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	<id>https://wiki.msfhigh.com/index.php?action=history&amp;feed=atom&amp;title=RPG%2FGrey</id>
	<title>RPG/Grey - Revision history</title>
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	<updated>2026-05-04T20:11:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.msfhigh.com/index.php?title=RPG/Grey&amp;diff=766&amp;oldid=prev</id>
		<title>Sedrathelime: Created page with &quot;&lt;&lt; Back to Races  {| class=&quot;wikitable&quot; !colspan=3| &lt;big&gt;Grey&lt;/big&gt; |- | STR -2 || AGI -1 || INT +2 |- | DEF -2 || ACC +2 || PER +1 |}  &#039;&#039;&#039;Racial Advantages:&#039;&#039;&#039; E...&quot;</title>
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		<updated>2025-06-19T04:05:53Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php?title=RPG/Races&quot; title=&quot;RPG/Races&quot;&gt;&amp;lt;&amp;lt; Back to Races&lt;/a&gt;  {| class=&amp;quot;wikitable&amp;quot; !colspan=3| &amp;lt;big&amp;gt;Grey&amp;lt;/big&amp;gt; |- | STR -2 || AGI -1 || INT +2 |- | DEF -2 || ACC +2 || PER +1 |}  &amp;#039;&amp;#039;&amp;#039;Racial Advantages:&amp;#039;&amp;#039;&amp;#039; E...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[RPG/Races|&amp;lt;&amp;lt; Back to Races]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=3| &amp;lt;big&amp;gt;Grey&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| STR -2 || AGI -1 || INT +2&lt;br /&gt;
|-&lt;br /&gt;
| DEF -2 || ACC +2 || PER +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Racial Advantages:&amp;#039;&amp;#039;&amp;#039; Eagle-Eyed, Quick-Witted&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Racial Disadvantages:&amp;#039;&amp;#039;&amp;#039; Cultural Quirk (Refuse to give out personal details, expect others to find them out) (500), Shy, Speech Impediment (No inflection)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! HP !! MP !! Skill Points !! Facet Level !! Stat Points !! Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || 10 || 6 || 0 || 0 || Observational Prowess +1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 14 || 20 || 12 || 1 || 0 || Memory Zap x1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 21 || 30 || 18 || 1 || 1 || Observational Prowess +2&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 28 || 40 || 24 || 1 || 1 || Memory Zap x2&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 35 || 50 || 30 || 2 || 1 || Observational Prowess +3&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 42 || 60 || 36 || 2 || 1 || Memory Zap x3&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 49 || 70 || 42 || 2 || 2 || Observational Prowess +4&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 56 || 80 || 48 || 3 || 2 || Memory Zap x4&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 63 || 90 || 54 || 3 || 2 || Observational Prowess +5&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 70 || 100 || 60 || 3 || 2 || Memory Zap x5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Observational Prowess +X:&amp;#039;&amp;#039;&amp;#039; A Grey gains a +X bonus when attempting to discern fine details about a person.  This includes, but is not limited to, detecting concealed items and seeing through disguises.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Memory Zap xX:&amp;#039;&amp;#039;&amp;#039; X times per day, a Grey may, without spending an action, attempt a Memory Zap action against an opponent who can see their third eye.  The Grey rolls their intelligence against the target&amp;#039;s personality.  If the Grey&amp;#039;s roll is successful, all of the target&amp;#039;s memories of the Grey over the past hour are suppressed.  The target must make an Accuracy roll with a base difficulty equal to the Grey&amp;#039;s Memory Zap intelligence roll whenever they attempt to remember an event that the Grey took place in, and won&amp;#039;t know to make the rolls unless something reminds them of the event in question.  If they fail the roll, their memory will completely cover the Grey&amp;#039;s presence in the event--things the Grey was directly responsible have whatever convenient cause the target can think up.  If the target makes the roll by 4 or less, they are aware that someone was there, but they will be unable to make out any features, the Grey being distorted to appear as though they have a large, relatively featureless head and enormous black eyes, while any equipment they were carrying appears as arcane hyper-technological devices.  It is only if the target beats the Memory Zap difficulty by 5 or more that they are able to completely distinguish the Grey and their actions.  Abilities and effects that increase the target&amp;#039;s ability to recall their own memories apply, but a character should generally only be given another roll if the they are presented with new evidence.  Someone who is able to see the target&amp;#039;s memories sees whatever the target currently knows as their memories.  When a Grey uses this ability successfully on someone, they may initiate distraction attempts as though the ones that are suppressed did not occur.&lt;br /&gt;
&lt;br /&gt;
{{RPGNavtemp}}&lt;/div&gt;</summary>
		<author><name>Sedrathelime</name></author>
		
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