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	<id>https://wiki.msfhigh.com/index.php?action=history&amp;feed=atom&amp;title=RPG%2FGameplay_Basics</id>
	<title>RPG/Gameplay Basics - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.msfhigh.com/index.php?action=history&amp;feed=atom&amp;title=RPG%2FGameplay_Basics"/>
	<link rel="alternate" type="text/html" href="https://wiki.msfhigh.com/index.php?title=RPG/Gameplay_Basics&amp;action=history"/>
	<updated>2026-05-04T18:45:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://wiki.msfhigh.com/index.php?title=RPG/Gameplay_Basics&amp;diff=183&amp;oldid=prev</id>
		<title>AltruiaNightbreacher at 04:16, 11 October 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.msfhigh.com/index.php?title=RPG/Gameplay_Basics&amp;diff=183&amp;oldid=prev"/>
		<updated>2021-10-11T04:16:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:16, 11 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is an important rule of any RPG that the rules be treated as optional. They are important, but they are also fluid to the interpretations of the players and should take a back seat to fun storytelling at most times. Treat the rules as guidelines for creating characters, setting up scenes, resolving challenges, and understanding limits.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is an important rule of any RPG that the rules be treated as optional. They are important, but they are also fluid to the interpretations of the players and should take a back seat to fun storytelling at most times. Treat the rules as guidelines for creating characters, setting up scenes, resolving challenges, and understanding limits.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&amp;lt; [[RPG Portal|Back to RPG Portal]] || [[Character Creation Overview]] &amp;gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&amp;lt; [[RPG Portal|Back to RPG Portal]] || [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;RPG/Character Creation|&lt;/ins&gt;Character Creation Overview]] &amp;gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AltruiaNightbreacher</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.msfhigh.com/index.php?title=RPG/Gameplay_Basics&amp;diff=182&amp;oldid=prev</id>
		<title>AltruiaNightbreacher at 22:46, 5 October 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.msfhigh.com/index.php?title=RPG/Gameplay_Basics&amp;diff=182&amp;oldid=prev"/>
		<updated>2021-10-05T22:46:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:46, 5 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay consists of campaigns, sessions, and scenes. A campaign is an over-arcing storyline or set of scenarios that make up the total game experience. A session is a period of play that consists of a series of events. A scene is a period within a session that focuses on a particular set of events or location. There are many ways a scene can be described, and some scenes have specific rules for their functions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay consists of campaigns, sessions, and scenes. A campaign is an over-arcing storyline or set of scenarios that make up the total game experience. A session is a period of play that consists of a series of events. A scene is a period within a session that focuses on a particular set of events or location. There are many ways a scene can be described, and some scenes have specific rules for their functions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is an important rule of any RPG that the rules be treated as optional. They are important, but they are also fluid to the interpretations of the players and should take a back seat to fun storytelling at most times. Treat the rules as guidelines for creating characters, setting up scenes, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;resolving challenges.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is an important rule of any RPG that the rules be treated as optional. They are important, but they are also fluid to the interpretations of the players and should take a back seat to fun storytelling at most times. Treat the rules as guidelines for creating characters, setting up scenes, resolving challenges&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and understanding limits&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&amp;lt; [[RPG Portal|Back to RPG Portal]] || [[Character Creation Overview]] &amp;gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&amp;lt; [[RPG Portal|Back to RPG Portal]] || [[Character Creation Overview]] &amp;gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AltruiaNightbreacher</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.msfhigh.com/index.php?title=RPG/Gameplay_Basics&amp;diff=181&amp;oldid=prev</id>
		<title>AltruiaNightbreacher at 22:45, 5 October 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.msfhigh.com/index.php?title=RPG/Gameplay_Basics&amp;diff=181&amp;oldid=prev"/>
		<updated>2021-10-05T22:45:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:45, 5 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One participant is designated as the &amp;quot;Game Master&amp;quot; (GM) and all others are &amp;quot;Players&amp;quot;. Each Player controls a &amp;quot;Player Character&amp;quot; (PC) that they probably made using the system&amp;#039;s [[Character Creation]] rules, while the GM develops and controls the world and &amp;quot;Non-Player Characters&amp;quot; (NPC) that the PC&amp;#039;s interact with. The GM presents challenges for the PC&amp;#039;s to overcome and are awarded [[Experience Points]] (XP) based on the difficulty of the challenge and the degree of success (or failure). PC&amp;#039;s have a variety of means to overcome challenges, including [[Stats and Skills]], [[Racial Abilities]], [[Facet Abilities]], [[Spells]], and old-fashioned ingenuity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One participant is designated as the &amp;quot;Game Master&amp;quot; (GM) and all others are &amp;quot;Players&amp;quot;. Each Player controls a &amp;quot;Player Character&amp;quot; (PC) that they probably made using the system&amp;#039;s [[Character Creation]] rules, while the GM develops and controls the world and &amp;quot;Non-Player Characters&amp;quot; (NPC) that the PC&amp;#039;s interact with. The GM presents challenges for the PC&amp;#039;s to overcome and are awarded [[Experience Points]] (XP) based on the difficulty of the challenge and the degree of success (or failure). PC&amp;#039;s have a variety of means to overcome challenges, including [[Stats and Skills]], [[Racial Abilities]], [[Facet Abilities]], [[Spells]], and old-fashioned ingenuity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay consists of campaigns, sessions, and scenes. A campaign is an over-arcing storyline or set of scenarios that make up the total game experience. A session is a period of play a series of events&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay consists of campaigns, sessions, and scenes. A campaign is an over-arcing storyline or set of scenarios that make up the total game experience. A session is a period of play &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that consists of &lt;/ins&gt;a series of events&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. A scene is a period within a session that focuses on a particular set of events or location. There are many ways a scene can be described, and some scenes have specific rules for their functions.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It is an important rule of any RPG that the rules be treated as optional. They are important, but they are also fluid to the interpretations of the players and should take a back seat to fun storytelling at most times. Treat the rules as guidelines for creating characters, setting up scenes, and resolving challenges.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&amp;lt; [[RPG Portal|Back to RPG Portal]] || [[Character Creation Overview]] &amp;gt;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AltruiaNightbreacher</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.msfhigh.com/index.php?title=RPG/Gameplay_Basics&amp;diff=79&amp;oldid=prev</id>
		<title>AltruiaNightbreacher: Created page with &quot;The Mahou Galaxy RPG functions like many other tabletop RPG&#039;s do. A group of participants get together to create a story about characters in the given setting while utilizing...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.msfhigh.com/index.php?title=RPG/Gameplay_Basics&amp;diff=79&amp;oldid=prev"/>
		<updated>2021-03-22T22:01:40Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The Mahou Galaxy RPG functions like many other tabletop RPG&amp;#039;s do. A group of participants get together to create a story about characters in the given setting while utilizing...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Mahou Galaxy RPG functions like many other tabletop RPG&amp;#039;s do. A group of participants get together to create a story about characters in the given setting while utilizing game mechanics to make things interesting.&lt;br /&gt;
&lt;br /&gt;
One participant is designated as the &amp;quot;Game Master&amp;quot; (GM) and all others are &amp;quot;Players&amp;quot;. Each Player controls a &amp;quot;Player Character&amp;quot; (PC) that they probably made using the system&amp;#039;s [[Character Creation]] rules, while the GM develops and controls the world and &amp;quot;Non-Player Characters&amp;quot; (NPC) that the PC&amp;#039;s interact with. The GM presents challenges for the PC&amp;#039;s to overcome and are awarded [[Experience Points]] (XP) based on the difficulty of the challenge and the degree of success (or failure). PC&amp;#039;s have a variety of means to overcome challenges, including [[Stats and Skills]], [[Racial Abilities]], [[Facet Abilities]], [[Spells]], and old-fashioned ingenuity.&lt;br /&gt;
&lt;br /&gt;
Gameplay consists of campaigns, sessions, and scenes. A campaign is an over-arcing storyline or set of scenarios that make up the total game experience. A session is a period of play a series of events&lt;/div&gt;</summary>
		<author><name>AltruiaNightbreacher</name></author>
		
	</entry>
</feed>