Difference between revisions of "RPG/High Elf"
Sedrathelime (talk | contribs) (Created page with "<< Back to Races {| class="wikitable" !colspan=3| <big></big> |- | STR -2 || AGI +0 || INT +1 |- | DEF -1 || ACC +1 || PER +1 |} '''Racial Advantages:''' Eleme...") |
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Revision as of 22:30, 4 June 2025
| STR -2 | AGI +0 | INT +1 |
| DEF -1 | ACC +1 | PER +1 |
Racial Advantages: Elemental Affinity (Element of your choice)
Racial Disadvantages: Heroic, Honor-Bound
| Level | HP | MP | Skill Points | Facet Level | Stat Points | Special Abilities |
|---|---|---|---|---|---|---|
| 1 | 8 | 15 | 4 | 1 | 0 | Regal Bearing +1 |
| 2 | 16 | 30 | 8 | 1 | 0 | Magical Aptitude 1 |
| 3 | 24 | 45 | 12 | 1 | 0 | Regal Bearing +2 |
| 4 | 32 | 60 | 16 | 2 | 0 | |
| 5 | 40 | 75 | 20 | 2 | 1 | Regal Bearing +3, Magical Aptitude 2 |
| 6 | 48 | 90 | 24 | 2 | 1 | |
| 7 | 56 | 105 | 28 | 2 | 1 | Regal Bearing +4 |
| 8 | 64 | 120 | 32 | 3 | 1 | Magical Aptitude 3 |
| 9 | 72 | 135 | 36 | 3 | 2 | Regal Bearing +5 |
| 10 | 80 | 150 | 40 | 3 | 2 |
Regal Bearing +X: High Elves are brought up with knowledge of etiquette and ceremony, both of their own culture and of others, and gain a +X bonus to any roll made to improve or maintain their social standing. In some cases, this may even apply toward one or more distraction attempts, if the target is intimidated by, attracted to, or vehemently against those in positions of power.
Magical Aptitude X: High Elves are notorious for having a natural talent for learning magical techniques. Whenever a High Elf is accessing a facet with spell casting ability, the MP limit of that spell casting is increased by the value of Magical Aptitude times the number of levels of that facet acquired and being accessed.
| MSF High RPG | ||
|---|---|---|
| Characters | Character Creation • Races • Facets(Special • Galactic • Other) • Skills and Stats • Advantages • Disadvantages • Dispositions | |
| Items | Weapons • Magical Clothing • Shields • Spellbooks • Concoctions • Item Enhancements • Crafting • Mundane Items • Legion-Exclusive | |
| Rules | Combat • Trauma • Rolling • Animals • Vehicles • Other Rules | |
| Magic | Spells (Fire • Water • Earth • Wind • Light • Sound • Purity • Entropy • Mind • Body) | Summoning • Boosting Magic | |