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	<id>https://wiki.msfhigh.com/index.php?action=history&amp;feed=atom&amp;title=RPG%2FMedic</id>
	<title>RPG/Medic - Revision history</title>
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	<updated>2026-05-04T20:11:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.msfhigh.com/index.php?title=RPG/Medic&amp;diff=904&amp;oldid=prev</id>
		<title>Sedrathelime at 22:23, 16 July 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.msfhigh.com/index.php?title=RPG/Medic&amp;diff=904&amp;oldid=prev"/>
		<updated>2025-07-16T22:23:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:23, 16 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot; &gt;Line 65:&lt;/td&gt;
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		<author><name>Sedrathelime</name></author>
		
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	<entry>
		<id>https://wiki.msfhigh.com/index.php?title=RPG/Medic&amp;diff=776&amp;oldid=prev</id>
		<title>Sedrathelime: Created page with &quot;&lt;&lt; Back to Galactic Facets  {| class=&quot;wikitable&quot; !colspan=2| &lt;big&gt;Medic&lt;/big&gt; |- | &#039;&#039;&#039;Specialty&#039;&#039;&#039; || History |- | &#039;&#039;&#039;Subjects&#039;&#039;&#039; || Home Ec, Scien...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.msfhigh.com/index.php?title=RPG/Medic&amp;diff=776&amp;oldid=prev"/>
		<updated>2025-06-25T22:27:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php?title=RPG/Mahou_Galaxy_Facets&quot; title=&quot;RPG/Mahou Galaxy Facets&quot;&gt;&amp;lt;&amp;lt; Back to Galactic Facets&lt;/a&gt;  {| class=&amp;quot;wikitable&amp;quot; !colspan=2| &amp;lt;big&amp;gt;Medic&amp;lt;/big&amp;gt; |- | &amp;#039;&amp;#039;&amp;#039;Specialty&amp;#039;&amp;#039;&amp;#039; || History |- | &amp;#039;&amp;#039;&amp;#039;Subjects&amp;#039;&amp;#039;&amp;#039; || Home Ec, Scien...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[RPG/Mahou Galaxy Facets|&amp;lt;&amp;lt; Back to Galactic Facets]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=2| &amp;lt;big&amp;gt;Medic&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Specialty&amp;#039;&amp;#039;&amp;#039; || History&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Subjects&amp;#039;&amp;#039;&amp;#039; || Home Ec, Science&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Faction&amp;#039;&amp;#039;&amp;#039; || Golden Alliance&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! HP !! MP !! Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 11 || 9 || Medkit Efficiency +1+1d4, Quick Patch&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 22 || 18 || Long-term Care +1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 33 || 27 || Medical Treatment +1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 44 || 36 || Medkit Efficiency +2+1d4, Medkit Hasten&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 55 || 45 || Long-term Care +2&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 66 || 54 || Medical Treatment +2&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 77 || 63 || Medkit Efficiency +3+1d4, Trauma Surgery&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 88 || 72 || Long-term Care +3&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 99 || 81 || Medical Treatment +3&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 110 || 90 || Medkit Efficiency +4+1d4, Medical Miracle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special Abilities&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Medical Treatment +:&amp;#039;&amp;#039;&amp;#039; By spending a pair of hand actions and 10 MP, a Medic can give a +X bonus to any character&amp;#039;s defense roll made to resist the effects of disease, poison, or other health problems.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Medkit Efficiency +X+1d4:&amp;#039;&amp;#039;&amp;#039; Medics have access to medkits that can be used to cure normal HP damage.  Whenever the medic uses any of these medkits to restore HP, the medkids restore an additional X+1d4 HP.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Long-term Care +X:&amp;#039;&amp;#039;&amp;#039; Every day that a medic cares for a patient(meaning at least one hour of the medic&amp;#039;s time in total is spent caring for that patient), that patient may make an additional X self-healing check.  This can also be in addition to the extra one a character makes for having a day of bed rest.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quick Patch:&amp;#039;&amp;#039;&amp;#039; A medic with this ability can spend a single hand action and 5 MP to stop bleeding on any piercing wound or completely heal a level 1 piercing or bruising wound.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Medkit Hasten:&amp;#039;&amp;#039;&amp;#039; A medic with this ability requires only 2 hand actions, rather than 4, to use a medkit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trauma Surgery:&amp;#039;&amp;#039;&amp;#039; By spending an hour uninterrupted(a medic is interrupted if they spend more than a single round consecutively not spending both their hand actions performing surgery) and 50 MP, a Medic can perform major surgery, even in the field.  This surgery can restore a body part that has been crushed or cut off, so long as the character is still alive.  The medic must make 5 History/Intelligence or Science/Intelligence rolls, with a difficulty of 18.  This difficulty is reduced by 2 if the medic has an assistant, and by 3 if they are in a proper medical environment.  If the Medic makes 3 successes or more, the body part is restored/reattached, with a severity 9 bruise and a severity 4 pierce wound(with the bleeding stopped).  For every success past the third, the bruise wound&amp;#039;s level is reduced by 2 and the pierce wound&amp;#039;s level is reduced by 1.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Medical Miracle:&amp;#039;&amp;#039;&amp;#039; With this ability, a medic can perform their Trauma Surgery ability to restore to life a character who has recently died.  The rules work the same as they do for the Trauma Surgery, but the target of the miracle must have been dead a number of rounds less than or equal to the Medic&amp;#039;s Intelligence stat.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Standard Medkits:&amp;#039;&amp;#039;&amp;#039; Using a medkit is a History/Intelligence or Home Ec/Intelligence roll. There are 3 types of medkit, each having a different difficulty as noted in the table below. Using a medkit requires 4 hand actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Uses !! Difficulty !! HP Restored !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Emergency || 3 || 5 || 1d6 || $10&lt;br /&gt;
|-&lt;br /&gt;
| Medic Issue || 10 || 7 || 1d8 || $25&lt;br /&gt;
|-&lt;br /&gt;
| Synthesizing || 3/Day || 9 || 1d10 || $200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RPGNavtemp}}&lt;/div&gt;</summary>
		<author><name>Sedrathelime</name></author>
		
	</entry>
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