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	<id>https://wiki.msfhigh.com/index.php?action=history&amp;feed=atom&amp;title=RPG%2FSurvivalist</id>
	<title>RPG/Survivalist - Revision history</title>
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	<updated>2026-05-04T18:48:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.msfhigh.com/index.php?title=RPG/Survivalist&amp;diff=922&amp;oldid=prev</id>
		<title>Sedrathelime at 22:28, 16 July 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.msfhigh.com/index.php?title=RPG/Survivalist&amp;diff=922&amp;oldid=prev"/>
		<updated>2025-07-16T22:28:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:28, 16 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot; &gt;Line 56:&lt;/td&gt;
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		<author><name>Sedrathelime</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.msfhigh.com/index.php?title=RPG/Survivalist&amp;diff=804&amp;oldid=prev</id>
		<title>Sedrathelime: Created page with &quot;&lt;&lt; Back to Galactic Facets  {| class=&quot;wikitable&quot; !colspan=2| &lt;big&gt;Survivalist&lt;/big&gt; |- | &#039;&#039;&#039;Specialty&#039;&#039;&#039; || Home Ec |- | &#039;&#039;&#039;Subjects&#039;&#039;&#039; || Gym, Mat...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.msfhigh.com/index.php?title=RPG/Survivalist&amp;diff=804&amp;oldid=prev"/>
		<updated>2025-07-02T21:18:38Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php?title=RPG/Mahou_Galaxy_Facets&quot; title=&quot;RPG/Mahou Galaxy Facets&quot;&gt;&amp;lt;&amp;lt; Back to Galactic Facets&lt;/a&gt;  {| class=&amp;quot;wikitable&amp;quot; !colspan=2| &amp;lt;big&amp;gt;Survivalist&amp;lt;/big&amp;gt; |- | &amp;#039;&amp;#039;&amp;#039;Specialty&amp;#039;&amp;#039;&amp;#039; || Home Ec |- | &amp;#039;&amp;#039;&amp;#039;Subjects&amp;#039;&amp;#039;&amp;#039; || Gym, Mat...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[RPG/Mahou Galaxy Facets|&amp;lt;&amp;lt; Back to Galactic Facets]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=2| &amp;lt;big&amp;gt;Survivalist&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Specialty&amp;#039;&amp;#039;&amp;#039; || Home Ec&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Subjects&amp;#039;&amp;#039;&amp;#039; || Gym, Math, Language, Art, Magic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039; || Castaways Treaty Systems&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! HP !! MP !! Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 || 10 || Spells 5MP (Resourceful), Set Trap +3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20 || 20 || Spells 10MP (Resourceful), Beast Lore 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 30 || 30 || Spells 15MP (Resourceful), Hunter +2&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 40 || 40 || Spells 20MP (Resourceful), Set Trap +6&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 50 || 50 || Spells 25MP (Resourceful), Beast Lore 4&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 60 || 60 || Spells 30MP (Resourceful), Hunter +4&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 70 || 70 || Spells 35MP (Resourceful), Set Trap +9&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 80 || 80 || Spells 40MP (Resourceful), Beast Lore 6&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 90 || 90 || Spells 45MP (Resourceful), Hunter +6&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 100 || 100 || Spells 50MP (Resourceful), Set Trap +12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special Abilities&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells X MP(Resourceful):&amp;#039;&amp;#039;&amp;#039;  Survivalists can cast spells costing up to X MP.&lt;br /&gt;
&lt;br /&gt;
Restrictions:  Survivalists can only cast Fire, Earth, Wind, Water, Light, and Sound element spells.  Survivalists can only summon non-sapient, natural creatures.&lt;br /&gt;
&lt;br /&gt;
Casting Cost: Survivalists must pay one quarter the spell&amp;#039;s listed cost in ingredients each time they cast a spell, but they may scrounge for these ingredients.  For every hour they spend scrounging, so long as they are on a planet, they may make a Home Ec/Accuracy roll.  The result is the dollar value of ingredients they have scrounged.  These ingredients have no value outside of their ability to pay the costs of a spell.&lt;br /&gt;
&lt;br /&gt;
Spell Alterations: None.&lt;br /&gt;
&lt;br /&gt;
Casting Actions/Stat/Skill: One hand action and one talk action.  Survivalists may use their Home Ec skill with either their Accuracy or Personality stat to overcome the casting difficulty of the spell.&lt;br /&gt;
&lt;br /&gt;
Learning spells:  Survivalists create their spells through trial and error with the ingredients they have at hand.  Whenever they attempt to learn a spell, they must spend the full cost of the spell in ingredients, then spend one hour attempting to create the spell.  At the end of the hour, they make a Home Ec/Personality roll.  If the result is higher than the difficulty of the spell, they have successfully learned it.  If they fail the roll, they lose the time and the ingredients.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set Trap +X:&amp;#039;&amp;#039;&amp;#039;  By spending ten minutes and 20 MP, a Survivalist may create a trap designed to fool any one particular kind of creature, including a specific race group or subrace.  They may choose a specific trap type, such as a covered pit, a net, or a snare, but the trap&amp;#039;s mechanics remain the same.  The survivalist makes a Home Ec/Intelligence roll.  This becomes the difficulty to notice the trap with a Home Ec/Accuracy roll, and this difficulty is raised by +X for the specific creature type chosen by the survivalist for the trap.  Unnoticed traps are triggered when they are moved across, though a Survivalist may choose a weight range within 30 pounds to set the trap off.  A trapped creature has no move actions and may only spend their hand actions freeing themselves from the trap.  The trap itself has 20 times X HP and no soak, but to be able to attack the trap, a trapped creature must successfully make a Gym/Strength or a Home Ec/Intelligence roll equal to the trap&amp;#039;s notice difficulty for each attack they make.  Failure means they struggle with the net, taking 2d10 of unsoakable MP damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beast Lore X:&amp;#039;&amp;#039;&amp;#039;  X times per encounter, the Survivalist may use this ability to glean insight into an animal.  In doing so, the player asks the GM a single yes-or-no question pertaining to the beast&amp;#039;s physical or mental condition or capabilities.  The GM must answer truthfully, though if they believe that a question may not fall inside the constraints of what this ability allows, they may allow the player to change their question.  Sample questions include &amp;quot;Is the animal hungry.&amp;quot;  &amp;quot;Is this animal an adult&amp;quot; and &amp;quot;Does this animal sense the presence of any of the party members&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hunter +X:&amp;#039;&amp;#039;&amp;#039;  The Survivalist gains a +X bonus to attack rolls and damage rolls made against non-sapient living creatures.&lt;br /&gt;
&lt;br /&gt;
{{RPGNavtemp}}&lt;/div&gt;</summary>
		<author><name>Sedrathelime</name></author>
		
	</entry>
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