Difference between revisions of "RPG/Mecha"
Sedrathelime (talk | contribs) (Created page with "<< Back to Races {| class="wikitable" |- | STR +2 || AGI -2 || INT -1 |- | DEF +1 || ACC +2 || PER -2 |} '''Racial Advantages:''' None '''Racial Disadvantages...") |
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Latest revision as of 22:45, 21 May 2025
| STR +2 | AGI -2 | INT -1 |
| DEF +1 | ACC +2 | PER -2 |
Racial Advantages: None
Racial Disadvantages: None
| Level | HP | MP | Skill Points | Facet Level | Stat Points | Special Abilities |
|---|---|---|---|---|---|---|
| 1 | 16 | 2 | 6 | 1 | 0 | Absorb 10 |
| 2 | 32 | 4 | 12 | 2 | 0 | User-Friendly +1 |
| 3 | 48 | 6 | 18 | 2 | 0 | Absorb 20 |
| 4 | 64 | 8 | 24 | 3 | 1 | User-Friendly +2 |
| 5 | 80 | 10 | 30 | 3 | 1 | Absorb 30 |
| 6 | 96 | 12 | 36 | 4 | 1 | User-Friendly +3 |
| 7 | 112 | 14 | 42 | 4 | 1 | Absorb 40 |
| 8 | 128 | 16 | 48 | 5 | 2 | User-Friendly +4 |
| 9 | 144 | 18 | 54 | 5 | 2 | Absorb 50 |
| 10 | 160 | 20 | 60 | 6 | 2 | User-Friendly +5 |
Absorb X: Once per day as a reaction, a Mecha can absorb up to X damage dealt by a spell that affects them. The absorbed damage is turned into a temporary reserve of MP that can be spent just like normal MP. Only damage dealt as per a spell's damage rating can be absorbed, and any MP stored from this ability will be lost in a day if it is not spent.
Ability 2: Anyone using Scientist magic(or a device powered by it) on an Mecha gains a bonus of that Mecha’s user-friendly bonus to their healing "damage" roll, and if the total result of the rolls for the mind or body "boost" spells is less than the mecha's user-friendly bonus, the scientist may choose to re-roll that check once per use of the spell.
| MSF High RPG | ||
|---|---|---|
| Characters | Character Creation • Races • Facets(Special • Galactic • Other) • Skills and Stats • Advantages • Disadvantages • Dispositions | |
| Items | Weapons • Magical Clothing • Shields • Spellbooks • Concoctions • Item Enhancements • Crafting • Mundane Items • Legion-Exclusive | |
| Rules | Combat • Trauma • Rolling • Animals • Vehicles • Other Rules | |
| Magic | Spells (Fire • Water • Earth • Wind • Light • Sound • Purity • Entropy • Mind • Body) | Summoning • Boosting Magic | |