https://wiki.msfhigh.com/api.php?action=feedcontributions&user=Sedrathelime&feedformat=atomMahou Galaxy Wiki - User contributions [en]2024-03-29T01:33:08ZUser contributionsMediaWiki 1.34.1https://wiki.msfhigh.com/index.php?title=RPG/Character_Creation&diff=214RPG/Character Creation2023-04-12T01:14:53Z<p>Sedrathelime: Endurance is not a stat.</p>
<hr />
<div>Characters in Mahou Galaxy and MSF High can have a wide variety of backgrounds and abilities. Just about any background imaginable is possible in this world, and making a character that's ready for the challenges of the game can be completed in a few steps.<br />
<br />
The first thing to do is have an image of your character in mind. You could think about their upbringing, what sort of place they come from, what their personality is like, what their interests are, what they're flaws and strengths are, and what they look like. It's a good idea to create a list of traits, a short story, or an illustration to make clear where your character is starting. For a game in MSF High, you can have your character come from any of the many stellar systems of Mahou Galaxy, although if you'd rather have them come from a setting that requires you to do less studying of the setting, you might prefer to start from an [[Altearth]]. If you're starting in a game set in Mahou Galaxy, you'll have to defer to your GM to find out what is expected for the game. Finally, give your character a name.<br />
<br />
Once you know who your character is, you can start on their [[RPG/Character Sheet|character sheet]], a document that describes all the numeric attributes and thematic aspects of your character. The steps for preparing your character sheet are as follows.<br />
<br />
== Stats ==<br />
''See also [[RPG/Stats and Skills|Stats and Skills]]''<br />
<br />
The first thing to do when preparing the character sheet is assigning your initial stats, six scores that express your character's natural physical and mental abilities.<br />
'''Strength''' - Measures your character's ability to lift objects and exert force.<br />
'''Agility''' - Measures your character's ability to move quickly and dodge attacks.<br />
'''Defense''' - Measures your character's ability to resist pain and block attacks.<br />
'''Intelligence''' - Measures your character's ability to remember information and apply logic.<br />
'''Accuracy''' - Measures your character's ability to notice details and aim precisely.<br />
'''Personality''' - Measures your character's ability to impress others and resist psychic attacks.<br />
<br />
The steps for determining your starting stats are as such.<br />
* Set each stat at 6.<br />
* Distribute 12 points across each stat, not letting any one stat exceed 10.<br />
<br />
At this point, the stats are at their "base values" for the character. The stats are further adjusted by Disposition and Race, described below.<br />
<br />
== Disposition ==<br />
The next step is to select your character's disposition and its adjustments. This describes your character's general personality type and outlook on life. It's a good idea to try and adhere to the disposition of your character as best as you can when considering what they do, but don't feel that you need to match it perfectly. Not all forms of self-expression a person is capable of can be described in a single word, after all, but it can help you keep your character's behavior's consistent. If your character behaves in a way that more closely matches a different disposition, or if they are affected by magic, the GM might change your character's disposition.<br />
<br />
Your character's disposition also adjusts their stats and affects their likelihood of resisting certain dangerous effects. When choosing disposition, here are some things to keep track of in your sheet.<br />
* Disposition stat adjustments are written with static numbers with a positive or negative value.<br />
* Stat adjustments are also written with variable expressions (e.g. "STR/INT"). In that case, you or the GM chooses which adjustment is used when the disposition is set. The option not chosen makes no adjustment.<br />
* Disposition gives three values for the three effect resistances for DEF, AGI, and PER. The number given for each determines the number of dice used for their respective resist rolls.<br />
* Whenever your character's disposition changes, the adjustments and resist values also change.<br />
<br />
Look [[RPG/Disposition|here]] for a full list of dispositions available.<br />
<br />
== Race ==<br />
''See also [[RPG/Race|Race]]''<br />
Every character has a Race. This doesn't refer to a character's genetic variation within their specie, but rather their specie itself. Many, many races exist within Mahou Galaxy, and there are many rules and nuances for how they function. For simply making a character, though, you just have to know a few things.<br />
* Each Race comes with an adjustment value for each stat.<br />
* Each Race comes with a package of Traits.<br />
* A character can only have one Race at a time.<br />
* You can spend XP (Experience Points) to advance your character's development in their Race. Doing so grants multiple benefits, described later.<br />
* Each Race is considered a Base Race or a Sub Race. If your Race is a Sub Race, you can gain levels in that or its associated Base Race.<br />
<br />
There are many Races available. Browse the [[list of races]] and see what looks interesting.<br />
<br />
== Other stuff ==<br />
<br />
A character's basic abilities can be described with a few key terms.<br />
<br />
* [[RPG/Stats and Skills|Stats and Skills]] - These are used to fight, cast spells, and overcome challenges.<br />
* [[RPG/Disposition|Disposition]] - A personality profile that adjusts stats and magic resistance.<br />
* [[RPG/Race|Race]] - Your character's current race. This modifies your stats and tells you what race levels you can gain.<br />
* [[RPG/Race Level|Race Level]] - Race levels increase your skills, stats, HP, and MP and grant you special abilities.<br />
* [[RPG/Facet Level|Facet Level]]<br />
* [[RPG/Threat Level|Threat Level]]<br />
* [[RPG/HP|HP]]<br />
* [[RPG/MP|MP]]<br />
<br />
A player will typically keep track of their character's abilities, status, modifiers, and inventory</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=List_of_racial_groups&diff=210List of racial groups2022-03-02T03:55:29Z<p>Sedrathelime: /* Spirit */</p>
<hr />
<div>Below is a list of all 12 racial groups, and each subrace within them. These racial groups also function as the base races in the MSF High RPG.<br />
<br />
<br />
== [[Human]]s ==<br />
<big>The most populous race in the galaxy, and the most compatible with all other races. Humans are smart, stalwart, and adaptable. While there may be some difference in their racial makeup, they all follow the same basic structure.</big><br />
<br />
Zodiac symbol: Leo<br />
<br />
Subraces:<br />
<br />
Bishoura: A race of extremely attractive if somewhat gullible humans, with the ability to enhance the appearance of anything they hold.<br />
<br />
Uruseiyans: Humans with slight animal features such as fangs, pointed ears, and/or tails, with advanced technology that they use to impersonate deities on other planets.<br />
<br />
Nilremin: Humans who, through a technological accident involving genetics, are sterile and age backwards slowly.<br />
<br />
Chibi: Diminutive humans with impossibly cute features and a near-immunity to most forms of intimidation.<br />
<br />
Amazon: Less advanced humans with increased physical abilities run by a matriarchy.<br />
<br />
Forman: Advanced humans for whom purchasing slight genetic alterations has become so commonplace that it's become a natural ability for them.<br />
<br />
Empyrean: Humans born with the natural ability to cast a single spell and a predilection towards useful spells of a single element.<br />
<br />
Paragon: Exceptional meta-humans with incredible powers and debilitating weaknesses.<br />
<br />
== [[Demi-Humans]] ==<br />
<big>Created using the DNA of the long-lost Kasumi, these animalistic people were created in a lab, for labor of any with the means to purchase them. After securing their reproductive freedom, they began a campaign to free themselves from their oppressors. Come in Domestic variety, where they appear mostly human, but with animal features such as ears and tails, and Martial variety, where they appear to be completely anthropomorphic animals.</big><br />
<br />
Zodiac symbol: Aries<br />
<br />
Subraces:<br />
<br />
Domestic Neko: Cat-people with energetic personalities and youthful appearances.<br />
<br />
Martial Neko: Catlike soldiers covered in fur, generally hot-tempered and fiercely independent.<br />
<br />
Domestic Usagi: Adorable bunny-people with innocent personalities that are usually used as show girls.<br />
<br />
Martial Lupina: Loyal wolf-men with enhanced strength, speed, and agility.<br />
<br />
Domestic Bovina: Helpful cow-people with high strength and defense, but slow reactions.<br />
<br />
Martial Harpy: Flight-capable troops with a variety of useful skills and abilities.<br />
<br />
Domestic Wukong: Curious and agile monkey-like humanoids with prehensile tails and feet.<br />
<br />
Martial Flederon: Nimble bat-people with ultrasonic hearing that lets them see in total darkness.<br />
<br />
Martial Nezumi: Sly, intelligent rat-people who take comfort in small spaces.<br />
<br />
== [[Mythic]] ==<br />
<big>A collection of magically-attuned races that would be considered "Fantasy" races in most literature. Elves, Fairies, and the like.</big><br />
<br />
Zodiac symbol: Aquarius<br />
<br />
Subraces:<br />
<br />
High Elf: Graceful and respected elves with high percentages of royal heritage and strong magical abilities.<br />
<br />
Wood Elf: Physically fit and able elves from wooded villages, still magical but less so than high elves, with enhanced senses.<br />
<br />
Centaur: Extremely fast, strong, and tough four-legged humanoids that are very large and can trample others.<br />
<br />
Dwarf: Short, stout, and mechanically-inclined people with short tempers and a tendency to get drunk.<br />
<br />
Fairy: Tiny, flying people with highly magical bodies, hatched from eggs made of mahoucite.<br />
<br />
Dryad: Tree-women who are slow, ponderous, and incredibly wise, with the ability to provide magical life support and air conditioning.<br />
<br />
Gorgon: Snake-haired, snake-bodied people with a petrifying stare and an appreciation for art.<br />
<br />
Djinni: Magically powerful bottle-dwelling beings with wish-granting abilities.<br />
<br />
Dragon: Large, strong and tough mythical creatures with an insatiable greed for wealth.<br />
<br />
Siren: Beautiful avian women with a voice irresistible to weak-willed males.<br />
<br />
Lamia: Gorgeous prophetess snake-women with intense motherly instincts.<br />
<br />
Merfolk: Calming sea-dwellers with enhanced movement abilities near water.<br />
<br />
== [[Redeemed]] ==<br />
<big>A collection of races that would be considered "Evil" in the same literature as Mythic. Oftentimes discriminated against by Mythics, they've cast off their previous name as "Sub-Mythic" and considered their hands washed of the pasts that gained them such a reputation, going by Redeemed nowadays.</big><br />
<br />
Zodiac symbol: Scorpio<br />
<br />
Subraces:<br />
<br />
Alraune: Enticing plant-based women with deadly grapples.<br />
<br />
Dark Elf: Elves accustomed to living in underground caverns, sly and sociable but considered sneaky and greedy.<br />
<br />
Orc: Large, green-skinned, tusked humanoids that are usually eager to hire themselves out to anyone that needs their services.<br />
<br />
Ogre: Huge, tremendously strong creatures with surprisingly calm and kind personalities, eager to learn and help.<br />
<br />
Kobold: Short, doglike humanoids with strong pack tendencies and the ability to work together in groups to increase their strength.<br />
<br />
Troll: Sometimes mistaken for Orcs, but with sharper senses and incredible hunting and tracking abilities.<br />
<br />
Goblin: Incredibly curious, short, elf-like humanoids, adept at surprising and sneaking as well as fiddling with devices.<br />
<br />
Naga: Usually armless yet deadly predators with the ability to constrict the life out of their prey or weaken them with venom.<br />
<br />
Kaiju: Immensely large and varied monster with a talent for building-scale destruction and elemental breath weapons.<br />
<br />
Gynarian: All-female tentacled alien invaders with a culture formed around Altearthean television programs.<br />
<br />
== [[Divine]] ==<br />
<big>Angels, hailing from the purity-heavy center of the galaxy. While not necessarily the angels that are worshiped in certain religions, that hasn't stopped them from taking advantage of their zealots.</big><br />
<br />
Zodiac symbol: Cancer<br />
<br />
Subraces:<br />
<br />
Valkyrie: Incredibly skilled and gentle warriors with the ability to heal others and detect the potential for good in anyone.<br />
<br />
Seraph: Huge-winged angels with booming voices and the power to command bolts of searing divine fire from the heavens.<br />
<br />
Cherub: Tiny, adorable hovering humans with superior piloting and leadership abilities.<br />
<br />
Archangel: Large-winged angels who are trained in the use of many weapons and armors.<br />
<br />
Dominion: Three-eyed angels with detailed knowledge of building and repairing and attachments to particular devices.<br />
<br />
Throne: Scheming angels with the appearance of goodness, able to convince others to do their bidding for them.<br />
<br />
Principality: Artisan angels whose notoriety for fine details is unmatched, and whose armor and weapons are superb.<br />
<br />
Virtue: Divine with a righteous aura that emboldens them, so long as they continue to tell the truth.<br />
<br />
Power: Thin, graceful divine with retractable wings allowing them to walk undetected among humans.<br />
<br />
Angel: Common divine with the ability to recharge their holy light by doing good deeds.<br />
<br />
== [[Deviling]] ==<br />
<big>Demons, Devils, and the like. Originally, they were angels that had been cast out of the AP for their "corruption", but generations later, their biology has changed completely.</big><br />
<br />
Zodiac symbol: Libra<br />
<br />
Subraces:<br />
<br />
Demon: Standard devilings with extended teleportation abilities that lets them move longer and longer distances.<br />
<br />
Devil: Deal-making devilings with horns, wings, and tails.<br />
<br />
Fiend: Giant, frightening devilings with incredible strength and wondrous powers of intimidation.<br />
<br />
Succubus: Sexy female devilings with pheromonal powers and the ability to drain others of their mental energy.<br />
<br />
Gargoyle: Slow but tough and intelligent former politicians with the ability to turn their bodies to stone.<br />
<br />
Gremlin: Mechanically-apt devilings with the ability to repair machines or sabotage them in subtle but harmful ways.<br />
<br />
Imp: Cronyish miniature devilings with a penchant for giving others terrible ideas.<br />
<br />
Balrog: Fickle yet stubborn devilings that outwardly embody their own emotional state.<br />
<br />
Archdemon: Bulky devilings with the ability to teleport others to and from them without teleporting themselves.<br />
<br />
Volk: The male counterpart of Valkyries, terrifying stormy Devilings with the ability to steal talent from others.<br />
<br />
== [[Mecha]] ==<br />
<big>Robots, Golems, anything that is animate, but normally would not be. Generally very resilient towards physical and magical means of attack.</big><br />
<br />
Subraces: Virgo<br />
<br />
Android: Robotic humanoids that have had a sentience "virus" uploaded to them, able to absorb magical power.<br />
<br />
Golem: Huge, hulking and humanoid shapes of elements that have gathered into a living being.<br />
<br />
Plushie: Adorable stuffed beings brought to life through intense care, with abilities based on their plush appearance.<br />
<br />
Puppet: A special kind of android with multiple bodies, whose consciousness wirelessly jumps from one to the next as their bodies are damaged.<br />
<br />
Knightmor: Enchanted full-plate with a hollow body that can act on its own or be worn by someone else.<br />
<br />
Slime: Gel-like forms with humanoid consciousnesses that can push their bodies through nearly anything.<br />
<br />
Zettanian: Sentient equations given life, with incredible calculating abilities that run the risk of overheating them.<br />
<br />
Animatron: Stage performers who share empathetic bonds with their chosen targets.<br />
<br />
== [[Legion]] ==<br />
<big>In addition to the plantlike True Legion, the racial category of Legion contains any race whose primary method of reproduction is converting other races.</big><br />
<br />
Zodiac symbol: Sagittarius<br />
<br />
Subraces:<br />
<br />
True Legion: Beautiful plant-girl terraformers with a variety of purposes and their own specialized facets who can retract their armor.<br />
<br />
Zombie: Non-mindless version of shambling undead, able to turn their victims into the mindless version. Can reattach lost limbs.<br />
<br />
Mummy: Wrapped ghouls with powerful mystical abilities, able to assume a mummified form as well as a more pleasant living form.<br />
<br />
Vampire: Charismatic, long-lived humanoids with various mystical powers and the need to subsist off the blood of other sentient beings.<br />
<br />
Nanoswarm: Clouds of linked nanites that quickly repair damage and work to improve themselves constantly.<br />
<br />
Hiver: Members of swarms of humanoid bee-like creatures, with incredible teamwork ability and the power to assimilate others into their hive.<br />
<br />
== [[Elemental]] ==<br />
<big>Beings of intense magical, emotional, or conceptual energy that manifest on planets with incredible presences of that element. Considered gods by many who reside on those planets. They often have control over their particular element and can create more of it on the fly.</big><br />
<br />
Zodiac symbol: Capricorn<br />
<br />
Subraces:<br />
<br />
Harmony: Elementals specializing in making others happy and helping them work together.<br />
<br />
Strength: Powerful elementals specialized in physical strength and doing pure damage.<br />
<br />
Curiosity: Intelligent elementals that inspire curiosity and are the equivalent of intellectual muses.<br />
<br />
Care: Elementals charged with protecting others and seeing to the interests of all around them, capable of great compassion.<br />
<br />
Precision: Elementals obsessed with the intricate workings of devices and focused on an incredibly high accuracy stat.<br />
<br />
Flexibility: Adaptive elementals who are quick-witted and able to make the best of nearly any situation.<br />
<br />
Chaos: Magic-specializing elementals with the ability to tone down their own haphazard casting or inflict it on others.<br />
<br />
== [[Spirit]] ==<br />
<big>The long-past souls of the dead, given life oncemore. Spirits came back through giant portals in the galaxy in the year 2000, at first intangible, but becoming more corporeal after a galactic shift in the year 2012.</big><br />
<br />
Zodiac symbol: Pisces<br />
<br />
Subraces:<br />
<br />
Wraith: Combative spirits with strengths and scars both originating from the wounds that originally killed them.<br />
<br />
Phantom: Ancient spirits from eras long past, able to recall events with amazing clarity.<br />
<br />
Poultergeist: Telekinetic spirits who can move objects related to their primary motivations in life.<br />
<br />
Ghost: Standard spirits with enhanced intangibility abilities, created through unlikely death circumstances.<br />
<br />
Banshee: Spirits with incredible sonic abilities that can stun, damage, or even hypnotize their enemies.<br />
<br />
Shade: Sneaky spirits with the ability to possess objects and retain some of their abilities for a short time after.<br />
<br />
== [[Shapeshifter]] ==<br />
<big>While it's known that some possess a gene that can make learning spells easier, there has always been a mutation of that gene. For the longest time, it seemed like the mutation had no positive values whatsoever, but when the Great Shift occurred, those possessing the altered mahou gene began to uncontrollably change race wildly. Sometimes once a month, sometimes several times a day. Several varieties of shapeshifter exist, but they all generally follow the same rules.</big><br />
<br />
Zodiac symbol: Gemini<br />
<br />
Subraces:<br />
<br />
Kitsune: Mythical foxes with multiple tails, each of which represents a unique power.<br />
<br />
Werewolf: Shifters with incredible strength and savage claws, unable to choose when they transform.<br />
<br />
Doppelganger: Shapeshifters that can imitate specific people with incredible accuracy.<br />
<br />
Morph: Shape-shifters able to take liquid form and reshape their bodies as needed.<br />
<br />
Chameleo: Shape-shifters that can alter their colors to such a high degree that they are rendered near-invisible.<br />
<br />
Transmog: Shape-shifters that can alter their clothing to change their function, and are skilled armor craftspeople.<br />
<br />
Armshifter: Humanoids that can transform themselves into weapons that become increasingly powerful.<br />
<br />
Mask-Bearer: Enigmatic faceless beings who change their appearance and personality with masks they have crafted.<br />
<br />
== [[Watcher]] ==<br />
<big>Three-eyed beings who watch over the galaxy. The most secretive and unknown racial group. The only ones you'll see are rogue ones, who escaped their totalitarian stations. Their third eye is most commonly on their forehead, but each subrace has it somewhere else on the body, significantly changing their resulting powers.</big><br />
<br />
Zodiac symbol: Taurus<br />
<br />
Subraces:<br />
<br />
True Watcher: Observant humanoids with a third eye on their forehead, escaped from a totalitarian society.<br />
<br />
Clairvoyant: Near indistinguishable from normal but bald humans, with an invisible third eye that sees likely probabilities from the near future.<br />
<br />
Pyrotic: Paranoid watchers with their third eye on the back of their head, able to create fire from thin air.<br />
<br />
Telepath: Watchers with a third eye on their head, able to read the thoughts and emotions of others nearby.<br />
<br />
Telekinetic: Watchers with their third eye on one hand, able to remotely manipulate objects they've touched.<br />
<br />
Farseer: Watchers with a huge eye in their upper chest, which must remain exposed but provides incredible long-distance sight.<br />
<br />
Grey: Monochromatic humanoids with a forehead-mounted third eye that blanks out others' memories.<br />
<br />
[[Category:Races| ]]</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=List_of_racial_groups&diff=209List of racial groups2022-03-02T03:55:05Z<p>Sedrathelime: /* Deviling */</p>
<hr />
<div>Below is a list of all 12 racial groups, and each subrace within them. These racial groups also function as the base races in the MSF High RPG.<br />
<br />
<br />
== [[Human]]s ==<br />
<big>The most populous race in the galaxy, and the most compatible with all other races. Humans are smart, stalwart, and adaptable. While there may be some difference in their racial makeup, they all follow the same basic structure.</big><br />
<br />
Zodiac symbol: Leo<br />
<br />
Subraces:<br />
<br />
Bishoura: A race of extremely attractive if somewhat gullible humans, with the ability to enhance the appearance of anything they hold.<br />
<br />
Uruseiyans: Humans with slight animal features such as fangs, pointed ears, and/or tails, with advanced technology that they use to impersonate deities on other planets.<br />
<br />
Nilremin: Humans who, through a technological accident involving genetics, are sterile and age backwards slowly.<br />
<br />
Chibi: Diminutive humans with impossibly cute features and a near-immunity to most forms of intimidation.<br />
<br />
Amazon: Less advanced humans with increased physical abilities run by a matriarchy.<br />
<br />
Forman: Advanced humans for whom purchasing slight genetic alterations has become so commonplace that it's become a natural ability for them.<br />
<br />
Empyrean: Humans born with the natural ability to cast a single spell and a predilection towards useful spells of a single element.<br />
<br />
Paragon: Exceptional meta-humans with incredible powers and debilitating weaknesses.<br />
<br />
== [[Demi-Humans]] ==<br />
<big>Created using the DNA of the long-lost Kasumi, these animalistic people were created in a lab, for labor of any with the means to purchase them. After securing their reproductive freedom, they began a campaign to free themselves from their oppressors. Come in Domestic variety, where they appear mostly human, but with animal features such as ears and tails, and Martial variety, where they appear to be completely anthropomorphic animals.</big><br />
<br />
Zodiac symbol: Aries<br />
<br />
Subraces:<br />
<br />
Domestic Neko: Cat-people with energetic personalities and youthful appearances.<br />
<br />
Martial Neko: Catlike soldiers covered in fur, generally hot-tempered and fiercely independent.<br />
<br />
Domestic Usagi: Adorable bunny-people with innocent personalities that are usually used as show girls.<br />
<br />
Martial Lupina: Loyal wolf-men with enhanced strength, speed, and agility.<br />
<br />
Domestic Bovina: Helpful cow-people with high strength and defense, but slow reactions.<br />
<br />
Martial Harpy: Flight-capable troops with a variety of useful skills and abilities.<br />
<br />
Domestic Wukong: Curious and agile monkey-like humanoids with prehensile tails and feet.<br />
<br />
Martial Flederon: Nimble bat-people with ultrasonic hearing that lets them see in total darkness.<br />
<br />
Martial Nezumi: Sly, intelligent rat-people who take comfort in small spaces.<br />
<br />
== [[Mythic]] ==<br />
<big>A collection of magically-attuned races that would be considered "Fantasy" races in most literature. Elves, Fairies, and the like.</big><br />
<br />
Zodiac symbol: Aquarius<br />
<br />
Subraces:<br />
<br />
High Elf: Graceful and respected elves with high percentages of royal heritage and strong magical abilities.<br />
<br />
Wood Elf: Physically fit and able elves from wooded villages, still magical but less so than high elves, with enhanced senses.<br />
<br />
Centaur: Extremely fast, strong, and tough four-legged humanoids that are very large and can trample others.<br />
<br />
Dwarf: Short, stout, and mechanically-inclined people with short tempers and a tendency to get drunk.<br />
<br />
Fairy: Tiny, flying people with highly magical bodies, hatched from eggs made of mahoucite.<br />
<br />
Dryad: Tree-women who are slow, ponderous, and incredibly wise, with the ability to provide magical life support and air conditioning.<br />
<br />
Gorgon: Snake-haired, snake-bodied people with a petrifying stare and an appreciation for art.<br />
<br />
Djinni: Magically powerful bottle-dwelling beings with wish-granting abilities.<br />
<br />
Dragon: Large, strong and tough mythical creatures with an insatiable greed for wealth.<br />
<br />
Siren: Beautiful avian women with a voice irresistible to weak-willed males.<br />
<br />
Lamia: Gorgeous prophetess snake-women with intense motherly instincts.<br />
<br />
Merfolk: Calming sea-dwellers with enhanced movement abilities near water.<br />
<br />
== [[Redeemed]] ==<br />
<big>A collection of races that would be considered "Evil" in the same literature as Mythic. Oftentimes discriminated against by Mythics, they've cast off their previous name as "Sub-Mythic" and considered their hands washed of the pasts that gained them such a reputation, going by Redeemed nowadays.</big><br />
<br />
Zodiac symbol: Scorpio<br />
<br />
Subraces:<br />
<br />
Alraune: Enticing plant-based women with deadly grapples.<br />
<br />
Dark Elf: Elves accustomed to living in underground caverns, sly and sociable but considered sneaky and greedy.<br />
<br />
Orc: Large, green-skinned, tusked humanoids that are usually eager to hire themselves out to anyone that needs their services.<br />
<br />
Ogre: Huge, tremendously strong creatures with surprisingly calm and kind personalities, eager to learn and help.<br />
<br />
Kobold: Short, doglike humanoids with strong pack tendencies and the ability to work together in groups to increase their strength.<br />
<br />
Troll: Sometimes mistaken for Orcs, but with sharper senses and incredible hunting and tracking abilities.<br />
<br />
Goblin: Incredibly curious, short, elf-like humanoids, adept at surprising and sneaking as well as fiddling with devices.<br />
<br />
Naga: Usually armless yet deadly predators with the ability to constrict the life out of their prey or weaken them with venom.<br />
<br />
Kaiju: Immensely large and varied monster with a talent for building-scale destruction and elemental breath weapons.<br />
<br />
Gynarian: All-female tentacled alien invaders with a culture formed around Altearthean television programs.<br />
<br />
== [[Divine]] ==<br />
<big>Angels, hailing from the purity-heavy center of the galaxy. While not necessarily the angels that are worshiped in certain religions, that hasn't stopped them from taking advantage of their zealots.</big><br />
<br />
Zodiac symbol: Cancer<br />
<br />
Subraces:<br />
<br />
Valkyrie: Incredibly skilled and gentle warriors with the ability to heal others and detect the potential for good in anyone.<br />
<br />
Seraph: Huge-winged angels with booming voices and the power to command bolts of searing divine fire from the heavens.<br />
<br />
Cherub: Tiny, adorable hovering humans with superior piloting and leadership abilities.<br />
<br />
Archangel: Large-winged angels who are trained in the use of many weapons and armors.<br />
<br />
Dominion: Three-eyed angels with detailed knowledge of building and repairing and attachments to particular devices.<br />
<br />
Throne: Scheming angels with the appearance of goodness, able to convince others to do their bidding for them.<br />
<br />
Principality: Artisan angels whose notoriety for fine details is unmatched, and whose armor and weapons are superb.<br />
<br />
Virtue: Divine with a righteous aura that emboldens them, so long as they continue to tell the truth.<br />
<br />
Power: Thin, graceful divine with retractable wings allowing them to walk undetected among humans.<br />
<br />
Angel: Common divine with the ability to recharge their holy light by doing good deeds.<br />
<br />
== [[Deviling]] ==<br />
<big>Demons, Devils, and the like. Originally, they were angels that had been cast out of the AP for their "corruption", but generations later, their biology has changed completely.</big><br />
<br />
Zodiac symbol: Libra<br />
<br />
Subraces:<br />
<br />
Demon: Standard devilings with extended teleportation abilities that lets them move longer and longer distances.<br />
<br />
Devil: Deal-making devilings with horns, wings, and tails.<br />
<br />
Fiend: Giant, frightening devilings with incredible strength and wondrous powers of intimidation.<br />
<br />
Succubus: Sexy female devilings with pheromonal powers and the ability to drain others of their mental energy.<br />
<br />
Gargoyle: Slow but tough and intelligent former politicians with the ability to turn their bodies to stone.<br />
<br />
Gremlin: Mechanically-apt devilings with the ability to repair machines or sabotage them in subtle but harmful ways.<br />
<br />
Imp: Cronyish miniature devilings with a penchant for giving others terrible ideas.<br />
<br />
Balrog: Fickle yet stubborn devilings that outwardly embody their own emotional state.<br />
<br />
Archdemon: Bulky devilings with the ability to teleport others to and from them without teleporting themselves.<br />
<br />
Volk: The male counterpart of Valkyries, terrifying stormy Devilings with the ability to steal talent from others.<br />
<br />
== [[Mecha]] ==<br />
<big>Robots, Golems, anything that is animate, but normally would not be. Generally very resilient towards physical and magical means of attack.</big><br />
<br />
Subraces: Virgo<br />
<br />
Android: Robotic humanoids that have had a sentience "virus" uploaded to them, able to absorb magical power.<br />
<br />
Golem: Huge, hulking and humanoid shapes of elements that have gathered into a living being.<br />
<br />
Plushie: Adorable stuffed beings brought to life through intense care, with abilities based on their plush appearance.<br />
<br />
Puppet: A special kind of android with multiple bodies, whose consciousness wirelessly jumps from one to the next as their bodies are damaged.<br />
<br />
Knightmor: Enchanted full-plate with a hollow body that can act on its own or be worn by someone else.<br />
<br />
Slime: Gel-like forms with humanoid consciousnesses that can push their bodies through nearly anything.<br />
<br />
Zettanian: Sentient equations given life, with incredible calculating abilities that run the risk of overheating them.<br />
<br />
Animatron: Stage performers who share empathetic bonds with their chosen targets.<br />
<br />
== [[Legion]] ==<br />
<big>In addition to the plantlike True Legion, the racial category of Legion contains any race whose primary method of reproduction is converting other races.</big><br />
<br />
Zodiac symbol: Sagittarius<br />
<br />
Subraces:<br />
<br />
True Legion: Beautiful plant-girl terraformers with a variety of purposes and their own specialized facets who can retract their armor.<br />
<br />
Zombie: Non-mindless version of shambling undead, able to turn their victims into the mindless version. Can reattach lost limbs.<br />
<br />
Mummy: Wrapped ghouls with powerful mystical abilities, able to assume a mummified form as well as a more pleasant living form.<br />
<br />
Vampire: Charismatic, long-lived humanoids with various mystical powers and the need to subsist off the blood of other sentient beings.<br />
<br />
Nanoswarm: Clouds of linked nanites that quickly repair damage and work to improve themselves constantly.<br />
<br />
Hiver: Members of swarms of humanoid bee-like creatures, with incredible teamwork ability and the power to assimilate others into their hive.<br />
<br />
== [[Elemental]] ==<br />
<big>Beings of intense magical, emotional, or conceptual energy that manifest on planets with incredible presences of that element. Considered gods by many who reside on those planets. They often have control over their particular element and can create more of it on the fly.</big><br />
<br />
Zodiac symbol: Capricorn<br />
<br />
Subraces:<br />
<br />
Harmony: Elementals specializing in making others happy and helping them work together.<br />
<br />
Strength: Powerful elementals specialized in physical strength and doing pure damage.<br />
<br />
Curiosity: Intelligent elementals that inspire curiosity and are the equivalent of intellectual muses.<br />
<br />
Care: Elementals charged with protecting others and seeing to the interests of all around them, capable of great compassion.<br />
<br />
Precision: Elementals obsessed with the intricate workings of devices and focused on an incredibly high accuracy stat.<br />
<br />
Flexibility: Adaptive elementals who are quick-witted and able to make the best of nearly any situation.<br />
<br />
Chaos: Magic-specializing elementals with the ability to tone down their own haphazard casting or inflict it on others.<br />
<br />
== [[Spirit]] ==<br />
<big>The long-past souls of the dead, given life oncemore. Spirits came back through giant portals in the galaxy in the year 2000, at first intangible, but becoming more corporeal after a galactic shift in the year 2012.</big><br />
<br />
Zodiac symbol:<br />
<br />
Subraces: Pisces<br />
<br />
Wraith: Combative spirits with strengths and scars both originating from the wounds that originally killed them.<br />
<br />
Phantom: Ancient spirits from eras long past, able to recall events with amazing clarity.<br />
<br />
Poultergeist: Telekinetic spirits who can move objects related to their primary motivations in life.<br />
<br />
Ghost: Standard spirits with enhanced intangibility abilities, created through unlikely death circumstances.<br />
<br />
Banshee: Spirits with incredible sonic abilities that can stun, damage, or even hypnotize their enemies.<br />
<br />
Shade: Sneaky spirits with the ability to possess objects and retain some of their abilities for a short time after.<br />
<br />
== [[Shapeshifter]] ==<br />
<big>While it's known that some possess a gene that can make learning spells easier, there has always been a mutation of that gene. For the longest time, it seemed like the mutation had no positive values whatsoever, but when the Great Shift occurred, those possessing the altered mahou gene began to uncontrollably change race wildly. Sometimes once a month, sometimes several times a day. Several varieties of shapeshifter exist, but they all generally follow the same rules.</big><br />
<br />
Zodiac symbol: Gemini<br />
<br />
Subraces:<br />
<br />
Kitsune: Mythical foxes with multiple tails, each of which represents a unique power.<br />
<br />
Werewolf: Shifters with incredible strength and savage claws, unable to choose when they transform.<br />
<br />
Doppelganger: Shapeshifters that can imitate specific people with incredible accuracy.<br />
<br />
Morph: Shape-shifters able to take liquid form and reshape their bodies as needed.<br />
<br />
Chameleo: Shape-shifters that can alter their colors to such a high degree that they are rendered near-invisible.<br />
<br />
Transmog: Shape-shifters that can alter their clothing to change their function, and are skilled armor craftspeople.<br />
<br />
Armshifter: Humanoids that can transform themselves into weapons that become increasingly powerful.<br />
<br />
Mask-Bearer: Enigmatic faceless beings who change their appearance and personality with masks they have crafted.<br />
<br />
== [[Watcher]] ==<br />
<big>Three-eyed beings who watch over the galaxy. The most secretive and unknown racial group. The only ones you'll see are rogue ones, who escaped their totalitarian stations. Their third eye is most commonly on their forehead, but each subrace has it somewhere else on the body, significantly changing their resulting powers.</big><br />
<br />
Zodiac symbol: Taurus<br />
<br />
Subraces:<br />
<br />
True Watcher: Observant humanoids with a third eye on their forehead, escaped from a totalitarian society.<br />
<br />
Clairvoyant: Near indistinguishable from normal but bald humans, with an invisible third eye that sees likely probabilities from the near future.<br />
<br />
Pyrotic: Paranoid watchers with their third eye on the back of their head, able to create fire from thin air.<br />
<br />
Telepath: Watchers with a third eye on their head, able to read the thoughts and emotions of others nearby.<br />
<br />
Telekinetic: Watchers with their third eye on one hand, able to remotely manipulate objects they've touched.<br />
<br />
Farseer: Watchers with a huge eye in their upper chest, which must remain exposed but provides incredible long-distance sight.<br />
<br />
Grey: Monochromatic humanoids with a forehead-mounted third eye that blanks out others' memories.<br />
<br />
[[Category:Races| ]]</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=List_of_racial_groups&diff=208List of racial groups2022-03-02T03:54:42Z<p>Sedrathelime: Zodiacs</p>
<hr />
<div>Below is a list of all 12 racial groups, and each subrace within them. These racial groups also function as the base races in the MSF High RPG.<br />
<br />
<br />
== [[Human]]s ==<br />
<big>The most populous race in the galaxy, and the most compatible with all other races. Humans are smart, stalwart, and adaptable. While there may be some difference in their racial makeup, they all follow the same basic structure.</big><br />
<br />
Zodiac symbol: Leo<br />
<br />
Subraces:<br />
<br />
Bishoura: A race of extremely attractive if somewhat gullible humans, with the ability to enhance the appearance of anything they hold.<br />
<br />
Uruseiyans: Humans with slight animal features such as fangs, pointed ears, and/or tails, with advanced technology that they use to impersonate deities on other planets.<br />
<br />
Nilremin: Humans who, through a technological accident involving genetics, are sterile and age backwards slowly.<br />
<br />
Chibi: Diminutive humans with impossibly cute features and a near-immunity to most forms of intimidation.<br />
<br />
Amazon: Less advanced humans with increased physical abilities run by a matriarchy.<br />
<br />
Forman: Advanced humans for whom purchasing slight genetic alterations has become so commonplace that it's become a natural ability for them.<br />
<br />
Empyrean: Humans born with the natural ability to cast a single spell and a predilection towards useful spells of a single element.<br />
<br />
Paragon: Exceptional meta-humans with incredible powers and debilitating weaknesses.<br />
<br />
== [[Demi-Humans]] ==<br />
<big>Created using the DNA of the long-lost Kasumi, these animalistic people were created in a lab, for labor of any with the means to purchase them. After securing their reproductive freedom, they began a campaign to free themselves from their oppressors. Come in Domestic variety, where they appear mostly human, but with animal features such as ears and tails, and Martial variety, where they appear to be completely anthropomorphic animals.</big><br />
<br />
Zodiac symbol: Aries<br />
<br />
Subraces:<br />
<br />
Domestic Neko: Cat-people with energetic personalities and youthful appearances.<br />
<br />
Martial Neko: Catlike soldiers covered in fur, generally hot-tempered and fiercely independent.<br />
<br />
Domestic Usagi: Adorable bunny-people with innocent personalities that are usually used as show girls.<br />
<br />
Martial Lupina: Loyal wolf-men with enhanced strength, speed, and agility.<br />
<br />
Domestic Bovina: Helpful cow-people with high strength and defense, but slow reactions.<br />
<br />
Martial Harpy: Flight-capable troops with a variety of useful skills and abilities.<br />
<br />
Domestic Wukong: Curious and agile monkey-like humanoids with prehensile tails and feet.<br />
<br />
Martial Flederon: Nimble bat-people with ultrasonic hearing that lets them see in total darkness.<br />
<br />
Martial Nezumi: Sly, intelligent rat-people who take comfort in small spaces.<br />
<br />
== [[Mythic]] ==<br />
<big>A collection of magically-attuned races that would be considered "Fantasy" races in most literature. Elves, Fairies, and the like.</big><br />
<br />
Zodiac symbol: Aquarius<br />
<br />
Subraces:<br />
<br />
High Elf: Graceful and respected elves with high percentages of royal heritage and strong magical abilities.<br />
<br />
Wood Elf: Physically fit and able elves from wooded villages, still magical but less so than high elves, with enhanced senses.<br />
<br />
Centaur: Extremely fast, strong, and tough four-legged humanoids that are very large and can trample others.<br />
<br />
Dwarf: Short, stout, and mechanically-inclined people with short tempers and a tendency to get drunk.<br />
<br />
Fairy: Tiny, flying people with highly magical bodies, hatched from eggs made of mahoucite.<br />
<br />
Dryad: Tree-women who are slow, ponderous, and incredibly wise, with the ability to provide magical life support and air conditioning.<br />
<br />
Gorgon: Snake-haired, snake-bodied people with a petrifying stare and an appreciation for art.<br />
<br />
Djinni: Magically powerful bottle-dwelling beings with wish-granting abilities.<br />
<br />
Dragon: Large, strong and tough mythical creatures with an insatiable greed for wealth.<br />
<br />
Siren: Beautiful avian women with a voice irresistible to weak-willed males.<br />
<br />
Lamia: Gorgeous prophetess snake-women with intense motherly instincts.<br />
<br />
Merfolk: Calming sea-dwellers with enhanced movement abilities near water.<br />
<br />
== [[Redeemed]] ==<br />
<big>A collection of races that would be considered "Evil" in the same literature as Mythic. Oftentimes discriminated against by Mythics, they've cast off their previous name as "Sub-Mythic" and considered their hands washed of the pasts that gained them such a reputation, going by Redeemed nowadays.</big><br />
<br />
Zodiac symbol: Scorpio<br />
<br />
Subraces:<br />
<br />
Alraune: Enticing plant-based women with deadly grapples.<br />
<br />
Dark Elf: Elves accustomed to living in underground caverns, sly and sociable but considered sneaky and greedy.<br />
<br />
Orc: Large, green-skinned, tusked humanoids that are usually eager to hire themselves out to anyone that needs their services.<br />
<br />
Ogre: Huge, tremendously strong creatures with surprisingly calm and kind personalities, eager to learn and help.<br />
<br />
Kobold: Short, doglike humanoids with strong pack tendencies and the ability to work together in groups to increase their strength.<br />
<br />
Troll: Sometimes mistaken for Orcs, but with sharper senses and incredible hunting and tracking abilities.<br />
<br />
Goblin: Incredibly curious, short, elf-like humanoids, adept at surprising and sneaking as well as fiddling with devices.<br />
<br />
Naga: Usually armless yet deadly predators with the ability to constrict the life out of their prey or weaken them with venom.<br />
<br />
Kaiju: Immensely large and varied monster with a talent for building-scale destruction and elemental breath weapons.<br />
<br />
Gynarian: All-female tentacled alien invaders with a culture formed around Altearthean television programs.<br />
<br />
== [[Divine]] ==<br />
<big>Angels, hailing from the purity-heavy center of the galaxy. While not necessarily the angels that are worshiped in certain religions, that hasn't stopped them from taking advantage of their zealots.</big><br />
<br />
Zodiac symbol: Cancer<br />
<br />
Subraces:<br />
<br />
Valkyrie: Incredibly skilled and gentle warriors with the ability to heal others and detect the potential for good in anyone.<br />
<br />
Seraph: Huge-winged angels with booming voices and the power to command bolts of searing divine fire from the heavens.<br />
<br />
Cherub: Tiny, adorable hovering humans with superior piloting and leadership abilities.<br />
<br />
Archangel: Large-winged angels who are trained in the use of many weapons and armors.<br />
<br />
Dominion: Three-eyed angels with detailed knowledge of building and repairing and attachments to particular devices.<br />
<br />
Throne: Scheming angels with the appearance of goodness, able to convince others to do their bidding for them.<br />
<br />
Principality: Artisan angels whose notoriety for fine details is unmatched, and whose armor and weapons are superb.<br />
<br />
Virtue: Divine with a righteous aura that emboldens them, so long as they continue to tell the truth.<br />
<br />
Power: Thin, graceful divine with retractable wings allowing them to walk undetected among humans.<br />
<br />
Angel: Common divine with the ability to recharge their holy light by doing good deeds.<br />
<br />
== [[Deviling]] ==<br />
<big>Demons, Devils, and the like. Originally, they were angels that had been cast out of the AP for their "corruption", but generations later, their biology has changed completely.</big><br />
<br />
Zodiac symbol:<br />
<br />
Subraces: Libra<br />
<br />
Demon: Standard devilings with extended teleportation abilities that lets them move longer and longer distances.<br />
<br />
Devil: Deal-making devilings with horns, wings, and tails.<br />
<br />
Fiend: Giant, frightening devilings with incredible strength and wondrous powers of intimidation.<br />
<br />
Succubus: Sexy female devilings with pheromonal powers and the ability to drain others of their mental energy.<br />
<br />
Gargoyle: Slow but tough and intelligent former politicians with the ability to turn their bodies to stone.<br />
<br />
Gremlin: Mechanically-apt devilings with the ability to repair machines or sabotage them in subtle but harmful ways.<br />
<br />
Imp: Cronyish miniature devilings with a penchant for giving others terrible ideas.<br />
<br />
Balrog: Fickle yet stubborn devilings that outwardly embody their own emotional state.<br />
<br />
Archdemon: Bulky devilings with the ability to teleport others to and from them without teleporting themselves.<br />
<br />
Volk: The male counterpart of Valkyries, terrifying stormy Devilings with the ability to steal talent from others.<br />
<br />
== [[Mecha]] ==<br />
<big>Robots, Golems, anything that is animate, but normally would not be. Generally very resilient towards physical and magical means of attack.</big><br />
<br />
Subraces: Virgo<br />
<br />
Android: Robotic humanoids that have had a sentience "virus" uploaded to them, able to absorb magical power.<br />
<br />
Golem: Huge, hulking and humanoid shapes of elements that have gathered into a living being.<br />
<br />
Plushie: Adorable stuffed beings brought to life through intense care, with abilities based on their plush appearance.<br />
<br />
Puppet: A special kind of android with multiple bodies, whose consciousness wirelessly jumps from one to the next as their bodies are damaged.<br />
<br />
Knightmor: Enchanted full-plate with a hollow body that can act on its own or be worn by someone else.<br />
<br />
Slime: Gel-like forms with humanoid consciousnesses that can push their bodies through nearly anything.<br />
<br />
Zettanian: Sentient equations given life, with incredible calculating abilities that run the risk of overheating them.<br />
<br />
Animatron: Stage performers who share empathetic bonds with their chosen targets.<br />
<br />
== [[Legion]] ==<br />
<big>In addition to the plantlike True Legion, the racial category of Legion contains any race whose primary method of reproduction is converting other races.</big><br />
<br />
Zodiac symbol: Sagittarius<br />
<br />
Subraces:<br />
<br />
True Legion: Beautiful plant-girl terraformers with a variety of purposes and their own specialized facets who can retract their armor.<br />
<br />
Zombie: Non-mindless version of shambling undead, able to turn their victims into the mindless version. Can reattach lost limbs.<br />
<br />
Mummy: Wrapped ghouls with powerful mystical abilities, able to assume a mummified form as well as a more pleasant living form.<br />
<br />
Vampire: Charismatic, long-lived humanoids with various mystical powers and the need to subsist off the blood of other sentient beings.<br />
<br />
Nanoswarm: Clouds of linked nanites that quickly repair damage and work to improve themselves constantly.<br />
<br />
Hiver: Members of swarms of humanoid bee-like creatures, with incredible teamwork ability and the power to assimilate others into their hive.<br />
<br />
== [[Elemental]] ==<br />
<big>Beings of intense magical, emotional, or conceptual energy that manifest on planets with incredible presences of that element. Considered gods by many who reside on those planets. They often have control over their particular element and can create more of it on the fly.</big><br />
<br />
Zodiac symbol: Capricorn<br />
<br />
Subraces:<br />
<br />
Harmony: Elementals specializing in making others happy and helping them work together.<br />
<br />
Strength: Powerful elementals specialized in physical strength and doing pure damage.<br />
<br />
Curiosity: Intelligent elementals that inspire curiosity and are the equivalent of intellectual muses.<br />
<br />
Care: Elementals charged with protecting others and seeing to the interests of all around them, capable of great compassion.<br />
<br />
Precision: Elementals obsessed with the intricate workings of devices and focused on an incredibly high accuracy stat.<br />
<br />
Flexibility: Adaptive elementals who are quick-witted and able to make the best of nearly any situation.<br />
<br />
Chaos: Magic-specializing elementals with the ability to tone down their own haphazard casting or inflict it on others.<br />
<br />
== [[Spirit]] ==<br />
<big>The long-past souls of the dead, given life oncemore. Spirits came back through giant portals in the galaxy in the year 2000, at first intangible, but becoming more corporeal after a galactic shift in the year 2012.</big><br />
<br />
Zodiac symbol:<br />
<br />
Subraces: Pisces<br />
<br />
Wraith: Combative spirits with strengths and scars both originating from the wounds that originally killed them.<br />
<br />
Phantom: Ancient spirits from eras long past, able to recall events with amazing clarity.<br />
<br />
Poultergeist: Telekinetic spirits who can move objects related to their primary motivations in life.<br />
<br />
Ghost: Standard spirits with enhanced intangibility abilities, created through unlikely death circumstances.<br />
<br />
Banshee: Spirits with incredible sonic abilities that can stun, damage, or even hypnotize their enemies.<br />
<br />
Shade: Sneaky spirits with the ability to possess objects and retain some of their abilities for a short time after.<br />
<br />
== [[Shapeshifter]] ==<br />
<big>While it's known that some possess a gene that can make learning spells easier, there has always been a mutation of that gene. For the longest time, it seemed like the mutation had no positive values whatsoever, but when the Great Shift occurred, those possessing the altered mahou gene began to uncontrollably change race wildly. Sometimes once a month, sometimes several times a day. Several varieties of shapeshifter exist, but they all generally follow the same rules.</big><br />
<br />
Zodiac symbol: Gemini<br />
<br />
Subraces:<br />
<br />
Kitsune: Mythical foxes with multiple tails, each of which represents a unique power.<br />
<br />
Werewolf: Shifters with incredible strength and savage claws, unable to choose when they transform.<br />
<br />
Doppelganger: Shapeshifters that can imitate specific people with incredible accuracy.<br />
<br />
Morph: Shape-shifters able to take liquid form and reshape their bodies as needed.<br />
<br />
Chameleo: Shape-shifters that can alter their colors to such a high degree that they are rendered near-invisible.<br />
<br />
Transmog: Shape-shifters that can alter their clothing to change their function, and are skilled armor craftspeople.<br />
<br />
Armshifter: Humanoids that can transform themselves into weapons that become increasingly powerful.<br />
<br />
Mask-Bearer: Enigmatic faceless beings who change their appearance and personality with masks they have crafted.<br />
<br />
== [[Watcher]] ==<br />
<big>Three-eyed beings who watch over the galaxy. The most secretive and unknown racial group. The only ones you'll see are rogue ones, who escaped their totalitarian stations. Their third eye is most commonly on their forehead, but each subrace has it somewhere else on the body, significantly changing their resulting powers.</big><br />
<br />
Zodiac symbol: Taurus<br />
<br />
Subraces:<br />
<br />
True Watcher: Observant humanoids with a third eye on their forehead, escaped from a totalitarian society.<br />
<br />
Clairvoyant: Near indistinguishable from normal but bald humans, with an invisible third eye that sees likely probabilities from the near future.<br />
<br />
Pyrotic: Paranoid watchers with their third eye on the back of their head, able to create fire from thin air.<br />
<br />
Telepath: Watchers with a third eye on their head, able to read the thoughts and emotions of others nearby.<br />
<br />
Telekinetic: Watchers with their third eye on one hand, able to remotely manipulate objects they've touched.<br />
<br />
Farseer: Watchers with a huge eye in their upper chest, which must remain exposed but provides incredible long-distance sight.<br />
<br />
Grey: Monochromatic humanoids with a forehead-mounted third eye that blanks out others' memories.<br />
<br />
[[Category:Races| ]]</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Redeemed&diff=198Redeemed2022-01-02T20:05:51Z<p>Sedrathelime: /* History */</p>
<hr />
<div>''Ogres, Trolls, Kobolds, Dark Elves, and other races usually considered "evil" in a standard setting. They find the shadows easy to move through and make up for their lack of culture with powerful physical abilities.''<br />
<br />
'''Redeemed''', previously known by the racial slur '''Sub-Mythic''', are a racial group consisting mostly of races that fall under the "evil" category in other works of literature.<br />
<br />
== Physiology ==<br />
<br />
<br />
== History ==<br />
During the [[Legion War]], Redeemed races such as Dark Elves and Orcs were put into slavery by the [[Golden Alliance]], set to fight the growing [[True Legion | Legion]] threat. This culminated in the [[Castaway]] incident in which the ship's mostly-redeemed crew was betrayed by their captain, then brainwashed into serving him until the end of the war, where his spell was broken and they testified against him to the GA high council. After this, a band of sub-mythics declared their new name as ''Redeemed'' and founded the [[Castaway Treaty Systems]], which later went on to include [[Demi-Humans]], [[Mecha]], and many other races.<br />
<br />
== Subraces ==<br />
<br />
[[Alraune]]: Enticing plant-based women with deadly grapples.<br />
<br />
[[Dark Elf]]: Elves accustomed to living in underground caverns, sly and sociable but considered sneaky and greedy.<br />
<br />
[[Orc]]: Large, green-skinned, tusked humanoids that are usually eager to hire themselves out to anyone that needs their services.<br />
<br />
[[Ogre]]: Huge, tremendously strong creatures with surprisingly calm and kind personalities, eager to learn and help.<br />
<br />
[[Kobold]]: Short, doglike humanoids with strong pack tendencies and the ability to work together in groups to increase their strength.<br />
<br />
[[Troll]]: Sometimes mistaken for Orcs, but with sharper senses and incredible hunting and tracking abilities.<br />
<br />
[[Goblin]]: Incredibly curious, short, elf-like humanoids, adept at surprising and sneaking as well as fiddling with devices.<br />
<br />
[[Naga]]: Usually armless yet deadly predators with the ability to constrict the life out of their prey or weaken them with venom.<br />
<br />
[[Kaiju]]: Immensely large and varied monster with a talent for building-scale destruction and elemental breath weapons.<br />
<br />
[[Gynarian]]: All-female tentacled alien invaders with a culture formed around Altearthean television programs.<br />
<br />
<br />
== MSF High RPG ==<br />
{| class="wikitable"<br />
|-<br />
| STR +1 || DEF -2 || AGI +2<br />
|-<br />
| ACC -1 || INT +1 || PER -1<br />
|}<br />
<br />
<br />
{| class="wikitable"<br />
|-<br />
! Level !! HP !! MP !! Skill Points !! Facet Level !! Stat Points !! Special Abilities<br />
|-<br />
| 1 || 16 || 12 || 3 || 0 || 0 || Dark-Everything +1<br />
|-<br />
| 2 || 32 || 24 || 6 || 0 || 0 || Dark-Everything +1, Hide in Shadows +1<br />
|-<br />
| 3 || 48 || 36 || 9 || 1 || 0 || Dark-Everything +2, Hide in Shadows +1<br />
|-<br />
| 4 || 64 || 48 || 12 || 1 || 0 || Dark-Everything +2, Hide in Shadows +2<br />
|-<br />
| 5 || 80 || 60 || 15 || 1 || 1 || Dark-Everything +3, Hide in Shadows +2<br />
|-<br />
| 6 || 96 || 72 || 18 || 2 || 1 || Dark-Everything +3, Hide in Shadows +3<br />
|-<br />
| 7 || 112 || 84 || 21 || 2 || 1 || Dark-Everything +4, Hide in Shadows +3<br />
|-<br />
| 8 || 128 || 96 || 24 || 2 || 1 || Dark-Everything +4, Hide in Shadows +4<br />
|-<br />
| 9 || 144 || 108 || 27 || 3 || 2 || Dark-Everything +5, Hide in Shadows +4<br />
|-<br />
| 10 || 160 || 120 || 30 || 3 || 2 || Dark-Everything +5, Hide in Shadows +5<br />
|}<br />
<br />
<br />
'''Dark-Everything +X:''' Redeemed gain a bonus to cancel out penalties all rolls to see, attack, or defend in any darkness that otherwise makes other characters’ rolls more difficult. This does not apply when the character is blinded, but it gives them a pretty good reason to put the lights out when in a fight.<br />
<br />
'''Hide in Shadows +X:''' As nature’s lurkers, redeemed gain a bonus to hiding rolls whenever there’s shadows around. That means enough shadows for them to hide in, of course. At least a 2’x2’ square of shadowed area is enough for them to hide, though the amount should change for smaller or larger Redeemed.</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Biowarp&diff=197Biowarp2022-01-02T20:05:31Z<p>Sedrathelime: /* Biowarp Suits */</p>
<hr />
<div>[[File:Biowarplaunch.png|frame|right|The Integrus, activating a Biowarp jump.]]<br />
<br />
{{Quote|''I am the ship.''<br />
<br />
''Its shields are my willpower.''<br />
<br />
''Its lasers are my white-hot fury.''<br />
<br />
''Its engine is my yearning for freedom.''<br />
<br />
''When I am at my station, its metal and my flesh are one and the same.''|Creed of the Biowarp Mages}}<br />
<br />
'''Biowarp''' is the primary method of faster-than-light travel in [[Mahou Galaxy]]. This method requires the use of a [[Biowarp#Biowarp_Mages|Biowarp Mage]] to function as a living battery for the vehicle.<br />
<br />
==History==<br />
BioWarp technology was invented around the founding of the GA, allowing the new faction to explore and colonize the galaxy. Before this, non-magical systems were used, but FTL travel was impossible.<br />
<br />
During the the [[Legion War|Great Legion War]], the Biowarp Mage of the [[Castaway]], [[Alyanna Fenris]] was tortured to invoke her magical defensive powers and charge the ship's massive laser, which was used to decimate both the contested Legion hive below, and the ship's own crew. The ship was later sabotaged with Fenris aboard it and its captain, [[Orpheus Ardentblade]] vanished without a trace.<br />
<br />
Over time, Biowarp technology has improved to the point where a mage is no longer required. Devices have been built to autonomously charge and operate a Biowarp drive, however ships with dedicated Biowarp Mages will always outperform an automated vessel.<br />
<br />
==Function==<br />
===Relativity Shield===<br />
[[File:CassieELsuit.png|thumb|right|A Consortium Biowarp suit.]]<br />
Biowarp Mages, in addition to acting as a living battery and/or fuel source, maintain a spell cast over the entire vessel. This is known as a Relativity Shield, a red translucent barrier that leaves rainbow-colored streaks in its wake. The Relativity Shield has two major effects. For one, it creates a localized area around the ship in which relativity does not apply. This is what enables faster-than-light travel in the first place, as moving any faster than light under normal circumstances would slow down time through relativity. Its other effect is to generate a barrier that absorbs kinetic impacts, such as from micrometeorites that would tear through the ship if they collided at warp speed. The kinetic energy from the impact is then generated into excess energy, increasing the speed of the ship considerably.<br />
<br />
Without this shield in effect, moving at or above light speed is impossible, as time dilation would counteract such high speeds and render any form of travel moot.<br />
<br />
===Biowarp Suits===<br />
The overall design of a Biowarp suit varies from faction to faction, but they are most commonly skin-tight and form-fitting, enough to stretch to fit most sizes while maintaining an adequate amount of comfort. Along the entire body of a Biowarp suit are glowing lines, made out of mahoucite. These are known as Mahoucite Traces and assist in the channeling of energy into various systems. In order to properly function, these traces must both make contact with the mage's skin and not be covered on the outside.<br />
<br />
Below is a list of the designs one can expect from a Biowarp Suit in each faction.<br />
<br />
[[Golden Alliance]]: Typical skintight biowarp suit. Usually colored with the gold and white trademark of the GA. <br />
<br />
[[Castaway Treaty Systems]]: Biowarp Commando uniforms are very similar to other factions' suits, however they often have an emblem emblazoned on the chest, and various accessories such as a cap or ear-plating.<br />
<br />
[[Angelic Protectorate]]: Armored plating covers various parts of the body while still not impeding on the function of the suit underneath. AP Biowarp suits tend to look like light armor.<br />
<br />
[[Galactic ANarchists]]: The GAN Reapers' Biowarp suits are very distinct, featuring jagged mahoucite traces along the majority of the body, and uniquely, a large hooded cloak connected to an armor piece around the neck. The cloak features a split directly down the middle, appearing as two giant coattails.<br />
<br />
[[Legion (Faction)|Legion]]: Legion Pilot armor is rather distinct compared to that of other facets, often consisting of skin-tight leotards with dark green armor plating, embedded with golden globules that function as solar panels. When not piloting a ship, Pilot armor often has a method of flight, such as wings or a jetpack built into it.<br />
<br />
[[Elemental League]] ([[Consortium]]): Consortium Biowarp suits are slightly less form-fitting than that of other factions. Their design is reminiscent of naval officers, with buttons and lapels. They have a distinct official, or casual business look to them.<br />
<br />
==Biowarp Mages==<br />
<br />
Biowarp mages function as a living conduit for energy, operating in the vehicle's core like a literal living battery. Through their body, assisted by their suit, they can channel energy into the systems. Training regimens for new Biowarp Mages are known to be rather strict and demanding. Biowarp Mages are known to have an empathic connection with the vehicle itself.<br />
<br />
On top of powering ships, Biowarp Mages can additionally power any device using Mahoutech.<br />
<br />
===MSF High RPG===<br />
<br />
There are multiple facets that use Biowarp channeling.<br />
<br />
''See Pages: [[RPG/Biowarp Mage]] and [[:Category:RPG/Facets with Biowarp Channeling]]''</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=List_of_Galactic_Factions&diff=196List of Galactic Factions2022-01-02T20:05:03Z<p>Sedrathelime: </p>
<hr />
<div>The following is a list of all 7 factions, as well as sub-factions and startups.<br />
<br />
==[[Galactic ANarchists|Galactic ANarchists (GAN)]]==<br />
A well-maintained anarchistic society in which crimes are kept in check by "[[Pit Lord]]s", powerful demons which declare themselves masters over a certain crime, dealing severe punishment to any who "Intrude on their territory".<br />
<br />
Main Systems: [[Pharadon]], [[Vezzex]]<br />
<br />
Primary racial makeup: [[Deviling]]s<br />
<br />
Allies: None, is an anarchy.<br />
<br />
Enemies: Bureaucracy<br />
<br />
<br />
==[[Golden Alliance|Golden Alliance (GA)]]==<br />
The most populous faction in the modern era, stretching across most of the galaxy. They possess a storied history, having colonized most of the galaxy and invented their own [[BioWarp]] technology. While not necessarily the first to accomplish most of their feats, they still display them proudly.<br />
<br />
Main Systems: [[Mythar]], [[Terra]]<br />
<br />
Primary racial makeup: [[Human]]s, [[Mythic]]s<br />
<br />
Allies: AP<br />
<br />
Enemies: None<br />
<br />
==[[Angelic Protectorate|Angelic Protectorate (AP)]]==<br />
The oldest faction in the modern era. A caste-based system situated in the center of the galaxy. Planets with a high divine populace gain a large pillar of energy known as [[The Light]], from which [[Divine]] emerge.<br />
<br />
Main Systems: [[Divina]], [[Valhalla]],<br />
<br />
Primary racial makeup: Humans, Divine<br />
<br />
Allies: GA<br />
<br />
Enemies: LEG, GAN<br />
<br />
==[[Castaway Treaty Systems |Castaway Treaties Systems (CTS)]]==<br />
A faction made of refugees and ex-slaves owned by the GA and other factions. They campaign for galactic freedom, but their reclaimer fleets grant them a less than charitable reputation.<br />
<br />
Main Systems: [[Alphus]], [[Purraxia]]<br />
<br />
Primary racial makeup: [[Demi-Human]]s, [[Redeemed]], [[Mecha]]<br />
<br />
Allies: LEG, EL<br />
<br />
Enemies: None<br />
<br />
==[[Watcher Stations|Watcher Stations (WAT)]]==<br />
Not much is known about the secretive [[Watcher]]s. Based on information from those that escaped their stations, they make their homes in isolated, oftentimes cloaked space stations, not allowing anyone out or in. Most well-known for keeping a fleet around certain planets, as well as the entire Forbidden Zone, blasting to pieces any who do not heed their warning.<br />
<br />
Main Systems: Space Stations. There is no known watcher homeworld.<br />
<br />
Primary racial makeup: Watchers<br />
<br />
Allies: None<br />
<br />
Enemies: None<br />
<br />
==[[Legion (Faction)|Legion (LEG)]]==<br />
Once the scourge of the universe, now nothing more than a peaceful group of naturalists, the [[True Legion|Legion]] are a race of plantlike women created in a terraforming accident. Started and ended the [[Great Legion War]], but after [[Queen Althea|their main queen]]'s disappearance, have pulled back into a small corner of the galaxy, where they keep mostly to themselves.<br />
<br />
Main Systems: [[Althea (system)|Althea]], [[Violet (system)|Violet]]<br />
<br />
Primary racial makeup: Legion<br />
<br />
Allies: EL, CTS<br />
<br />
Enemies: AP<br />
<br />
==[[Elemental League|Elemental League (EL)]]==<br />
The newest major faction in the galaxy, mostly comprised of systems that gave rise to Elementals in one form or another. Said Elementals are the appointed leaders of each planet, but are unable to leave it, instead participating in galactic affairs by proxy. However, most trade is handled by the Consortium.<br />
<br />
Main Systems: [[Duale]]<br />
<br />
Primary racial makeup: Elementals, [[Shapeshifter]]s, [[Spirit]]s<br />
<br />
Allies: GA, CTS, LEG<br />
<br />
Enemies: None<br />
<br />
<br />
==[[The Consortium]]==<br />
A collection of closely-tied corporations that handle most of what goes on in EL space. Though some believe they're running the entire faction, they're always receptive to the command of the Elementals.<br />
<br />
==[[Forbidden Zone|Forbidden Zone (FZ)]]==<br />
Not a faction, but still listed as a large section of space where magic ceases to function. It's almost always patrolled by Watchers, who refuse to let anybody anywhere near it. Nobody who's ever made it past them has returned.<br />
<br />
==[[Ardentblade Reformation]]==<br />
A small startup faction lead by the son of Orpheus Ardentblade, seeking to finish what his father started.<br />
<br />
Main systems: None<br />
<br />
Primary racial makeup: Humans, Mythics <br />
<br />
Allies: None<br />
<br />
Enemies: CTS, LEG<br />
<br />
==Independent (No faction)==<br />
<br />
==[[Nekopotamian Empire]]==<br />
An ancient civilization that once seeded the galaxy with life, but one day mysteriously vanished without a trace. One of the only records of their existence was the frozen DNA of their leader, Princess [[Kasumi]] on [[Purraxia|Illithar]].<br />
<br />
[[Category:Factions| ]]</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Biowarp&diff=195Biowarp2022-01-02T19:59:12Z<p>Sedrathelime: /* Biowarp Suits */</p>
<hr />
<div>[[File:Biowarplaunch.png|frame|right|The Integrus, activating a Biowarp jump.]]<br />
<br />
{{Quote|''I am the ship.''<br />
<br />
''Its shields are my willpower.''<br />
<br />
''Its lasers are my white-hot fury.''<br />
<br />
''Its engine is my yearning for freedom.''<br />
<br />
''When I am at my station, its metal and my flesh are one and the same.''|Creed of the Biowarp Mages}}<br />
<br />
'''Biowarp''' is the primary method of faster-than-light travel in [[Mahou Galaxy]]. This method requires the use of a [[Biowarp#Biowarp_Mages|Biowarp Mage]] to function as a living battery for the vehicle.<br />
<br />
==History==<br />
BioWarp technology was invented around the founding of the GA, allowing the new faction to explore and colonize the galaxy. Before this, non-magical systems were used, but FTL travel was impossible.<br />
<br />
During the the [[Legion War|Great Legion War]], the Biowarp Mage of the [[Castaway]], [[Alyanna Fenris]] was tortured to invoke her magical defensive powers and charge the ship's massive laser, which was used to decimate both the contested Legion hive below, and the ship's own crew. The ship was later sabotaged with Fenris aboard it and its captain, [[Orpheus Ardentblade]] vanished without a trace.<br />
<br />
Over time, Biowarp technology has improved to the point where a mage is no longer required. Devices have been built to autonomously charge and operate a Biowarp drive, however ships with dedicated Biowarp Mages will always outperform an automated vessel.<br />
<br />
==Function==<br />
===Relativity Shield===<br />
[[File:CassieELsuit.png|thumb|right|A Consortium Biowarp suit.]]<br />
Biowarp Mages, in addition to acting as a living battery and/or fuel source, maintain a spell cast over the entire vessel. This is known as a Relativity Shield, a red translucent barrier that leaves rainbow-colored streaks in its wake. The Relativity Shield has two major effects. For one, it creates a localized area around the ship in which relativity does not apply. This is what enables faster-than-light travel in the first place, as moving any faster than light under normal circumstances would slow down time through relativity. Its other effect is to generate a barrier that absorbs kinetic impacts, such as from micrometeorites that would tear through the ship if they collided at warp speed. The kinetic energy from the impact is then generated into excess energy, increasing the speed of the ship considerably.<br />
<br />
Without this shield in effect, moving at or above light speed is impossible, as time dilation would counteract such high speeds and render any form of travel moot.<br />
<br />
===Biowarp Suits===<br />
The overall design of a Biowarp suit varies from faction to faction, but they are most commonly skin-tight and form-fitting, enough to stretch to fit most sizes while maintaining an adequate amount of comfort. Along the entire body of a Biowarp suit are glowing lines, made out of mahoucite. These are known as Mahoucite Traces and assist in the channeling of energy into various systems. In order to properly function, these traces must both make contact with the mage's skin and not be covered on the outside.<br />
<br />
Below is a list of the designs one can expect from a Biowarp Suit in each faction.<br />
<br />
[[Golden Alliance]]: Typical skintight biowarp suit. Usually colored with the gold and white trademark of the GA. <br />
<br />
[[Castaway Treaties Systems]]: Biowarp Commando uniforms are very similar to other factions' suits, however they often have an emblem emblazoned on the chest, and various accessories such as a cap or ear-plating.<br />
<br />
[[Angelic Protectorate]]: Armored plating covers various parts of the body while still not impeding on the function of the suit underneath. AP Biowarp suits tend to look like light armor.<br />
<br />
[[Galactic ANarchists]]: The GAN Reapers' Biowarp suits are very distinct, featuring jagged mahoucite traces along the majority of the body, and uniquely, a large hooded cloak connected to an armor piece around the neck. The cloak features a split directly down the middle, appearing as two giant coattails.<br />
<br />
[[Legion (Faction)|Legion]]: Legion Pilot armor is rather distinct compared to that of other facets, often consisting of skin-tight leotards with dark green armor plating, embedded with golden globules that function as solar panels. When not piloting a ship, Pilot armor often has a method of flight, such as wings or a jetpack built into it.<br />
<br />
[[Elemental League]] ([[Consortium]]): Consortium Biowarp suits are slightly less form-fitting than that of other factions. Their design is reminiscent of naval officers, with buttons and lapels. They have a distinct official, or casual business look to them.<br />
<br />
==Biowarp Mages==<br />
<br />
Biowarp mages function as a living conduit for energy, operating in the vehicle's core like a literal living battery. Through their body, assisted by their suit, they can channel energy into the systems. Training regimens for new Biowarp Mages are known to be rather strict and demanding. Biowarp Mages are known to have an empathic connection with the vehicle itself.<br />
<br />
On top of powering ships, Biowarp Mages can additionally power any device using Mahoutech.<br />
<br />
===MSF High RPG===<br />
<br />
There are multiple facets that use Biowarp channeling.<br />
<br />
''See Pages: [[RPG/Biowarp Mage]] and [[:Category:RPG/Facets with Biowarp Channeling]]''</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Redeemed&diff=194Redeemed2022-01-02T19:57:38Z<p>Sedrathelime: Created page with "''Ogres, Trolls, Kobolds, Dark Elves, and other races usually considered "evil" in a standard setting. They find the shadows easy to move through and make up for their lack o..."</p>
<hr />
<div>''Ogres, Trolls, Kobolds, Dark Elves, and other races usually considered "evil" in a standard setting. They find the shadows easy to move through and make up for their lack of culture with powerful physical abilities.''<br />
<br />
'''Redeemed''', previously known by the racial slur '''Sub-Mythic''', are a racial group consisting mostly of races that fall under the "evil" category in other works of literature.<br />
<br />
== Physiology ==<br />
<br />
<br />
== History ==<br />
During the [[Legion War]], Redeemed races such as Dark Elves and Orcs were put into slavery by the [[Golden Alliance]], set to fight the growing [[True Legion | Legion]] threat. This culminated in the [[Castaway]] incident in which the ship's mostly-redeemed crew was betrayed by their captain, then brainwashed into serving him until the end of the war, where his spell was broken and they testified against him to the GA high council. After this, a band of sub-mythics declared their new name as ''Redeemed'' and founded the [[Castaway Treaties Systems]], which later went on to include [[Demi-Humans]], [[Mecha]], and many other races.<br />
<br />
== Subraces ==<br />
<br />
[[Alraune]]: Enticing plant-based women with deadly grapples.<br />
<br />
[[Dark Elf]]: Elves accustomed to living in underground caverns, sly and sociable but considered sneaky and greedy.<br />
<br />
[[Orc]]: Large, green-skinned, tusked humanoids that are usually eager to hire themselves out to anyone that needs their services.<br />
<br />
[[Ogre]]: Huge, tremendously strong creatures with surprisingly calm and kind personalities, eager to learn and help.<br />
<br />
[[Kobold]]: Short, doglike humanoids with strong pack tendencies and the ability to work together in groups to increase their strength.<br />
<br />
[[Troll]]: Sometimes mistaken for Orcs, but with sharper senses and incredible hunting and tracking abilities.<br />
<br />
[[Goblin]]: Incredibly curious, short, elf-like humanoids, adept at surprising and sneaking as well as fiddling with devices.<br />
<br />
[[Naga]]: Usually armless yet deadly predators with the ability to constrict the life out of their prey or weaken them with venom.<br />
<br />
[[Kaiju]]: Immensely large and varied monster with a talent for building-scale destruction and elemental breath weapons.<br />
<br />
[[Gynarian]]: All-female tentacled alien invaders with a culture formed around Altearthean television programs.<br />
<br />
<br />
== MSF High RPG ==<br />
{| class="wikitable"<br />
|-<br />
| STR +1 || DEF -2 || AGI +2<br />
|-<br />
| ACC -1 || INT +1 || PER -1<br />
|}<br />
<br />
<br />
{| class="wikitable"<br />
|-<br />
! Level !! HP !! MP !! Skill Points !! Facet Level !! Stat Points !! Special Abilities<br />
|-<br />
| 1 || 16 || 12 || 3 || 0 || 0 || Dark-Everything +1<br />
|-<br />
| 2 || 32 || 24 || 6 || 0 || 0 || Dark-Everything +1, Hide in Shadows +1<br />
|-<br />
| 3 || 48 || 36 || 9 || 1 || 0 || Dark-Everything +2, Hide in Shadows +1<br />
|-<br />
| 4 || 64 || 48 || 12 || 1 || 0 || Dark-Everything +2, Hide in Shadows +2<br />
|-<br />
| 5 || 80 || 60 || 15 || 1 || 1 || Dark-Everything +3, Hide in Shadows +2<br />
|-<br />
| 6 || 96 || 72 || 18 || 2 || 1 || Dark-Everything +3, Hide in Shadows +3<br />
|-<br />
| 7 || 112 || 84 || 21 || 2 || 1 || Dark-Everything +4, Hide in Shadows +3<br />
|-<br />
| 8 || 128 || 96 || 24 || 2 || 1 || Dark-Everything +4, Hide in Shadows +4<br />
|-<br />
| 9 || 144 || 108 || 27 || 3 || 2 || Dark-Everything +5, Hide in Shadows +4<br />
|-<br />
| 10 || 160 || 120 || 30 || 3 || 2 || Dark-Everything +5, Hide in Shadows +5<br />
|}<br />
<br />
<br />
'''Dark-Everything +X:''' Redeemed gain a bonus to cancel out penalties all rolls to see, attack, or defend in any darkness that otherwise makes other characters’ rolls more difficult. This does not apply when the character is blinded, but it gives them a pretty good reason to put the lights out when in a fight.<br />
<br />
'''Hide in Shadows +X:''' As nature’s lurkers, redeemed gain a bonus to hiding rolls whenever there’s shadows around. That means enough shadows for them to hide in, of course. At least a 2’x2’ square of shadowed area is enough for them to hide, though the amount should change for smaller or larger Redeemed.</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Demi-Humans&diff=193Demi-Humans2021-12-22T03:20:54Z<p>Sedrathelime: Created page with "''The product of gene-splicing experiments, Demi-Humans are half-human, half-animal hybrids. They come in the "mostly human with a couple animal traits" Domestic breeds and t..."</p>
<hr />
<div>''The product of gene-splicing experiments, Demi-Humans are half-human, half-animal hybrids. They come in the "mostly human with a couple animal traits" Domestic breeds and the "fur/feather/scale-covered" Martial variety. They tend to be energetic and curious.''<br />
<br />
==Physiology==<br />
<br />
==History==<br />
<br />
==Subraces==<br />
<br />
[[Domestic Neko]]: Cat-people with energetic personalities and youthful appearances.<br />
<br />
[[Martial Neko]]: Catlike soldiers covered in fur, generally hot-tempered and fiercely independent.<br />
<br />
[[Domestic Usagi]]: Adorable bunny-people with innocent personalities that are usually used as show girls.<br />
<br />
[[Martial Lupina]]: Loyal wolf-men with enhanced strength, speed, and agility.<br />
<br />
[[Domestic Bovina]]: Helpful cow-people with high strength and defense, but slow reactions.<br />
<br />
[[Martial Harpy]]: Flight-capable troops with a variety of useful skills and abilities.<br />
<br />
[[Domestic Wukong]]: Curious and agile monkey-like humanoids with prehensile tails and feet.<br />
<br />
[[Martial Flederon]]: Nimble bat-people with ultrasonic hearing that lets them see in total darkness.<br />
<br />
[[Martial Nezumi]]: Sly, intelligent rat-people who take comfort in small spaces.<br />
<br />
==MSF High RPG==<br />
{| class="wikitable"<br />
|-<br />
| STR -2 || DEF -2 || AGI +2<br />
|-<br />
| ACC -2 || INT +2 || PER +2<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Level !! HP !! MP !! Skill Points !! Facet Level !! Stat Points !! Special Abilities<br />
|-<br />
| 1 || 7 || 8 || 3 || 1 || 1 || Pounce +1<br />
|-<br />
| 2 || 14 || 16 || 6 || 2 || 1 || Pounce +1, Stalk +1<br />
|-<br />
| 3 || 21 || 24 || 9 || 3 || 2 || Pounce +2, Stalk +1<br />
|-<br />
| 4 || 28 || 32 || 12 || 3 || 2 || Pounce +2, Stalk +2<br />
|-<br />
| 5 || 35 || 40 || 15 || 4 || 2 || Pounce +3, Stalk +2<br />
|-<br />
| 6 || 42 || 48 || 18 || 5 || 3 || Pounce +3, Stalk +3<br />
|-<br />
| 7 || 49 || 56 || 21 || 6 || 3 || Pounce +4, Stalk +3<br />
|-<br />
| 8 || 56 || 64 || 24 || 6 || 4 || Pounce +4, Stalk +4<br />
|-<br />
| 9 || 63 || 72 || 27 || 7 || 4 || Pounce +5, Stalk +4<br />
|-<br />
| 10 || 70 || 80 || 30 || 8 || 4 || Pounce +5, Stalk +5<br />
|}<br />
<br />
<br />
'''Pounce:''' Once per day, a Demi-Human may make an attack roll with the added pounce bonus, as they unexpectedly hop at their target. This only applies if their target did not see them before the pounce attack was made.<br />
<br />
'''Stalk:''' Demi-humans get a bonus to rolls made when tracking a person in secret, both to the rolls to follow that person and to stay hidden.</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Purraxia&diff=192Purraxia2021-12-22T03:01:16Z<p>Sedrathelime: Undo: was already included in overview</p>
<hr />
<div>Purraxia is a [[Castaways Treaty System]]. It is notable as being the capitol of the CTS and alleged capitol of [[Ancient Nekopotamia]].<br />
<br />
= Statistics =<br />
<br />
{| class="wikitable"<br />
|-<br />
| '''Faction''' || [[Castaways Treaty Systems]]<br />
|-<br />
|- '''Habitable Bodies''' || V<br />
|-<br />
| '''Primary Industries''' || Mahoutech<br/>Mining<br/> Ship manufacturing<br />
|-<br />
| '''Regular Anomalies''' || Mind/Body [[Magic Enhanced]] x1<br />
|}<br />
{| class="wikitable"<br />
|-<br />
! Planet(moon) !! [[Purraxia V]]<br />
|-<br />
| '''Diameter''' || 10,325 mi<br />
|-<br />
| '''Topography''' || Standard<br />
|-<br />
| '''Climate''' || Standard<br />
|-<br />
| '''Population''' || 15 Billion Demi-Human<br/>10 Billion Redeemed<br/>8 Billion Mecha<br/>17 Billion Other<br />
|-<br />
| '''Day Length''' || 47 Hours <br />
|-<br />
| '''Year Length''' || 520 Days<br />
|}<br />
<br />
= Overview =<br />
Formerly named Ilithar when it was discovered by the Golden Alliance, Purraxia was found to house the most extensive sets of ruins dating back to [[Nekopotamian]] civilization, a space-faring culture that spanned a number of systems in what is now primarily Golden Alliance and Castaways Treaty Systems space. More importantly, it was on this planet that a technologically advanced urn containing stasis-frozen cells of the Nekopotamian ruler, [[Princess Kasumi]], was found, and from the study of these cells hundreds of years later, a large number of [[Demi-Humans]] were genetically spliced. After the freed Demi-Human population learned of the origin of their species, the Castaways Treaty Systems agreed that Purraxia would become the new capital planet of the Castaways Treaty Systems. Similar in structure to the GA High Command but with a single leader per cultural group, their Alpha Command tends to feature younger politicians that are regularly swapped out for newer members thanks to the CTS's historical distrust of elders.<br />
<br />
[[Category:Star Systems]] [[Category:Castaways Treaty Systems]] [[Category:Purraxia System]] [[Category:Image Needed]]</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Purraxia&diff=191Purraxia2021-12-22T02:59:53Z<p>Sedrathelime: </p>
<hr />
<div>Purraxia, formerly Illithar is a [[Castaways Treaty System]]. It is notable as being the capitol of the CTS and alleged capitol of [[Ancient Nekopotamia]]. It is also the planet where the frozen body of [[Princess Kasumi]] was discovered. After gaining independence from the GA, the planet was renamed from Illithar to Purraxia.<br />
<br />
= Statistics =<br />
<br />
{| class="wikitable"<br />
|-<br />
| '''Faction''' || [[Castaways Treaty Systems]]<br />
|-<br />
|- '''Habitable Bodies''' || V<br />
|-<br />
| '''Primary Industries''' || Mahoutech<br/>Mining<br/> Ship manufacturing<br />
|-<br />
| '''Regular Anomalies''' || Mind/Body [[Magic Enhanced]] x1<br />
|}<br />
{| class="wikitable"<br />
|-<br />
! Planet(moon) !! [[Purraxia V]]<br />
|-<br />
| '''Diameter''' || 10,325 mi<br />
|-<br />
| '''Topography''' || Standard<br />
|-<br />
| '''Climate''' || Standard<br />
|-<br />
| '''Population''' || 15 Billion Demi-Human<br/>10 Billion Redeemed<br/>8 Billion Mecha<br/>17 Billion Other<br />
|-<br />
| '''Day Length''' || 47 Hours <br />
|-<br />
| '''Year Length''' || 520 Days<br />
|}<br />
<br />
= Overview =<br />
Formerly named Ilithar when it was discovered by the Golden Alliance, Purraxia was found to house the most extensive sets of ruins dating back to [[Nekopotamian]] civilization, a space-faring culture that spanned a number of systems in what is now primarily Golden Alliance and Castaways Treaty Systems space. More importantly, it was on this planet that a technologically advanced urn containing stasis-frozen cells of the Nekopotamian ruler, [[Princess Kasumi]], was found, and from the study of these cells hundreds of years later, a large number of [[Demi-Humans]] were genetically spliced. After the freed Demi-Human population learned of the origin of their species, the Castaways Treaty Systems agreed that Purraxia would become the new capital planet of the Castaways Treaty Systems. Similar in structure to the GA High Command but with a single leader per cultural group, their Alpha Command tends to feature younger politicians that are regularly swapped out for newer members thanks to the CTS's historical distrust of elders.<br />
<br />
[[Category:Star Systems]] [[Category:Castaways Treaty Systems]] [[Category:Purraxia System]] [[Category:Image Needed]]</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Purraxia&diff=190Purraxia2021-12-22T02:59:40Z<p>Sedrathelime: </p>
<hr />
<div>Purraxia is a [[Castaways Treaty System]]. It is notable as being the capitol of the CTS and alleged capitol of [[Ancient Nekopotamia]]. It is also the planet where the frozen body of [[Princess Kasumi]] was discovered. After gaining independence from the GA, the planet was renamed from Illithar to Purraxia.<br />
<br />
= Statistics =<br />
<br />
{| class="wikitable"<br />
|-<br />
| '''Faction''' || [[Castaways Treaty Systems]]<br />
|-<br />
|- '''Habitable Bodies''' || V<br />
|-<br />
| '''Primary Industries''' || Mahoutech<br/>Mining<br/> Ship manufacturing<br />
|-<br />
| '''Regular Anomalies''' || Mind/Body [[Magic Enhanced]] x1<br />
|}<br />
{| class="wikitable"<br />
|-<br />
! Planet(moon) !! [[Purraxia V]]<br />
|-<br />
| '''Diameter''' || 10,325 mi<br />
|-<br />
| '''Topography''' || Standard<br />
|-<br />
| '''Climate''' || Standard<br />
|-<br />
| '''Population''' || 15 Billion Demi-Human<br/>10 Billion Redeemed<br/>8 Billion Mecha<br/>17 Billion Other<br />
|-<br />
| '''Day Length''' || 47 Hours <br />
|-<br />
| '''Year Length''' || 520 Days<br />
|}<br />
<br />
= Overview =<br />
Formerly named Ilithar when it was discovered by the Golden Alliance, Purraxia was found to house the most extensive sets of ruins dating back to [[Nekopotamian]] civilization, a space-faring culture that spanned a number of systems in what is now primarily Golden Alliance and Castaways Treaty Systems space. More importantly, it was on this planet that a technologically advanced urn containing stasis-frozen cells of the Nekopotamian ruler, [[Princess Kasumi]], was found, and from the study of these cells hundreds of years later, a large number of [[Demi-Humans]] were genetically spliced. After the freed Demi-Human population learned of the origin of their species, the Castaways Treaty Systems agreed that Purraxia would become the new capital planet of the Castaways Treaty Systems. Similar in structure to the GA High Command but with a single leader per cultural group, their Alpha Command tends to feature younger politicians that are regularly swapped out for newer members thanks to the CTS's historical distrust of elders.<br />
<br />
[[Category:Star Systems]] [[Category:Castaways Treaty Systems]] [[Category:Purraxia System]] [[Category:Image Needed]]</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=List_of_Galactic_Factions&diff=189List of Galactic Factions2021-12-22T02:57:35Z<p>Sedrathelime: /* Castaway Treaties Systems (CTS) */ Why were Illithar and Purraxia listed separately?</p>
<hr />
<div>The following is a list of all 7 factions, as well as sub-factions and startups.<br />
<br />
==[[Galactic ANarchists|Galactic ANarchists (GAN)]]==<br />
A well-maintained anarchistic society in which crimes are kept in check by "[[Pit Lord]]s", powerful demons which declare themselves masters over a certain crime, dealing severe punishment to any who "Intrude on their territory".<br />
<br />
Main Systems: [[Pharadon]], [[Vezzex]]<br />
<br />
Primary racial makeup: [[Deviling]]s<br />
<br />
Allies: None, is an anarchy.<br />
<br />
Enemies: Bureaucracy<br />
<br />
<br />
==[[Golden Alliance|Golden Alliance (GA)]]==<br />
The most populous faction in the modern era, stretching across most of the galaxy. They possess a storied history, having colonized most of the galaxy and invented their own [[BioWarp]] technology. While not necessarily the first to accomplish most of their feats, they still display them proudly.<br />
<br />
Main Systems: [[Mythar]], [[Terra]]<br />
<br />
Primary racial makeup: [[Human]]s, [[Mythic]]s<br />
<br />
Allies: AP<br />
<br />
Enemies: None<br />
<br />
==[[Angelic Protectorate|Angelic Protectorate (AP)]]==<br />
The oldest faction in the modern era. A caste-based system situated in the center of the galaxy. Planets with a high divine populace gain a large pillar of energy known as [[The Light]], from which [[Divine]] emerge.<br />
<br />
Main Systems: [[Divina]], [[Valhalla]],<br />
<br />
Primary racial makeup: Humans, Divine<br />
<br />
Allies: GA<br />
<br />
Enemies: LEG, GAN<br />
<br />
==[[Castaway Treaties Systems |Castaway Treaties Systems (CTS)]]==<br />
A faction made of refugees and ex-slaves owned by the GA and other factions. They campaign for galactic freedom, but their reclaimer fleets grant them a less than charitable reputation.<br />
<br />
Main Systems: [[Alphus]], [[Purraxia]]<br />
<br />
Primary racial makeup: [[Demi-Human]]s, [[Redeemed]], [[Mecha]]<br />
<br />
Allies: LEG, EL<br />
<br />
Enemies: None<br />
<br />
==[[Watcher Stations|Watcher Stations (WAT)]]==<br />
Not much is known about the secretive [[Watcher]]s. Based on information from those that escaped their stations, they make their homes in isolated, oftentimes cloaked space stations, not allowing anyone out or in. Most well-known for keeping a fleet around certain planets, as well as the entire Forbidden Zone, blasting to pieces any who do not heed their warning.<br />
<br />
Main Systems: Space Stations. There is no known watcher homeworld.<br />
<br />
Primary racial makeup: Watchers<br />
<br />
Allies: None<br />
<br />
Enemies: None<br />
<br />
==[[Legion (Faction)|Legion (LEG)]]==<br />
Once the scourge of the universe, now nothing more than a peaceful group of naturalists, the [[True Legion|Legion]] are a race of plantlike women created in a terraforming accident. Started and ended the [[Great Legion War]], but after [[Queen Althea|their main queen]]'s disappearance, have pulled back into a small corner of the galaxy, where they keep mostly to themselves.<br />
<br />
Main Systems: [[Althea (system)|Althea]], [[Violet (system)|Violet]]<br />
<br />
Primary racial makeup: Legion<br />
<br />
Allies: EL, CTS<br />
<br />
Enemies: AP<br />
<br />
==[[Elemental League|Elemental League (EL)]]==<br />
The newest major faction in the galaxy, mostly comprised of systems that gave rise to Elementals in one form or another. Said Elementals are the appointed leaders of each planet, but are unable to leave it, instead participating in galactic affairs by proxy. However, most trade is handled by the Consortium.<br />
<br />
Main Systems: [[Duale]]<br />
<br />
Primary racial makeup: Elementals, [[Shapeshifter]]s, [[Spirit]]s<br />
<br />
Allies: GA, CTS, LEG<br />
<br />
Enemies: None<br />
<br />
<br />
==[[The Consortium]]==<br />
A collection of closely-tied corporations that handle most of what goes on in EL space. Though some believe they're running the entire faction, they're always receptive to the command of the Elementals.<br />
<br />
==[[Forbidden Zone|Forbidden Zone (FZ)]]==<br />
Not a faction, but still listed as a large section of space where magic ceases to function. It's almost always patrolled by Watchers, who refuse to let anybody anywhere near it. Nobody who's ever made it past them has returned.<br />
<br />
==[[Ardentblade Reformation]]==<br />
A small startup faction lead by the son of Orpheus Ardentblade, seeking to finish what his father started.<br />
<br />
Main systems: None<br />
<br />
Primary racial makeup: Humans, Mythics <br />
<br />
Allies: None<br />
<br />
Enemies: CTS, LEG<br />
<br />
==Independent (No faction)==<br />
<br />
==[[Nekopotamian Empire]]==<br />
An ancient civilization that once seeded the galaxy with life, but one day mysteriously vanished without a trace. One of the only records of their existence was the frozen DNA of their leader, Princess [[Kasumi]] on [[Purraxia|Illithar]].<br />
<br />
[[Category:Factions| ]]</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Legion&diff=188Legion2021-12-22T02:45:04Z<p>Sedrathelime: </p>
<hr />
<div>''Vampires, zombies, mummies, and other races that reproduce by transforming others into members of their own race. The most populous Legion race is one comprised entirely of terraforming plant-girls.<br />
''<br />
<br />
'''Legion''' is a base race used to refer to any species that, rather than reproducing, converts other races into more of itself. The term came to be with the rise of '''[[True Legion]]''' but has since been attributed to multiple other races.<br />
<br />
==Subraces==<br />
<br />
[[True Legion]]: Beautiful plant-girl terraformers with a variety of purposes and their own specialized facets who can retract their armor.<br />
<br />
[[Hiver]]: Members of swarms of humanoid bee-like creatures, with incredible teamwork ability and the power to assimilate others into their hive.<br />
<br />
[[Vampire]]: Charismatic, long-lived humanoids with various mystical powers and the need to subsist off the blood of other sentient beings.<br />
<br />
[[Nanoswarm]]: Clouds of linked nanites that quickly repair damage and work to improve themselves constantly.<br />
<br />
[[Zombie]]: Non-mindless version of shambling undead, able to turn their victims into the mindless version. Can reattach lost limbs.<br />
<br />
[[Mummmy]]: Wrapped ghouls with powerful mystical abilities, able to assume a mummified form as well as a more pleasant living form.<br />
<br />
==MSF High RPG==<br />
<br />
{| class="wikitable"<br />
|-<br />
| STR -2 || DEF -1 || AGI +0<br />
|-<br />
| ACC +1 || INT +1 || PER +1<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Level !! HP !! MP !! Skill Points !! Facet Level !! Stat Points !! Special Abilities<br />
|-<br />
| 1 || 7 || 16 || 1 || 0 || 1 || Changing Touch, 2 Form Points<br />
|-<br />
| 2 || 14 || 32 || 2 || 0 || 1 || Changing Touch, 4 Form Points<br />
|-<br />
| 3 || 21 || 48 || 3 || 0 || 2 || Changing Touch, 6 Form Points<br />
|-<br />
| 4 || 28 || 64 || 4 || 1 || 3 || Changing Touch, 8 Form Points<br />
|-<br />
| 5 || 35 || 80 || 5 || 1 || 3 || Changing Touch, 10 Form Points<br />
|-<br />
| 6 || 42 || 96 || 6 || 1 || 4 || Changing Touch, 12 Form Points<br />
|-<br />
| 7 || 49 || 112 || 7 || 1 || 5 || Changing Touch, 14 Form Points<br />
|-<br />
| 8 || 56 || 128 || 8 || 2 || 5 || Changing Touch, 16 Form Points<br />
|-<br />
| 9 || 63 || 144 || 9 || 2 || 6 || Changing Touch, 18 Form Points<br />
|-<br />
| 10 || 70 || 160 || 10 || 2 || 7 || Changing Touch, 20 Form Points<br />
|}<br />
<br />
'''Changing Touch:''' Once per day, a Legion may transform another person. In order to initiate this transformation, the Legion must grapple their target, then continue to grapple them for six rounds. Once the six rounds have passed, the target transforms. The transformation of the victim depends on how the Legion has spent their Form Points. Every level a Legion gets 2 Form Points, which they may save or spend on the Form Abilities listed below. The Legion must have at least one Form Ability that actually changes something in order to transform someone. The transformation is always toward the Legion’s current form, so the transformation would differ if they have been changed into something else. A Legion may choose to use some or all of their form abilities when they transform a target, but even a Changing Touch using less than all of their form abilities still uses all of their daily use. Some form abilities make the transformation faster or let the Legion use it more times per day.<br />
<br />
'''Form Points:''' Can be spent on a variety of abilities.<br />
<br />
'''1 Point-Hair:''' Change the target's hair color to match yours.<br />
<br />
'''1 Point-Voice:''' Change the target's voice to sound exactly like yours.<br />
<br />
'''1 Point-Eyes:''' Shift the target's eye color to the same shade as yours.<br />
<br />
'''1 Point-Hairstyle:''' Magically grow and style the target's hair to resemble yours.<br />
<br />
'''2 Points-Skin:''' Change the target's skin or fur color to match yours--this can cause them to grow or lose fur, depending on what you have.<br />
<br />
'''2 Points-Clothing:''' Unless the target is wearing magical clothing, their clothes shift to look like whatever you're wearing.<br />
<br />
'''2 Points-Build:''' The target's build and musculature alter so that they have the same proportions as you.<br />
<br />
'''2 Points-Extra Change:''' You may make an extra transformation attempt per day.<br />
<br />
'''2 Points-Fast Change:''' Instead of the usual six rounds for a transformation, it now only takes three.<br />
<br />
'''4 Points-Gender:''' If the target is a different gender than you, they become your gender.<br />
<br />
'''4 Points-Disposition:''' The target's disposition changes to match yours.<br />
<br />
'''4 Points-Race:''' The target's race changes to match yours, remember to change the stat modifiers!<br />
<br />
'''4 Points-Size:''' If the target is a different size than you, they shrink or grow to match your size.<br />
<br />
'''4 Points-Faster Change:''' If you have already purchased the fast change, this form ability reduces the amount of time it takes to a single round.<br />
<br />
'''8 Points-Allegiance Change:''' Once you've transformed the target, they become willing to obey you.</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Legion&diff=187Legion2021-12-22T02:44:20Z<p>Sedrathelime: /* Races */</p>
<hr />
<div>'''Legion''' is a base race used to refer to any species that, rather than reproducing, converts other races into more of itself. The term came to be with the rise of '''[[True Legion]]''' but has since been attributed to multiple other races.<br />
<br />
==Subraces==<br />
<br />
[[True Legion]]: Beautiful plant-girl terraformers with a variety of purposes and their own specialized facets who can retract their armor.<br />
<br />
[[Hiver]]: Members of swarms of humanoid bee-like creatures, with incredible teamwork ability and the power to assimilate others into their hive.<br />
<br />
[[Vampire]]: Charismatic, long-lived humanoids with various mystical powers and the need to subsist off the blood of other sentient beings.<br />
<br />
[[Nanoswarm]]: Clouds of linked nanites that quickly repair damage and work to improve themselves constantly.<br />
<br />
[[Zombie]]: Non-mindless version of shambling undead, able to turn their victims into the mindless version. Can reattach lost limbs.<br />
<br />
[[Mummmy]]: Wrapped ghouls with powerful mystical abilities, able to assume a mummified form as well as a more pleasant living form.<br />
<br />
==MSF High RPG==<br />
<br />
{| class="wikitable"<br />
|-<br />
| STR -2 || DEF -1 || AGI +0<br />
|-<br />
| ACC +1 || INT +1 || PER +1<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Level !! HP !! MP !! Skill Points !! Facet Level !! Stat Points !! Special Abilities<br />
|-<br />
| 1 || 7 || 16 || 1 || 0 || 1 || Changing Touch, 2 Form Points<br />
|-<br />
| 2 || 14 || 32 || 2 || 0 || 1 || Changing Touch, 4 Form Points<br />
|-<br />
| 3 || 21 || 48 || 3 || 0 || 2 || Changing Touch, 6 Form Points<br />
|-<br />
| 4 || 28 || 64 || 4 || 1 || 3 || Changing Touch, 8 Form Points<br />
|-<br />
| 5 || 35 || 80 || 5 || 1 || 3 || Changing Touch, 10 Form Points<br />
|-<br />
| 6 || 42 || 96 || 6 || 1 || 4 || Changing Touch, 12 Form Points<br />
|-<br />
| 7 || 49 || 112 || 7 || 1 || 5 || Changing Touch, 14 Form Points<br />
|-<br />
| 8 || 56 || 128 || 8 || 2 || 5 || Changing Touch, 16 Form Points<br />
|-<br />
| 9 || 63 || 144 || 9 || 2 || 6 || Changing Touch, 18 Form Points<br />
|-<br />
| 10 || 70 || 160 || 10 || 2 || 7 || Changing Touch, 20 Form Points<br />
|}<br />
<br />
'''Changing Touch:''' Once per day, a Legion may transform another person. In order to initiate this transformation, the Legion must grapple their target, then continue to grapple them for six rounds. Once the six rounds have passed, the target transforms. The transformation of the victim depends on how the Legion has spent their Form Points. Every level a Legion gets 2 Form Points, which they may save or spend on the Form Abilities listed below. The Legion must have at least one Form Ability that actually changes something in order to transform someone. The transformation is always toward the Legion’s current form, so the transformation would differ if they have been changed into something else. A Legion may choose to use some or all of their form abilities when they transform a target, but even a Changing Touch using less than all of their form abilities still uses all of their daily use. Some form abilities make the transformation faster or let the Legion use it more times per day.<br />
<br />
'''Form Points:''' Can be spent on a variety of abilities.<br />
<br />
'''1 Point-Hair:''' Change the target's hair color to match yours.<br />
<br />
'''1 Point-Voice:''' Change the target's voice to sound exactly like yours.<br />
<br />
'''1 Point-Eyes:''' Shift the target's eye color to the same shade as yours.<br />
<br />
'''1 Point-Hairstyle:''' Magically grow and style the target's hair to resemble yours.<br />
<br />
'''2 Points-Skin:''' Change the target's skin or fur color to match yours--this can cause them to grow or lose fur, depending on what you have.<br />
<br />
'''2 Points-Clothing:''' Unless the target is wearing magical clothing, their clothes shift to look like whatever you're wearing.<br />
<br />
'''2 Points-Build:''' The target's build and musculature alter so that they have the same proportions as you.<br />
<br />
'''2 Points-Extra Change:''' You may make an extra transformation attempt per day.<br />
<br />
'''2 Points-Fast Change:''' Instead of the usual six rounds for a transformation, it now only takes three.<br />
<br />
'''4 Points-Gender:''' If the target is a different gender than you, they become your gender.<br />
<br />
'''4 Points-Disposition:''' The target's disposition changes to match yours.<br />
<br />
'''4 Points-Race:''' The target's race changes to match yours, remember to change the stat modifiers!<br />
<br />
'''4 Points-Size:''' If the target is a different size than you, they shrink or grow to match your size.<br />
<br />
'''4 Points-Faster Change:''' If you have already purchased the fast change, this form ability reduces the amount of time it takes to a single round.<br />
<br />
'''8 Points-Allegiance Change:''' Once you've transformed the target, they become willing to obey you.</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Legion&diff=186Legion2021-12-22T02:41:44Z<p>Sedrathelime: Created page with "'''Legion''' is a base race used to refer to any species that, rather than reproducing, converts other races into more of itself. The term came to be with the rise of '''Tru..."</p>
<hr />
<div>'''Legion''' is a base race used to refer to any species that, rather than reproducing, converts other races into more of itself. The term came to be with the rise of '''[[True Legion]]''' but has since been attributed to multiple other races.<br />
<br />
==Races==<br />
<br />
[[True Legion]]<br />
<br />
[[Hiver]]<br />
<br />
[[Vampire]]<br />
<br />
[[Nanoswarm]]<br />
<br />
[[Zombie]]<br />
<br />
[[Mummmy]]<br />
<br />
==MSF High RPG==<br />
<br />
{| class="wikitable"<br />
|-<br />
| STR -2 || DEF -1 || AGI +0<br />
|-<br />
| ACC +1 || INT +1 || PER +1<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Level !! HP !! MP !! Skill Points !! Facet Level !! Stat Points !! Special Abilities<br />
|-<br />
| 1 || 7 || 16 || 1 || 0 || 1 || Changing Touch, 2 Form Points<br />
|-<br />
| 2 || 14 || 32 || 2 || 0 || 1 || Changing Touch, 4 Form Points<br />
|-<br />
| 3 || 21 || 48 || 3 || 0 || 2 || Changing Touch, 6 Form Points<br />
|-<br />
| 4 || 28 || 64 || 4 || 1 || 3 || Changing Touch, 8 Form Points<br />
|-<br />
| 5 || 35 || 80 || 5 || 1 || 3 || Changing Touch, 10 Form Points<br />
|-<br />
| 6 || 42 || 96 || 6 || 1 || 4 || Changing Touch, 12 Form Points<br />
|-<br />
| 7 || 49 || 112 || 7 || 1 || 5 || Changing Touch, 14 Form Points<br />
|-<br />
| 8 || 56 || 128 || 8 || 2 || 5 || Changing Touch, 16 Form Points<br />
|-<br />
| 9 || 63 || 144 || 9 || 2 || 6 || Changing Touch, 18 Form Points<br />
|-<br />
| 10 || 70 || 160 || 10 || 2 || 7 || Changing Touch, 20 Form Points<br />
|}<br />
<br />
'''Changing Touch:''' Once per day, a Legion may transform another person. In order to initiate this transformation, the Legion must grapple their target, then continue to grapple them for six rounds. Once the six rounds have passed, the target transforms. The transformation of the victim depends on how the Legion has spent their Form Points. Every level a Legion gets 2 Form Points, which they may save or spend on the Form Abilities listed below. The Legion must have at least one Form Ability that actually changes something in order to transform someone. The transformation is always toward the Legion’s current form, so the transformation would differ if they have been changed into something else. A Legion may choose to use some or all of their form abilities when they transform a target, but even a Changing Touch using less than all of their form abilities still uses all of their daily use. Some form abilities make the transformation faster or let the Legion use it more times per day.<br />
<br />
'''Form Points:''' Can be spent on a variety of abilities.<br />
<br />
'''1 Point-Hair:''' Change the target's hair color to match yours.<br />
<br />
'''1 Point-Voice:''' Change the target's voice to sound exactly like yours.<br />
<br />
'''1 Point-Eyes:''' Shift the target's eye color to the same shade as yours.<br />
<br />
'''1 Point-Hairstyle:''' Magically grow and style the target's hair to resemble yours.<br />
<br />
'''2 Points-Skin:''' Change the target's skin or fur color to match yours--this can cause them to grow or lose fur, depending on what you have.<br />
<br />
'''2 Points-Clothing:''' Unless the target is wearing magical clothing, their clothes shift to look like whatever you're wearing.<br />
<br />
'''2 Points-Build:''' The target's build and musculature alter so that they have the same proportions as you.<br />
<br />
'''2 Points-Extra Change:''' You may make an extra transformation attempt per day.<br />
<br />
'''2 Points-Fast Change:''' Instead of the usual six rounds for a transformation, it now only takes three.<br />
<br />
'''4 Points-Gender:''' If the target is a different gender than you, they become your gender.<br />
<br />
'''4 Points-Disposition:''' The target's disposition changes to match yours.<br />
<br />
'''4 Points-Race:''' The target's race changes to match yours, remember to change the stat modifiers!<br />
<br />
'''4 Points-Size:''' If the target is a different size than you, they shrink or grow to match your size.<br />
<br />
'''4 Points-Faster Change:''' If you have already purchased the fast change, this form ability reduces the amount of time it takes to a single round.<br />
<br />
'''8 Points-Allegiance Change:''' Once you've transformed the target, they become willing to obey you.</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Category:Races&diff=125Category:Races2021-03-26T04:33:08Z<p>Sedrathelime: Created page with "Below is a list of races as they are in lore. For statistics related to the MSF High RPG, please see this page"</p>
<hr />
<div>Below is a list of races as they are in lore. For statistics related to the MSF High RPG, please see [[:category:RPG/Races|this page]]</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=List_of_racial_groups&diff=122List of racial groups2021-03-26T04:31:20Z<p>Sedrathelime: </p>
<hr />
<div>Below is a list of all 12 racial groups, and each subrace within them. These racial groups also function as the base races in the MSF High RPG.<br />
<br />
<br />
== [[Human]]s ==<br />
<big>The most populous race in the galaxy, and the most compatible with all other races. Humans are smart, stalwart, and adaptable. While there may be some difference in their racial makeup, they all follow the same basic structure.</big><br />
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Zodiac symbol:<br />
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Subraces:<br />
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Bishoura: A race of extremely attractive if somewhat gullible humans, with the ability to enhance the appearance of anything they hold.<br />
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Uruseiyans: Humans with slight animal features such as fangs, pointed ears, and/or tails, with advanced technology that they use to impersonate deities on other planets.<br />
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Nilremin: Humans who, through a technological accident involving genetics, are sterile and age backwards slowly.<br />
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Chibi: Diminutive humans with impossibly cute features and a near-immunity to most forms of intimidation.<br />
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Amazon: Less advanced humans with increased physical abilities run by a matriarchy.<br />
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Forman: Advanced humans for whom purchasing slight genetic alterations has become so commonplace that it's become a natural ability for them.<br />
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Empyrean: Humans born with the natural ability to cast a single spell and a predilection towards useful spells of a single element.<br />
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Paragon: Exceptional meta-humans with incredible powers and debilitating weaknesses.<br />
<br />
== [[Demi-Humans]] ==<br />
<big>Created using the DNA of the long-lost Kasumi, these animalistic people were created in a lab, for labor of any with the means to purchase them. After securing their reproductive freedom, they began a campaign to free themselves from their oppressors. Come in Domestic variety, where they appear mostly human, but with animal features such as ears and tails, and Martial variety, where they appear to be completely anthropomorphic animals.</big><br />
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Zodiac symbol:<br />
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Subraces:<br />
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Domestic Neko: Cat-people with energetic personalities and youthful appearances.<br />
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Martial Neko: Catlike soldiers covered in fur, generally hot-tempered and fiercely independent.<br />
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Domestic Usagi: Adorable bunny-people with innocent personalities that are usually used as show girls.<br />
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Martial Lupina: Loyal wolf-men with enhanced strength, speed, and agility.<br />
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Domestic Bovina: Helpful cow-people with high strength and defense, but slow reactions.<br />
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Martial Harpy: Flight-capable troops with a variety of useful skills and abilities.<br />
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Domestic Wukong: Curious and agile monkey-like humanoids with prehensile tails and feet.<br />
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Martial Flederon: Nimble bat-people with ultrasonic hearing that lets them see in total darkness.<br />
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Martial Nezumi: Sly, intelligent rat-people who take comfort in small spaces.<br />
<br />
== [[Mythic]] ==<br />
<big>A collection of magically-attuned races that would be considered "Fantasy" races in most literature. Elves, Fairies, and the like.</big><br />
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Zodiac symbol:<br />
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Subraces:<br />
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High Elf: Graceful and respected elves with high percentages of royal heritage and strong magical abilities.<br />
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Wood Elf: Physically fit and able elves from wooded villages, still magical but less so than high elves, with enhanced senses.<br />
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Centaur: Extremely fast, strong, and tough four-legged humanoids that are very large and can trample others.<br />
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Dwarf: Short, stout, and mechanically-inclined people with short tempers and a tendency to get drunk.<br />
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Fairy: Tiny, flying people with highly magical bodies, hatched from eggs made of mahoucite.<br />
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Dryad: Tree-women who are slow, ponderous, and incredibly wise, with the ability to provide magical life support and air conditioning.<br />
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Gorgon: Snake-haired, snake-bodied people with a petrifying stare and an appreciation for art.<br />
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Djinni: Magically powerful bottle-dwelling beings with wish-granting abilities.<br />
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Dragon: Large, strong and tough mythical creatures with an insatiable greed for wealth.<br />
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Siren: Beautiful avian women with a voice irresistible to weak-willed males.<br />
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Lamia: Gorgeous prophetess snake-women with intense motherly instincts.<br />
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Merfolk: Calming sea-dwellers with enhanced movement abilities near water.<br />
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== [[Redeemed]] ==<br />
<big>A collection of races that would be considered "Evil" in the same literature as Mythic. Oftentimes discriminated against by Mythics, they've cast off their previous name as "Sub-Mythic" and considered their hands washed of the pasts that gained them such a reputation, going by Redeemed nowadays.</big><br />
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Zodiac symbol:<br />
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Subraces:<br />
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Alraune: Enticing plant-based women with deadly grapples.<br />
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Dark Elf: Elves accustomed to living in underground caverns, sly and sociable but considered sneaky and greedy.<br />
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Orc: Large, green-skinned, tusked humanoids that are usually eager to hire themselves out to anyone that needs their services.<br />
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Ogre: Huge, tremendously strong creatures with surprisingly calm and kind personalities, eager to learn and help.<br />
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Kobold: Short, doglike humanoids with strong pack tendencies and the ability to work together in groups to increase their strength.<br />
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Troll: Sometimes mistaken for Orcs, but with sharper senses and incredible hunting and tracking abilities.<br />
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Goblin: Incredibly curious, short, elf-like humanoids, adept at surprising and sneaking as well as fiddling with devices.<br />
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Naga: Usually armless yet deadly predators with the ability to constrict the life out of their prey or weaken them with venom.<br />
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Kaiju: Immensely large and varied monster with a talent for building-scale destruction and elemental breath weapons.<br />
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Gynarian: All-female tentacled alien invaders with a culture formed around Altearthean television programs.<br />
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== [[Divine]] ==<br />
<big>Angels, hailing from the purity-heavy center of the galaxy. While not necessarily the angels that are worshiped in certain religions, that hasn't stopped them from taking advantage of their zealots.</big><br />
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Zodiac symbol:<br />
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Subraces:<br />
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Valkyrie: Incredibly skilled and gentle warriors with the ability to heal others and detect the potential for good in anyone.<br />
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Seraph: Huge-winged angels with booming voices and the power to command bolts of searing divine fire from the heavens.<br />
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Cherub: Tiny, adorable hovering humans with superior piloting and leadership abilities.<br />
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Archangel: Large-winged angels who are trained in the use of many weapons and armors.<br />
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Dominion: Three-eyed angels with detailed knowledge of building and repairing and attachments to particular devices.<br />
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Throne: Scheming angels with the appearance of goodness, able to convince others to do their bidding for them.<br />
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Principality: Artisan angels whose notoriety for fine details is unmatched, and whose armor and weapons are superb.<br />
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Virtue: Divine with a righteous aura that emboldens them, so long as they continue to tell the truth.<br />
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Power: Thin, graceful divine with retractable wings allowing them to walk undetected among humans.<br />
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Angel: Common divine with the ability to recharge their holy light by doing good deeds.<br />
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== [[Deviling]] ==<br />
<big>Demons, Devils, and the like. Originally, they were angels that had been cast out of the AP for their "corruption", but generations later, their biology has changed completely.</big><br />
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Zodiac symbol:<br />
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Subraces:<br />
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Demon: Standard devilings with extended teleportation abilities that lets them move longer and longer distances.<br />
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Devil: Deal-making devilings with horns, wings, and tails.<br />
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Fiend: Giant, frightening devilings with incredible strength and wondrous powers of intimidation.<br />
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Succubus: Sexy female devilings with pheromonal powers and the ability to drain others of their mental energy.<br />
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Gargoyle: Slow but tough and intelligent former politicians with the ability to turn their bodies to stone.<br />
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Gremlin: Mechanically-apt devilings with the ability to repair machines or sabotage them in subtle but harmful ways.<br />
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Imp: Cronyish miniature devilings with a penchant for giving others terrible ideas.<br />
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Balrog: Fickle yet stubborn devilings that outwardly embody their own emotional state.<br />
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Archdemon: Bulky devilings with the ability to teleport others to and from them without teleporting themselves.<br />
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Volk: The male counterpart of Valkyries, terrifying stormy Devilings with the ability to steal talent from others.<br />
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== [[Mecha]] ==<br />
<big>Robots, Golems, anything that is animate, but normally would not be. Generally very resilient towards physical and magical means of attack.</big><br />
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Subraces:<br />
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Android: Robotic humanoids that have had a sentience "virus" uploaded to them, able to absorb magical power.<br />
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Golem: Huge, hulking and humanoid shapes of elements that have gathered into a living being.<br />
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Plushie: Adorable stuffed beings brought to life through intense care, with abilities based on their plush appearance.<br />
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Puppet: A special kind of android with multiple bodies, whose consciousness wirelessly jumps from one to the next as their bodies are damaged.<br />
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Knightmor: Enchanted full-plate with a hollow body that can act on its own or be worn by someone else.<br />
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Slime: Gel-like forms with humanoid consciousnesses that can push their bodies through nearly anything.<br />
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Zettanian: Sentient equations given life, with incredible calculating abilities that run the risk of overheating them.<br />
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Animatron: Stage performers who share empathetic bonds with their chosen targets.<br />
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== [[Legion]] ==<br />
<big>In addition to the plantlike True Legion, the racial category of Legion contains any race whose primary method of reproduction is converting other races.</big><br />
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Zodiac symbol:<br />
<br />
Subraces:<br />
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True Legion: Beautiful plant-girl terraformers with a variety of purposes and their own specialized facets who can retract their armor.<br />
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Zombie: Non-mindless version of shambling undead, able to turn their victims into the mindless version. Can reattach lost limbs.<br />
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Mummy: Wrapped ghouls with powerful mystical abilities, able to assume a mummified form as well as a more pleasant living form.<br />
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Vampire: Charismatic, long-lived humanoids with various mystical powers and the need to subsist off the blood of other sentient beings.<br />
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Nanoswarm: Clouds of linked nanites that quickly repair damage and work to improve themselves constantly.<br />
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Hiver: Members of swarms of humanoid bee-like creatures, with incredible teamwork ability and the power to assimilate others into their hive.<br />
<br />
== [[Elemental]] ==<br />
<big>Beings of intense magical, emotional, or conceptual energy that manifest on planets with incredible presences of that element. Considered gods by many who reside on those planets. They often have control over their particular element and can create more of it on the fly.</big><br />
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Zodiac symbol:<br />
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Subraces:<br />
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Harmony: Elementals specializing in making others happy and helping them work together.<br />
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Strength: Powerful elementals specialized in physical strength and doing pure damage.<br />
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Curiosity: Intelligent elementals that inspire curiosity and are the equivalent of intellectual muses.<br />
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Care: Elementals charged with protecting others and seeing to the interests of all around them, capable of great compassion.<br />
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Precision: Elementals obsessed with the intricate workings of devices and focused on an incredibly high accuracy stat.<br />
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Flexibility: Adaptive elementals who are quick-witted and able to make the best of nearly any situation.<br />
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Chaos: Magic-specializing elementals with the ability to tone down their own haphazard casting or inflict it on others.<br />
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== [[Spirit]] ==<br />
<big>The long-past souls of the dead, given life oncemore. Spirits came back through giant portals in the galaxy in the year 2000, at first intangible, but becoming more corporeal after a galactic shift in the year 2012.</big><br />
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Zodiac symbol:<br />
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Subraces:<br />
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Wraith: Combative spirits with strengths and scars both originating from the wounds that originally killed them.<br />
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Phantom: Ancient spirits from eras long past, able to recall events with amazing clarity.<br />
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Poultergeist: Telekinetic spirits who can move objects related to their primary motivations in life.<br />
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Ghost: Standard spirits with enhanced intangibility abilities, created through unlikely death circumstances.<br />
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Banshee: Spirits with incredible sonic abilities that can stun, damage, or even hypnotize their enemies.<br />
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Shade: Sneaky spirits with the ability to possess objects and retain some of their abilities for a short time after.<br />
<br />
== [[Shapeshifter]] ==<br />
<big>While it's known that some possess a gene that can make learning spells easier, there has always been a mutation of that gene. For the longest time, it seemed like the mutation had no positive values whatsoever, but when the Great Shift occurred, those possessing the altered mahou gene began to uncontrollably change race wildly. Sometimes once a month, sometimes several times a day. Several varieties of shapeshifter exist, but they all generally follow the same rules.</big><br />
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Zodiac symbol:<br />
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Subraces:<br />
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Kitsune: Mythical foxes with multiple tails, each of which represents a unique power.<br />
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Werewolf: Shifters with incredible strength and savage claws, unable to choose when they transform.<br />
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Doppelganger: Shapeshifters that can imitate specific people with incredible accuracy.<br />
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Morph: Shape-shifters able to take liquid form and reshape their bodies as needed.<br />
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Chameleo: Shape-shifters that can alter their colors to such a high degree that they are rendered near-invisible.<br />
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Transmog: Shape-shifters that can alter their clothing to change their function, and are skilled armor craftspeople.<br />
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Armshifter: Humanoids that can transform themselves into weapons that become increasingly powerful.<br />
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Mask-Bearer: Enigmatic faceless beings who change their appearance and personality with masks they have crafted.<br />
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== [[Watcher]] ==<br />
<big>Three-eyed beings who watch over the galaxy. The most secretive and unknown racial group. The only ones you'll see are rogue ones, who escaped their totalitarian stations. Their third eye is most commonly on their forehead, but each subrace has it somewhere else on the body, significantly changing their resulting powers.</big><br />
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Zodiac symbol:<br />
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Subraces:<br />
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True Watcher: Observant humanoids with a third eye on their forehead, escaped from a totalitarian society.<br />
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Clairvoyant: Near indistinguishable from normal but bald humans, with an invisible third eye that sees likely probabilities from the near future.<br />
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Pyrotic: Paranoid watchers with their third eye on the back of their head, able to create fire from thin air.<br />
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Telepath: Watchers with a third eye on their head, able to read the thoughts and emotions of others nearby.<br />
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Telekinetic: Watchers with their third eye on one hand, able to remotely manipulate objects they've touched.<br />
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Farseer: Watchers with a huge eye in their upper chest, which must remain exposed but provides incredible long-distance sight.<br />
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Grey: Monochromatic humanoids with a forehead-mounted third eye that blanks out others' memories.<br />
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[[Category:Races| ]]</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=List_of_Galactic_Factions&diff=117List of Galactic Factions2021-03-26T04:15:10Z<p>Sedrathelime: /* Angelic Protectorate (AP) */</p>
<hr />
<div>The following is a list of all 7 factions, as well as sub-factions and startups.<br />
<br />
==[[Galactic ANarchists|Galactic ANarchists (GAN)]]==<br />
A well-maintained anarchistic society in which crimes are kept in check by "[[Pit Lord]]s", powerful demons which declare themselves masters over a certain crime, dealing severe punishment to any who "Intrude on their territory".<br />
<br />
Main Systems: [[Pharadon]], [[Vezzex]]<br />
<br />
Primary racial makeup: [[Deviling]]s<br />
<br />
Allies: None, is an anarchy.<br />
<br />
Enemies: Bureaucracy<br />
<br />
<br />
==[[Golden Alliance|Golden Alliance (GA)]]==<br />
The most populous faction in the modern era, stretching across most of the galaxy. They possess a storied history, having colonized most of the galaxy and invented their own [[BioWarp]] technology. While not necessarily the first to accomplish most of their feats, they still display them proudly.<br />
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Main Systems: [[Mythar]], [[Terra]]<br />
<br />
Primary racial makeup: [[Human]]s, [[Mythic]]s<br />
<br />
Allies: AP<br />
<br />
Enemies: None<br />
<br />
==[[Angelic Protectorate|Angelic Protectorate (AP)]]==<br />
The oldest faction in the modern era. A caste-based system situated in the center of the galaxy. Planets with a high divine populace gain a large pillar of energy known as [[The Light]], from which [[Divine]] emerge.<br />
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Main Systems: [[Divina]], [[Valhalla]],<br />
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Primary racial makeup: Humans, Divine<br />
<br />
Allies: GA<br />
<br />
Enemies: LEG, GAN<br />
<br />
==[[Castaway Treaties Systems |Castaway Treaties Systems (CTS)]]==<br />
A faction made of refugees and ex-slaves owned by the GA and other factions. They campaign for galactic freedom, but their reclaimer fleets grant them a less than charitable reputation.<br />
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Main Systems: [[Illithar]], [[Purraxia]]<br />
<br />
Primary racial makeup: [[Demi-Human]]s, [[Redeemed]], [[Mecha]]<br />
<br />
Allies: LEG, EL<br />
<br />
Enemies: None<br />
<br />
<br />
==[[Watcher Stations|Watcher Stations (WAT)]]==<br />
Not much is known about the secretive [[Watcher]]s. Based on information from those that escaped their stations, they make their homes in isolated, oftentimes cloaked space stations, not allowing anyone out or in. Most well-known for keeping a fleet around certain planets, as well as the entire Forbidden Zone, blasting to pieces any who do not heed their warning.<br />
<br />
Main Systems: Space Stations. There is no known watcher homeworld.<br />
<br />
Primary racial makeup: Watchers<br />
<br />
Allies: None<br />
<br />
Enemies: None<br />
<br />
==[[Legion (Faction)|Legion (LEG)]]==<br />
Once the scourge of the universe, now nothing more than a peaceful group of naturalists, the [[True Legion|Legion]] are a race of plantlike women created in a terraforming accident. Started and ended the [[Great Legion War]], but after [[Queen Althea|their main queen]]'s disappearance, have pulled back into a small corner of the galaxy, where they keep mostly to themselves.<br />
<br />
Main Systems: [[Althea (system)|Althea]], [[Violet (system)|Violet]]<br />
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Primary racial makeup: Legion<br />
<br />
Allies: EL, CTS<br />
<br />
Enemies: AP<br />
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==[[Elemental League|Elemental League (EL)]]==<br />
The newest major faction in the galaxy, mostly comprised of systems that gave rise to Elementals in one form or another. Said Elementals are the appointed leaders of each planet, but are unable to leave it, instead participating in galactic affairs by proxy. However, most trade is handled by the Consortium.<br />
<br />
Main Systems: [[Duale]]<br />
<br />
Primary racial makeup: Elementals, [[Shapeshifter]]s, [[Spirit]]s<br />
<br />
Allies: GA, CTS, LEG<br />
<br />
Enemies: None<br />
<br />
<br />
==[[The Consortium]]==<br />
A collection of closely-tied corporations that handle most of what goes on in EL space. Though some believe they're running the entire faction, they're always receptive to the command of the Elementals.<br />
<br />
==[[Forbidden Zone|Forbidden Zone (FZ)]]==<br />
Not a faction, but still listed as a large section of space where magic ceases to function. It's almost always patrolled by Watchers, who refuse to let anybody anywhere near it. Nobody who's ever made it past them has returned.<br />
<br />
==[[Ardentblade Reformation]]==<br />
A small startup faction lead by the son of Orpheus Ardentblade, seeking to finish what his father started.<br />
<br />
Main systems: None<br />
<br />
Primary racial makeup: Humans, Mythics <br />
<br />
Allies: None<br />
<br />
Enemies: CTS, LEG<br />
<br />
==Independent (No faction)==<br />
<br />
==[[Nekopotamian Empire]]==<br />
An ancient civilization that once seeded the galaxy with life, but one day mysteriously vanished without a trace. One of the only records of their existence was the frozen DNA of their leader, Princess [[Kasumi]] on [[Purraxia|Illithar]].<br />
<br />
[[Category:Factions| ]]</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Legion_War&diff=63Legion War2020-12-02T20:21:55Z<p>Sedrathelime: /* History */</p>
<hr />
<div>The '''Legion War''' or '''Great Legion War''' is a battle that spanned most of the galaxy, raging for 190 years, from 50 AD to 240 AD.<br />
<br />
==History==<br />
After colonizing most of the known galaxy at the time, the [[Golden Alliance]] began plans on how to terraform the uninhabitable planets they came across, in order to make them livable. This is when the BioGalactica corporation came forth with the Galactic Seed Initiative. A small, football-sized ball of slime would be shot onto a planet and, with its reconstructive nanites, spread across the entire landscape, transforming the environment into a beautiful, lush world. This was put into action immediately, and ended up having a 99.9% success rate. However, due to a clerical error buried under a mound of paperwork, one seed was mistakenly fired at an already inhabited, [[Watcher-Protected Planet]]. The pod containing the seed was far too small for the Watchers' radar to pick it up, and it arrived in a suburban neighborhood. Upon arriving, it scanned the less-than-tidy environment, concluding that [[Humans|Human]] were the source of the pollution, and that one nearby was compatible. This man's name was [[Queen Althea|Alton]], and the seed immediately jumped on him, filling his body with its own nanites. Over the course of the next few weeks, Alton was slowly transformed, and as a result of his idea of beauty, mixed with the seed's mahoutechnological programming to create beauty, he became [[Queen Althea]], the first of the [[True Legion]].<br />
<br />
Althea shut herself off from most social situations, but after getting into a fight, she noticed her new latent ability to transform others. The problem being that those transformed by her new changing touch became mindless, loyal drones. She continued to slowly terraform in order to satiate her own Environmental Imperative, but eventually, she mistakenly transformed her best friend, Maya. Heartbroken by the loss of her most supportive friend, she sent her away to die. From this point on, Althea gave in to the Imperative, hoping it would teach her a way to ensure the souls of her converts were maintained. Not long after this, she and her recruits began work on the planet's hive tree, and soon invented the Vault of Souls. While new converts still remained mindless drones, they at least weren't gone forever. But Althea was already lost in a terraforming trance, and managed to conquer her entire planet in just six short months.<br />
<br />
While that might have been the end of the war, it was only the beginning, as her daughters found the pod that contained the original Galactic Seed. Inside of the pod was a beacon that, when activated, would send a spaceship. This was likely the result of a contest, to see who could find the impact zone first, but through this ship, Althea's biotechnicians were able to reverse-engineer its biowarp drives and design their own solar-powered Legion ships. This allowed the Legion to start conquering other planets, and around this time, Althea developed the Legion Seed, much like the original Galactic Seed, only made out of pure Legion nanites, and colored pink. Unlike the other seed, this one was designed with the sole intent of creating new Legion Queens. In addition, Althea took note of the DNA the Legion memorized after converting someone, and created the [[Consort]] facet, allowing them to take the appearance of any race they've converted, even emulating a person down to their original appearance. From this point, the Legion tactics involved seeding a planet and awaiting the new Queen to convert enough consorts to infiltrate a secure area and take out the planet's military force before it even takes notice of them.<br />
<br />
But with planets falling one by one to the Legion, the Golden Alliance soon took notice, and eventually subterfuge wasn't enough to continue their conquest, so the true war began. The GA and Legion fought over and over, and each time, the Legion's numbers would grow. Worse yet, if one of them fell in battle, a [[Renewer]] could dedicate time to the Legion Ritual of Rebirth, using their own body to gestate a new fetus with the same memories as the original body.<br />
<br />
Over time, the GA grew desperate, and turned to the elders of the [[Dark Elf|Dark Elves]]. They struck a deal, and generations upon generations of Dark Elves were sold to the GA in slavery. In one particular battle, the owner of the [[Marcus Materiel]] Corporation, Max Marcus III, lost his son Max Marcus IV as he valiantly fought back a Legion horde, allowing enough time for his unit to escape. Max watched over the security footage of the event over a hundred times, and became convinced that his son would have emerged victorious if only his equipment was better. From here, Max dedicated his company to developing super-weapons for the GA, including a pollution bomb used to ravage a world just to slow the Legion down.<br />
<br />
While countless battles were fought during the war, one such battle involved the [[Castaway]], a huge ship operated by [[Orpheus Ardentblade]], a [[High Elf]] from the GA's high council. He gathered renown for his incredible valor and, in an age of hatred, filling his ship with mostly [[Redeemed|"Sub-Mythic"]] crew. In the Castaway's ultimate battle, it destroyed a Legion hive from orbit with an experimental laser cannon, and the crew sang Ardentblade's praises. He was elected to be a new leader of the GA, until the crew of the Castaway suddenly mutinied and came out against him, revealing that he had tricked one certain Dark Elf, Alyanna Fenris, into signing on with a condition that she would have several generations taken off of her family's slavery contract. However, after she was taken in, she was drugged up and hooked into the Castaway's biowarp core, constantly wracked with pain in order to release magical energy as a racial defense measure. In addition, Orpheus commanded most of his crew to fight on the ground before launching the laser bombardment, killing most of them in the process. Upon realizing this, the crew began to form a mutiny, but Ardentblade had Fenris cast a spell over the crew, altering their memories to paint him as a hero. Over time, she grew resistant to the drugs used on her, and managed to reverse the spell, having Ardentblade sent to a tribunal. But before he was set to show up, he mysteriously disappeared and the Castaway was sabotaged with Fenris still aboard it.<br />
<br />
Meanwhile, the Legion had just managed to break through the Gate Cluster and enter [[Angelic Protectorate]] space, conquering a few planets on the outskirts. The AP developed a plan, and the Norse [[Elemental|Elementals]] broke off pieces of three of their planets, forming the massive battleship, Yggdrasil. This began the AP's final battle with Legion, known as Ragnarok, and in the end, the Norse gods sacrificed themselves to seal the gate cluster, cutting off the local Legion Queens from their hive. This is thought to be one of the key factors in ending the war.<br />
<br />
While it seemed like the war would rage forever, and the GA were slowly losing, in 240 AD, the Legion suddenly surrendered en masse, apologizing profusely as they all reverted to their previous personalities. Queen Althea had disappeared, and disconnected herself from the hive, freeing Legion all across the galaxy from her control. As an act of repentance, the Legion gave away most of the planets they had conquered and returned to their own small corner of the galaxy, where they remain today. Many have tried to return to their families, but due to propaganda spread by the GA, saying that once converted, they were gone forever, most were turned away. While most factions know to leave Legion alone, some theorize that Althea has just gone into hiding, waiting to reappear and resume her conquest when the galaxy least expects it.<br />
<br />
In reality, a certain Mind Mage had made his way to Queen Althea, knowing she had already converted his true love. He made a case that he would join them willingly as long as he could stay by her side. She accepted graciously, but while he was being converted, he cast a powerful mind delve spell on the Queen, reaching into her deepest subconscious to find the soul of his beloved. Reaching through the hive was arduous, to the point where he forgot his own name in the process, but he eventually found her soul. But deeper still, he heard a calling out, and continued to reach deeper into the hive. Eventually he emerged, returning both his lover's soul, and Althea's. Lucid for the first time in nearly 200 years, Althea immediately ordered a ceasefire, and left one final gift: the [[Recruiter]] facet, to allow Legion to convert others willingly for the first time. After this, she disconnected herself from the hive, and launched herself into a cold, dark place of the galaxy, ashamed of all she had done. It's believed she starved to death, deprived of nutrients and sunlight.<br />
<br />
==Timeline==</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Legion_War&diff=62Legion War2020-12-02T20:19:04Z<p>Sedrathelime: </p>
<hr />
<div>The '''Legion War''' or '''Great Legion War''' is a battle that spanned most of the galaxy, raging for 190 years, from 50 AD to 240 AD.<br />
<br />
==History==<br />
After colonizing most of the known galaxy at the time, the [[Golden Alliance]] began plans on how to terraform the uninhabitable planets they came across, in order to make them livable. This is when the BioGalactica corporation came forth with the Galactic Seed Initiative. A small, football-sized ball of slime would be shot onto a planet and, with its reconstructive nanites, spread across the entire landscape, transforming the environment into a beautiful, lush world. This was put into action immediately, and ended up having a 99.9% success rate. However, due to a clerical error buried under a mound of paperwork, one seed was mistakenly fired at an already inhabited, [[Watcher-Protected Planet]]. The pod containing the seed was far too small for the Watchers' radar to pick it up, and it arrived in a suburban neighborhood. Upon arriving, it scanned the less-than-tidy environment, concluding that [[Humans|Human]] were the source of the pollution, and that one nearby was compatible. This man's name was [[Queen Althea|Alton]], and the seed immediately jumped on him, filling his body with its own nanites. Over the course of the next few weeks, Alton was slowly transformed, and as a result of his idea of beauty, mixed with the seed's mahoutechnological programming to create beauty, he became [[Queen Althea]], the first of the [[True Legion]].<br />
<br />
Althea shut herself off from most social situations, but after getting into a fight, she noticed her new latent ability to transform others. The problem being that those transformed by her new changing touch became mindless, loyal drones. She continued to slowly terraform in order to satiate her own Environmental Imperative, but eventually, she mistakenly transformed her best friend, Maya. Heartbroken by the loss of her most supportive friend, she sent her away to die. From this point on, Althea gave in to the Imperative, hoping it would teach her a way to ensure the souls of her converts were maintained. Not long after this, she and her recruits began work on the planet's hive tree, and soon invented the Vault of Souls. While new converts still remained mindless drones, they at least weren't gone forever. But Althea was already lost in a terraforming trance, and managed to conquer her entire planet in just six short months.<br />
<br />
While that might have been the end of the war, it was only the beginning, as her daughters found the pod that contained the original Galactic Seed. Inside of the pod was a beacon that, when activated, would send a spaceship. This was likely the result of a contest, to see who could find the impact zone first, but through this ship, Althea's biotechnicians were able to reverse-engineer its biowarp drives and design their own solar-powered Legion ships. This allowed the Legion to start conquering other planets, and around this time, Althea developed the Legion Seed, much like the original Galactic Seed, only made out of pure Legion nanites, and colored pink. Unlike the other seed, this one was designed with the sole intent of creating new Legion Queens. In addition, Althea took note of the DNA the Legion memorized after converting someone, and created the [[Consort]] facet, allowing them to take the appearance of any race they've converted, even emulating a person down to their original appearance. From this point, the Legion tactics involved seeding a planet and awaiting the new Queen to convert enough consorts to infiltrate a secure area and take out the planet's military force before it even takes notice of them.<br />
<br />
But with planets falling one by one to the Legion, the Golden Alliance soon took notice, and eventually subterfuge wasn't enough to continue their conquest, so the true war began. The GA and Legion fought over and over, and each time, the Legion's numbers would grow. Worse yet, if one of them fell in battle, a [[Renewer]] could dedicate time to the Legion Ritual of Rebirth, using their own body to gestate a new fetus with the same memories as the original body.<br />
<br />
Over time, the GA grew desperate, and turned to the elders of the [[Dark Elf|Dark Elves]]. They struck a deal, and generations upon generations of Dark Elves were sold to the GA in slavery. In one particular battle, the owner of the [[Marcus Materiel]] Corporation, Max Marcus III, lost his son Max Marcus IV as he valiantly fought back a Legion horde, allowing enough time for his unit to escape. Max watched over the security footage of the event over a hundred times, and became convinced that his son would have emerged victorious if only his equipment was better. From here, Max dedicated his company to developing super-weapons for the GA, including a pollution bomb used to ravage a world just to slow the Legion down.<br />
<br />
While countless battles were fought during the war, one such battle involved the [[Castaway]], a huge ship operated by [[Orpheus Ardentblade]], a [[High Elf]] from the GA's high council. He gathered renown for his incredible valor and, in an age of hatred, filling his ship with mostly [[Redeemed|"Sub-Mythic"]] crew. In the Castaway's ultimate battle, it destroyed a Legion hive from orbit with an experimental laser cannon, and the crew sang Ardentblade's praises. He was elected to be a new leader of the GA, until the crew of the Castaway suddenly mutinied and came out against him, revealing that he had tricked one certain Dark Elf, Alyanna Fenris, into signing on with a condition that she would have several generations taken off of her family's slavery contract. However, after she was taken in, she was drugged up and hooked into the Castaway's biowarp core, constantly wracked with pain in order to release magical energy as a racial defense measure. In addition, Orpheus commanded most of his crew to fight on the ground before launching the laser bombardment, killing most of them in the process. Upon realizing this, the crew began to form a mutiny, but Ardentblade had Fenris cast a spell over the crew, altering their memories to paint him as a hero. Over time, she grew resistant to the drugs used on her, and managed to reverse the spell, having Ardentblade sent to a tribunal. But before he was set to show up, he mysteriously disappeared and the Castaway was sabotaged with Fenris still aboard it.<br />
<br />
Meanwhile, the Legion had just managed to break through the Gate Cluster and enter [[Angelic Protectorate]] space, conquering a few planets on the outskirts. The AP developed a plan, and the Norse [[Elemental|Elementals]] broke off pieces of three of their planets, forming the massive battleship, Yggdrasil. This began the AP's final battle with Legion, known as Ragnarok, and in the end, the Norse gods sacrificed themselves to seal the gate cluster, cutting off the local Legion Queens from their hive. This is thought to be one of the key factors in ending the war.<br />
<br />
While it seemed like the war would rage forever, and the GA were slowly losing, in 240 AD, the Legion suddenly surrendered en masse, apologizing profusely as they all reverted to their previous personalities. Queen Althea had disappeared, and disconnected herself from the hive, freeing Legion all across the galaxy from her control. As an act of repentance, the Legion gave away most of the planets they had conquered and returned to their own small corner of the galaxy, where they remain today. Many have tried to return to their families, but due to propaganda spread by the GA, saying that once converted, they were gone forever, most were turned away. While most factions know to leave Legion alone, some theorize that Althea has just gone into hiding, waiting to reappear and resume her conquest when the galaxy least expects it.<br />
<br />
In reality, a certain Mind Mage had made his way to Queen Althea, knowing she had already converted his true love. He made a case that he would join them willingly as long as he could stay by her side. She accepted graciously, but while he was being converted, he cast a powerful mind delve spell on the Queen, reaching into her deepest subconscious to find the soul of his beloved. Reaching through the hive was arduous, to the point where he forgot his own name in the process, but he eventually found her soul. But deeper still, he heard a calling out, and continued to reach deeper into the hive. Eventually he emerged, returning both his lover's soul, and Althea's. Lucid for the first time in nearly 200 years, Althea immediately ordered a ceasefire, disconnected herself from the hive, and launched herself into a cold, dark place of the galaxy, ashamed of all she had done. It's believed she starved to death, deprived of nutrients and sunlight.<br />
<br />
==Timeline==</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Legion_War&diff=61Legion War2020-12-02T20:18:12Z<p>Sedrathelime: </p>
<hr />
<div>The '''Legion War''' or '''Great Legion War''' is a battle that spanned most of the galaxy, raging for 190 years, from 50 AD to 240 AD.<br />
<br />
==History==<br />
After colonizing most of the known galaxy at the time, the [[Golden Alliance]] began plans on how to terraform the uninhabitable planets they came across, in order to make them livable. This is when the BioGalactica corporation came forth with the Galactic Seed Initiative. A small, football-sized ball of slime would be shot onto a planet and, with its reconstructive nanites, spread across the entire landscape, transforming the environment into a beautiful, lush world. This was put into action immediately, and ended up having a 99.9% success rate. However, due to a clerical error buried under a mound of paperwork, one seed was mistakenly fired at an already inhabited, [[Watcher-Protected Planet]]. The pod containing the seed was far too small for the Watchers' radar to pick it up, and it arrived in a suburban neighborhood. Upon arriving, it scanned the less-than-tidy environment, concluding that [[Humans|Human]] were the source of the pollution, and that one nearby was compatible. This man's name was [[Queen Althea|Alton]], and the seed immediately jumped on him, filling his body with its own nanites. Over the course of the next few weeks, Alton was slowly transformed, and as a result of his idea of beauty, mixed with the seed's mahoutechnological programming to create beauty, he became [[Queen Althea]], the first of the [[True Legion]].<br />
<br />
Althea shut herself off from most social situations, but after getting into a fight, she noticed her new latent ability to transform others. The problem being that those transformed by her new changing touch became mindless, loyal drones. She continued to slowly terraform in order to satiate her own Environmental Imperative, but eventually, she mistakenly transformed her best friend, Maya. Heartbroken by the loss of her most supportive friend, she sent her away to die. From this point on, Althea gave in to the Imperative, hoping it would teach her a way to ensure the souls of her converts were maintained. Not long after this, she and her recruits began work on the planet's hive tree, and soon invented the Vault of Souls. While new converts still remained mindless drones, they at least weren't gone forever. But Althea was already lost in a terraforming trance, and managed to conquer her entire planet in just six short months.<br />
<br />
While that might have been the end of the war, it was only the beginning, as her daughters found the pod that contained the original Galactic Seed. Inside of the pod was a beacon that, when activated, would send a spaceship. This was likely the result of a contest, to see who could find the impact zone first, but through this ship, Althea's biotechnicians were able to reverse-engineer its biowarp drives and design their own solar-powered Legion ships. This allowed the Legion to start conquering other planets, and around this time, Althea developed the Legion Seed, much like the original Galactic Seed, only made out of pure Legion nanites, and colored pink. Unlike the other seed, this one was designed with the sole intent of creating new Legion Queens. In addition, Althea took note of the DNA the Legion memorized after converting someone, and created the [[Consort]] facet, allowing them to take the appearance of any race they've converted, even emulating a person down to their original appearance. From this point, the Legion tactics involved seeding a planet and awaiting the new Queen to convert enough consorts to infiltrate a secure area and take out the planet's military force before it even takes notice of them.<br />
<br />
But with planets falling one by one to the Legion, the Golden Alliance soon took notice, and eventually subterfuge wasn't enough to continue their conquest, so the true war began. The GA and Legion fought over and over, and each time, the Legion's numbers would grow. Worse yet, if one of them fell in battle, a [[Renewer]] could dedicate time to the Legion Ritual of Rebirth, using their own body to gestate a new fetus with the same memories as the original body.<br />
<br />
Over time, the GA grew desperate, and turned to the elders of the [[Dark Elf|Dark Elves]]. They struck a deal, and generations upon generations of Dark Elves were sold to the GA in slavery. In one particular battle, the owner of the [[Marcus Materiel]] Corporation, Max Marcus III, lost his son Max Marcus IV as he valiantly fought back a Legion horde, allowing enough time for his unit to escape. Max watched over the security footage of the event over a hundred times, and became convinced that his son would have emerged victorious if only his equipment was better. From here, Max dedicated his company to developing super-weapons for the GA, including a pollution bomb used to ravage a world just to slow the Legion down.<br />
<br />
While countless battles were fought during the war, one such battle involved the [[Castaway]], a huge ship operated by [[Orpheus Ardentblade]], a [[High Elf]] from the GA's high council. He gathered renown for his incredible valor and, in an age of hatred, filling his ship with mostly [["Sub-Mythic"|Redeemed]] crew. In the Castaway's ultimate battle, it destroyed a Legion hive from orbit with an experimental laser cannon, and the crew sang Ardentblade's praises. He was elected to be a new leader of the GA, until the crew of the Castaway suddenly mutinied and came out against him, revealing that he had tricked one certain Dark Elf, Alyanna Fenris, into signing on with a condition that she would have several generations taken off of her family's slavery contract. However, after she was taken in, she was drugged up and hooked into the Castaway's biowarp core, constantly wracked with pain in order to release magical energy as a racial defense measure. In addition, Orpheus commanded most of his crew to fight on the ground before launching the laser bombardment, killing most of them in the process. Upon realizing this, the crew began to form a mutiny, but Ardentblade had Fenris cast a spell over the crew, altering their memories to paint him as a hero. Over time, she grew resistant to the drugs used on her, and managed to reverse the spell, having Ardentblade sent to a tribunal. But before he was set to show up, he mysteriously disappeared and the Castaway was sabotaged with Fenris still aboard it.<br />
<br />
Meanwhile, the Legion had just managed to break through the Gate Cluster and enter [[Angelic Protectorate]] space, conquering a few planets on the outskirts. The AP developed a plan, and the Norse [[Elemental|Elementals]] broke off pieces of three of their planets, forming the massive battleship, Yggdrasil. This began the AP's final battle with Legion, known as Ragnarok, and in the end, the Norse gods sacrificed themselves to seal the gate cluster, cutting off the local Legion Queens from their hive. This is thought to be one of the key factors in ending the war.<br />
<br />
While it seemed like the war would rage forever, and the GA were slowly losing, in 240 AD, the Legion suddenly surrendered en masse, apologizing profusely as they all reverted to their previous personalities. Queen Althea had disappeared, and disconnected herself from the hive, freeing Legion all across the galaxy from her control. As an act of repentance, the Legion gave away most of the planets they had conquered and returned to their own small corner of the galaxy, where they remain today. Many have tried to return to their families, but due to propaganda spread by the GA, saying that once converted, they were gone forever, most were turned away. While most factions know to leave Legion alone, some theorize that Althea has just gone into hiding, waiting to reappear and resume her conquest when the galaxy least expects it.<br />
<br />
In reality, a certain Mind Mage had made his way to Queen Althea, knowing she had already converted his true love. He made a case that he would join them willingly as long as he could stay by her side. She accepted graciously, but while he was being converted, he cast a powerful mind delve spell on the Queen, reaching into her deepest subconscious to find the soul of his beloved. Reaching through the hive was arduous, to the point where he forgot his own name in the process, but he eventually found her soul. But deeper still, he heard a calling out, and continued to reach deeper into the hive. Eventually he emerged, returning both his lover's soul, and Althea's. Lucid for the first time in nearly 200 years, Althea immediately ordered a ceasefire, disconnected herself from the hive, and launched herself into a cold, dark place of the galaxy, ashamed of all she had done. It's believed she starved to death, deprived of nutrients and sunlight.<br />
<br />
==Timeline==</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Legion_War&diff=60Legion War2020-12-02T20:17:22Z<p>Sedrathelime: </p>
<hr />
<div>The '''Legion War''' or '''Great Legion War''' is a battle that spanned most of the galaxy, raging for 190 years, from 50 AD to 240 AD.<br />
<br />
==History==<br />
After colonizing most of the known galaxy at the time, the [[Golden Alliance]] began plans on how to terraform the uninhabitable planets they came across, in order to make them livable. This is when the BioGalactica corporation came forth with the Galactic Seed Initiative. A small, football-sized ball of slime would be shot onto a planet and, with its reconstructive nanites, spread across the entire landscape, transforming the environment into a beautiful, lush world. This was put into action immediately, and ended up having a 99.9% success rate. However, due to a clerical error buried under a mound of paperwork, one seed was mistakenly fired at an already inhabited, [[Watcher-Protected Planet]]. The pod containing the seed was far too small for the Watchers' radar to pick it up, and it arrived in a suburban neighborhood. Upon arriving, it scanned the less-than-tidy environment, concluding that [[Humans|Human]] were the source of the pollution, and that one nearby was compatible. This man's name was [[Queen Althea|Alton]], and the seed immediately jumped on him, filling his body with its own nanites. Over the course of the next few weeks, Alton was slowly transformed, and as a result of his idea of beauty, mixed with the seed's mahoutechnological programming to create beauty, he became [[Queen Althea]], the first of the [[True Legion]].<br />
<br />
Althea shut herself off from most social situations, but after getting into a fight, she noticed her new latent ability to transform others. The problem being that those transformed by her new changing touch became mindless, loyal drones. She continued to slowly terraform in order to satiate her own Environmental Imperative, but eventually, she mistakenly transformed her best friend, Maya. Heartbroken by the loss of her most supportive friend, she sent her away to die. From this point on, Althea gave in to the Imperative, hoping it would teach her a way to ensure the souls of her converts were maintained. Not long after this, she and her recruits began work on the planet's hive tree, and soon invented the Vault of Souls. While new converts still remained mindless drones, they at least weren't gone forever. But Althea was already lost in a terraforming trance, and managed to conquer her entire planet in just six short months.<br />
<br />
While that might have been the end of the war, it was only the beginning, as her daughters found the pod that contained the original Galactic Seed. Inside of the pod was a beacon that, when activated, would send a spaceship. This was likely the result of a contest, to see who could find the impact zone first, but through this ship, Althea's biotechnicians were able to reverse-engineer its biowarp drives and design their own solar-powered Legion ships. This allowed the Legion to start conquering other planets, and around this time, Althea developed the Legion Seed, much like the original Galactic Seed, only made out of pure Legion nanites, and colored pink. Unlike the other seed, this one was designed with the sole intent of creating new Legion Queens. In addition, Althea took note of the DNA the Legion memorized after converting someone, and created the [[Consort]] facet, allowing them to take the appearance of any race they've converted, even emulating a person down to their original appearance. From this point, the Legion tactics involved seeding a planet and awaiting the new Queen to convert enough consorts to infiltrate a secure area and take out the planet's military force before it even takes notice of them.<br />
<br />
But with planets falling one by one to the Legion, the Golden Alliance soon took notice, and eventually subterfuge wasn't enough to continue their conquest, so the true war began. The GA and Legion fought over and over, and each time, the Legion's numbers would grow. Worse yet, if one of them fell in battle, a [[Renewer]] could dedicate time to the Legion Ritual of Rebirth, using their own body to gestate a new fetus with the same memories as the original body.<br />
<br />
Over time, the GA grew desperate, and turned to the elders of the [[Dark Elves|Dark Elf]]. They struck a deal, and generations upon generations of Dark Elves were sold to the GA in slavery. In one particular battle, the owner of the [[Marcus Materiel]] Corporation, Max Marcus III, lost his son Max Marcus IV as he valiantly fought back a Legion horde, allowing enough time for his unit to escape. Max watched over the security footage of the event over a hundred times, and became convinced that his son would have emerged victorious if only his equipment was better. From here, Max dedicated his company to developing super-weapons for the GA, including a pollution bomb used to ravage a world just to slow the Legion down.<br />
<br />
While countless battles were fought during the war, one such battle involved the [[Castaway]], a huge ship operated by [[Orpheus Ardentblade]], a [[High Elf]] from the GA's high council. He gathered renown for his incredible valor and, in an age of hatred, filling his ship with mostly [["Sub-Mythic"|Redeemed]] crew. In the Castaway's ultimate battle, it destroyed a Legion hive from orbit with an experimental laser cannon, and the crew sang Ardentblade's praises. He was elected to be a new leader of the GA, until the crew of the Castaway suddenly mutinied and came out against him, revealing that he had tricked one certain Dark Elf, Alyanna Fenris, into signing on with a condition that she would have several generations taken off of her family's slavery contract. However, after she was taken in, she was drugged up and hooked into the Castaway's biowarp core, constantly wracked with pain in order to release magical energy as a racial defense measure. In addition, Orpheus commanded most of his crew to fight on the ground before launching the laser bombardment, killing most of them in the process. Upon realizing this, the crew began to form a mutiny, but Ardentblade had Fenris cast a spell over the crew, altering their memories to paint him as a hero. Over time, she grew resistant to the drugs used on her, and managed to reverse the spell, having Ardentblade sent to a tribunal. But before he was set to show up, he mysteriously disappeared and the Castaway was sabotaged with Fenris still aboard it.<br />
<br />
Meanwhile, the Legion had just managed to break through the Gate Cluster and enter [[Angelic Protectorate]] space, conquering a few planets on the outskirts. The AP developed a plan, and the Norse [[Elementals|Elemental]] broke off pieces of three of their planets, forming the massive battleship, Yggdrasil. This began the AP's final battle with Legion, known as Ragnarok, and in the end, the Norse gods sacrificed themselves to seal the gate cluster, cutting off the local Legion Queens from their hive. This is thought to be one of the key factors in ending the war.<br />
<br />
While it seemed like the war would rage forever, and the GA were slowly losing, in 240 AD, the Legion suddenly surrendered en masse, apologizing profusely as they all reverted to their previous personalities. Queen Althea had disappeared, and disconnected herself from the hive, freeing Legion all across the galaxy from her control. As an act of repentance, the Legion gave away most of the planets they had conquered and returned to their own small corner of the galaxy, where they remain today. Many have tried to return to their families, but due to propaganda spread by the GA, saying that once converted, they were gone forever, most were turned away. While most factions know to leave Legion alone, some theorize that Althea has just gone into hiding, waiting to reappear and resume her conquest when the galaxy least expects it.<br />
<br />
In reality, a certain Mind Mage had made his way to Queen Althea, knowing she had already converted his true love. He made a case that he would join them willingly as long as he could stay by her side. She accepted graciously, but while he was being converted, he cast a powerful mind delve spell on the Queen, reaching into her deepest subconscious to find the soul of his beloved. Reaching through the hive was arduous, to the point where he forgot his own name in the process, but he eventually found her soul. But deeper still, he heard a calling out, and continued to reach deeper into the hive. Eventually he emerged, returning both his lover's soul, and Althea's. Lucid for the first time in nearly 200 years, Althea immediately ordered a ceasefire, disconnected herself from the hive, and launched herself into a cold, dark place of the galaxy, ashamed of all she had done. It's believed she starved to death, deprived of nutrients and sunlight.<br />
<br />
==Timeline==</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Legion_War&diff=59Legion War2020-12-02T20:16:34Z<p>Sedrathelime: Hoof. I'm done with this for now. Could use fact-checking, maybe, but it's unfinished at the moment.</p>
<hr />
<div>The '''Legion War''' or '''Great Legion War''' is a battle that spanned most of the galaxy, raging for 190 years, from 50 AD to 240 AD.<br />
<br />
==History==<br />
After colonizing most of the known galaxy at the time, the [Golden Alliance] began plans on how to terraform the uninhabitable planets they came across, in order to make them livable. This is when the BioGalactica corporation came forth with the Galactic Seed Initiative. A small, football-sized ball of slime would be shot onto a planet and, with its reconstructive nanites, spread across the entire landscape, transforming the environment into a beautiful, lush world. This was put into action immediately, and ended up having a 99.9% success rate. However, due to a clerical error buried under a mound of paperwork, one seed was mistakenly fired at an already inhabited, [[Watcher-Protected Planet]]. The pod containing the seed was far too small for the Watchers' radar to pick it up, and it arrived in a suburban neighborhood. Upon arriving, it scanned the less-than-tidy environment, concluding that [[Humans|Human]] were the source of the pollution, and that one nearby was compatible. This man's name was [[Queen Althea|Alton]], and the seed immediately jumped on him, filling his body with its own nanites. Over the course of the next few weeks, Alton was slowly transformed, and as a result of his idea of beauty, mixed with the seed's mahoutechnological programming to create beauty, he became [[Queen Althea]], the first of the [[True Legion]].<br />
<br />
Althea shut herself off from most social situations, but after getting into a fight, she noticed her new latent ability to transform others. The problem being that those transformed by her new changing touch became mindless, loyal drones. She continued to slowly terraform in order to satiate her own Environmental Imperative, but eventually, she mistakenly transformed her best friend, Maya. Heartbroken by the loss of her most supportive friend, she sent her away to die. From this point on, Althea gave in to the Imperative, hoping it would teach her a way to ensure the souls of her converts were maintained. Not long after this, she and her recruits began work on the planet's hive tree, and soon invented the Vault of Souls. While new converts still remained mindless drones, they at least weren't gone forever. But Althea was already lost in a terraforming trance, and managed to conquer her entire planet in just six short months.<br />
<br />
While that might have been the end of the war, it was only the beginning, as her daughters found the pod that contained the original Galactic Seed. Inside of the pod was a beacon that, when activated, would send a spaceship. This was likely the result of a contest, to see who could find the impact zone first, but through this ship, Althea's biotechnicians were able to reverse-engineer its biowarp drives and design their own solar-powered Legion ships. This allowed the Legion to start conquering other planets, and around this time, Althea developed the Legion Seed, much like the original Galactic Seed, only made out of pure Legion nanites, and colored pink. Unlike the other seed, this one was designed with the sole intent of creating new Legion Queens. In addition, Althea took note of the DNA the Legion memorized after converting someone, and created the [[Consort]] facet, allowing them to take the appearance of any race they've converted, even emulating a person down to their original appearance. From this point, the Legion tactics involved seeding a planet and awaiting the new Queen to convert enough consorts to infiltrate a secure area and take out the planet's military force before it even takes notice of them.<br />
<br />
But with planets falling one by one to the Legion, the Golden Alliance soon took notice, and eventually subterfuge wasn't enough to continue their conquest, so the true war began. The GA and Legion fought over and over, and each time, the Legion's numbers would grow. Worse yet, if one of them fell in battle, a [[Renewer]] could dedicate time to the Legion Ritual of Rebirth, using their own body to gestate a new fetus with the same memories as the original body.<br />
<br />
Over time, the GA grew desperate, and turned to the elders of the [[Dark Elves|Dark Elf]]. They struck a deal, and generations upon generations of Dark Elves were sold to the GA in slavery. In one particular battle, the owner of the [[Marcus Materiel]] Corporation, Max Marcus III, lost his son Max Marcus IV as he valiantly fought back a Legion horde, allowing enough time for his unit to escape. Max watched over the security footage of the event over a hundred times, and became convinced that his son would have emerged victorious if only his equipment was better. From here, Max dedicated his company to developing super-weapons for the GA, including a pollution bomb used to ravage a world just to slow the Legion down.<br />
<br />
While countless battles were fought during the war, one such battle involved the [[Castaway]], a huge ship operated by [[Orpheus Ardentblade]], a [[High Elf]] from the GA's high council. He gathered renown for his incredible valor and, in an age of hatred, filling his ship with mostly [["Sub-Mythic"|Redeemed]] crew. In the Castaway's ultimate battle, it destroyed a Legion hive from orbit with an experimental laser cannon, and the crew sang Ardentblade's praises. He was elected to be a new leader of the GA, until the crew of the Castaway suddenly mutinied and came out against him, revealing that he had tricked one certain Dark Elf, Alyanna Fenris, into signing on with a condition that she would have several generations taken off of her family's slavery contract. However, after she was taken in, she was drugged up and hooked into the Castaway's biowarp core, constantly wracked with pain in order to release magical energy as a racial defense measure. In addition, Orpheus commanded most of his crew to fight on the ground before launching the laser bombardment, killing most of them in the process. Upon realizing this, the crew began to form a mutiny, but Ardentblade had Fenris cast a spell over the crew, altering their memories to paint him as a hero. Over time, she grew resistant to the drugs used on her, and managed to reverse the spell, having Ardentblade sent to a tribunal. But before he was set to show up, he mysteriously disappeared and the Castaway was sabotaged with Fenris still aboard it.<br />
<br />
Meanwhile, the Legion had just managed to break through the Gate Cluster and enter [[Angelic Protectorate]] space, conquering a few planets on the outskirts. The AP developed a plan, and the Norse [[Elementals|Elemental]] broke off pieces of three of their planets, forming the massive battleship, Yggdrasil. This began the AP's final battle with Legion, known as Ragnarok, and in the end, the Norse gods sacrificed themselves to seal the gate cluster, cutting off the local Legion Queens from their hive. This is thought to be one of the key factors in ending the war.<br />
<br />
While it seemed like the war would rage forever, and the GA were slowly losing, in 240 AD, the Legion suddenly surrendered en masse, apologizing profusely as they all reverted to their previous personalities. Queen Althea had disappeared, and disconnected herself from the hive, freeing Legion all across the galaxy from her control. As an act of repentance, the Legion gave away most of the planets they had conquered and returned to their own small corner of the galaxy, where they remain today. Many have tried to return to their families, but due to propaganda spread by the GA, saying that once converted, they were gone forever, most were turned away. While most factions know to leave Legion alone, some theorize that Althea has just gone into hiding, waiting to reappear and resume her conquest when the galaxy least expects it.<br />
<br />
In reality, a certain Mind Mage had made his way to Queen Althea, knowing she had already converted his true love. He made a case that he would join them willingly as long as he could stay by her side. She accepted graciously, but while he was being converted, he cast a powerful mind delve spell on the Queen, reaching into her deepest subconscious to find the soul of his beloved. Reaching through the hive was arduous, to the point where he forgot his own name in the process, but he eventually found her soul. But deeper still, he heard a calling out, and continued to reach deeper into the hive. Eventually he emerged, returning both his lover's soul, and Althea's. Lucid for the first time in nearly 200 years, Althea immediately ordered a ceasefire, disconnected herself from the hive, and launched herself into a cold, dark place of the galaxy, ashamed of all she had done. It's believed she starved to death, deprived of nutrients and sunlight.<br />
<br />
==Timeline==</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Biowarp&diff=58Biowarp2020-11-26T23:42:14Z<p>Sedrathelime: </p>
<hr />
<div>[[File:Biowarplaunch.png|frame|right|The Integrus, activating a Biowarp jump.]]<br />
<br />
{{Quote|''I am the ship.''<br />
<br />
''Its shields are my willpower.''<br />
<br />
''Its lasers are my white-hot fury.''<br />
<br />
''Its engine is my yearning for freedom.''<br />
<br />
''When I am at my station, its metal and my flesh are one and the same.''|Creed of the Biowarp Mages}}<br />
<br />
'''Biowarp''' is the primary method of faster-than-light travel in [[Mahou Galaxy]]. This method requires the use of a [[Biowarp#Biowarp_Mages|Biowarp Mage]] to function as a living battery for the vehicle.<br />
<br />
==History==<br />
BioWarp technology was invented around the founding of the GA, allowing the new faction to explore and colonize the galaxy. Before this, non-magical systems were used, but FTL travel was impossible.<br />
<br />
During the the [[Legion War|Great Legion War]], the Biowarp Mage of the [[Castaway]], [[Alyanna Fenris]] was tortured to invoke her magical defensive powers and charge the ship's massive laser, which was used to decimate both the contested Legion hive below, and the ship's own crew. The ship was later sabotaged with Fenris aboard it and its captain, [[Orpheus Ardentblade]] vanished without a trace.<br />
<br />
Over time, Biowarp technology has improved to the point where a mage is no longer required. Devices have been built to autonomously charge and operate a Biowarp drive, however ships with dedicated Biowarp Mages will always outperform an automated vessel.<br />
<br />
==Function==<br />
===Relativity Shield===<br />
[[File:CassieELsuit.png|thumb|right|A Consortium Biowarp suit.]]<br />
Biowarp Mages, in addition to acting as a living battery and/or fuel source, maintain a spell cast over the entire vessel. This is known as a Relativity Shield, a red translucent barrier that leaves rainbow-colored streaks in its wake. The Relativity Shield has two major effects. For one, it creates a localized area around the ship in which relativity does not apply. This is what enables faster-than-light travel in the first place, as moving any faster than light under normal circumstances would slow down time through relativity. Its other effect is to generate a barrier that absorbs kinetic impacts, such as from micrometeorites that would tear through the ship if they collided at warp speed. The kinetic energy from the impact is then generated into excess energy, increasing the speed of the ship considerably.<br />
<br />
Without this shield in effect, moving at or above light speed is impossible, as time dilation would counteract such high speeds and render any form of travel moot.<br />
<br />
===Biowarp Suits===<br />
The overall design of a Biowarp suit varies from faction to faction, but they are most commonly skin-tight and form-fitting, enough to stretch to fit most sizes while maintaining an adequate amount of comfort. Along the entire body of a Biowarp suit are glowing lines, made out of mahoucite. These are known as Mahoucite Traces and assist in the channeling of energy into various systems. In order to properly function, these traces must both make contact with the mage's skin and not be covered on the outside.<br />
<br />
Below is a list of the designs one can expect from a Biowarp Suit in each faction.<br />
<br />
[[Golden Alliance]]: Typical skintight biowarp suit. Usually colored with the gold and white trademark of the GA. <br />
<br />
[[Castaway Treaty Systems]]: Biowarp Commando uniforms are very similar to other factions' suits, however they often have an emblem emblazoned on the chest, and various accessories such as a cap or ear-plating.<br />
<br />
[[Angelic Protectorate]]: Armored plating covers various parts of the body while still not impeding on the function of the suit underneath. AP Biowarp suits tend to look like light armor.<br />
<br />
[[Galactic ANarchists]]: The GAN Reapers' Biowarp suits are very distinct, featuring jagged mahoucite traces along the majority of the body, and uniquely, a large hooded cloak connected to an armor piece around the neck. The cloak features a split directly down the middle, appearing as two giant coattails.<br />
<br />
[[Legion (Faction)|Legion]]: Legion Pilot armor is rather distinct compared to that of other facets, often consisting of skin-tight leotards with dark green armor plating, embedded with golden globules that function as solar panels. When not piloting a ship, Pilot armor often has a method of flight, such as wings or a jetpack built into it.<br />
<br />
[[Elemental League]] ([[Consortium]]): Consortium Biowarp suits are slightly less form-fitting than that of other factions. Their design is reminiscent of naval officers, with buttons and lapels. They have a distinct official, or casual business look to them.<br />
<br />
==Biowarp Mages==<br />
<br />
Biowarp mages function as a living conduit for energy, operating in the vehicle's core like a literal living battery. Through their body, assisted by their suit, they can channel energy into the systems. Training regimens for new Biowarp Mages are known to be rather strict and demanding. Biowarp Mages are known to have an empathic connection with the vehicle itself.<br />
<br />
On top of powering ships, Biowarp Mages can additionally power any device using Mahoutech.<br />
<br />
===MSF High RPG===<br />
'''Facet: Magic'''<br />
<br />
Faction: Golden Alliance<br />
<br />
{| class="wikitable"<br />
|-<br />
| Specialty || Magic<br />
|-<br />
| Subjects || Art, Science, Math, History, Gym <br />
|}<br />
{| class="wikitable"<br />
|-<br />
! Level !! HP !! MP !! Special Abilities<br />
|-<br />
| 1 || 6 || 14 || Biomage Channeling 1/10, Magic Resist 1<br />
|-<br />
| 2 || 12 || 28 || Biomage Channeling 2/20, Overchannel +1<br />
|-<br />
| 3 || 18 || 42 || Biomage Channeling 3/30, BioWarp Punch 1<br />
|-<br />
| 4 || 24 || 56 || Biomage Channeling 4/40, Magic Resist 2<br />
|-<br />
| 5 || 30 || 70 || Biomage Channeling 5/50, Overchannel +2, +1 Vehicle Fire Action<br />
|-<br />
| 6 || 36 || 84 || Biomage Channeling 6/60, BioWarp Punch 2<br />
|-<br />
| 7 || 42 || 98 || Biomage Channeling 7/70, Magic Resist 3<br />
|-<br />
| 8 || 48 || 112 || Biomage Channeling 8/80, Overchannel +3<br />
|-<br />
| 9 || 54 || 126 || Biomage Channeling 9/90, BioWarp Punch 3<br />
|-<br />
| 10 || 60 || 140 || Biomage Channeling 10/100, Magic Resist 4, +1 Vehicle Move Action<br />
|}<br />
<br />
<br />
'''Biomage Channeling X/Y:''' BioWarp mages can use their own MP to boost the power output of a vehicle equipped with BioWarp controls. The amount of their own MP that they can channel into a vehicle each round is equal to X, and Y is the maximum amount of ship MP this provides. BioWarp Mages are limited in how much MP they can provide by the BioWarp controls, as they are listed with a number that reflects the maximum amount of MP they can channel in a single turn, though a BioWarp mage can spend their extra initiative turns to use this ability again, so long as they spend no more than X of their own MP in a single round. For every 1 MP channeled, the ship's reactor gains 10 MP.<br />
<br />
'''BioWarp Punch +X:''' Though they lack the finesse needed to cast actual magical spells, BioWarp mages can still do something with their leftover magical energy. A number of times per encounter no higher than the character's defense, they may spend up to 5 MP times X before making an attack with a Punchy weapon that uses the Fist base damage or a kick. For every 5 MP spent on this attack, if it hits, they deal 1 additional die of Personality damage. These dice are added, so spending 15 MP on this ability would deal an additional 3+dPer damage. All of the punch's damage is considered magical in nature, but it is non-elemental.<br />
<br />
'''Overchannel +X:''' A Biowarp mage may consider any vehicle with biowarp controls to have +X to its biowarp controls rating.<br />
<br />
'''Magic Resist X:''' Biowarp Mages subtract X from all damage dealt by magic spells or any source powered by mahoutech.<br />
<br />
'''+X Vehicle Fire Action:''' A BioWarp Mage gains +X actions when piloting a vehicle that may go toward Fire actions.<br />
<br />
'''+X Vehicle Move Action:''' A BioWarp Mage gains +X actions when piloting a vehicle that may go toward Move actions.</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Biowarp&diff=57Biowarp2020-11-25T23:27:44Z<p>Sedrathelime: Updated images to be more focused on the article itself.</p>
<hr />
<div>[[File:Biowarplaunch.png|frame|right|The Integrus, activating a Biowarp jump.]]<br />
<br />
{{Quote|''I am the ship.''<br />
<br />
''Its shields are my willpower.''<br />
<br />
''Its lasers are my white-hot fury.''<br />
<br />
''Its engine is my yearning for freedom.''<br />
<br />
''When I am at my station, its metal and my flesh are one and the same.''|Creed of the Biowarp Mages}}<br />
<br />
'''Biowarp''' is the primary method of faster-than-light travel in [[Mahou Galaxy]]. This method requires the use of a [[Biowarp#Biowarp_Mages|Biowarp Mage]] to function as a living battery for the vehicle.<br />
<br />
==History==<br />
BioWarp technology was invented around the founding of the GA, allowing the new faction to explore and colonize the galaxy. Before this, non-magical systems were used, but FTL travel was impossible.<br />
<br />
During the the [[Legion War|Great Legion War]], the Biowarp Mage of the [[Castaway]], [[Alyanna Fenris]] was tortured to invoke her magical defensive powers and charge the ship's massive laser, which was used to decimate both the contested Legion hive below, and the ship's own crew. The ship was later sabotaged with Fenris aboard it and its captain, [[Orpheus Ardentblade]] vanished without a trace.<br />
<br />
Over time, Biowarp technology has improved to the point where a mage is no longer required. Devices have been built to autonomously charge and operate a Biowarp drive, however ships with dedicated Biowarp Mages will always outperform an automated vessel.<br />
<br />
==Function==<br />
===Relativity Shield===<br />
[[File:CassieELsuit.png|thumb|right|A Consortium Biowarp suit.]]<br />
Biowarp Mages, in addition to acting as a living battery and/or fuel source, maintain a spell cast over the entire vessel. This is known as a Relativity Shield, and has two major effects. For one, it creates a localized area around the ship in which relativity does not apply. This is what enables faster-than-light travel in the first place, as moving any faster than light under normal circumstances would slow down time through relativity. Its other effect is to generate a barrier that absorbs kinetic impacts, such as from micrometeorites that would tear through the ship if they collided at warp speed. The kinetic energy from the impact is then generated into excess energy, increasing the speed of the ship considerably.<br />
<br />
Without this shield in effect, moving at or above light speed is impossible, as time dilation would counteract such high speeds and render any form of travel moot.<br />
<br />
===Biowarp Suits===<br />
The overall design of a Biowarp suit varies from faction to faction, but they are most commonly skin-tight and form-fitting, enough to stretch to fit most sizes while maintaining an adequate amount of comfort. Along the entire body of a Biowarp suit are glowing lines, made out of mahoucite. These are known as Mahoucite Traces and assist in the channeling of energy into various systems. In order to properly function, these traces must both make contact with the mage's skin and not be covered on the outside.<br />
<br />
Below is a list of the design one can expect from a Biowarp Suit in each faction.<br />
<br />
[[Golden Alliance]]: Typical skintight biowarp suit. Usually colored with the gold and white trademark of the GA. <br />
<br />
[[Castaway Treaty Systems]]: Biowarp Commando uniforms are very similar to other factions' suits, however they often have an emblem emblazoned on the chest, and various accessories such as a cap or ear-plating.<br />
<br />
[[Angelic Protectorate]]: Armored plating covers various parts of the body while still not impeding on the function of the suit underneath. AP Biowarp suits tend to look like light armor.<br />
<br />
[[Galactic ANarchists]]: The GAN Reapers' Biowarp suits are very distinct, featuring jagged mahoucite traces along the majority of the body, and uniquely, a large hooded cloak connected to an armor piece around the neck. The cloak features a split directly down the middle, appearing as two giant coattails.<br />
<br />
[[Legion (Faction)|Legion]]: Legion Pilot armor is rather distinct compared to that of other facets, often consisting of skin-tight leotards with dark green armor plating, embedded with golden globules that function as solar panels. When not piloting a ship, Pilot armor often has a method of flight, such as wings or a jetpack built into it.<br />
<br />
[[Elemental League]] ([[Consortium]]): Consortium Biowarp suits are slightly less form-fitting than that of other factions. Their design is reminiscent of naval officers, with buttons and lapels. They have a distinct official, or casual business look to them.<br />
<br />
==Biowarp Mages==<br />
<br />
Biowarp mages function as a living conduit for energy, operating in the vehicle's core like a literal living battery. Through their body, assisted by their suit, they can channel energy into the systems. Training regimens for new Biowarp Mages are known to be rather strict and demanding. Biowarp Mages are known to have an empathic connection with the vehicle itself.<br />
<br />
On top of powering ships, Biowarp Mages can additionally power any device using Mahoutech.<br />
<br />
===MSF High RPG===<br />
'''Facet: Magic'''<br />
<br />
Faction: Golden Alliance<br />
<br />
{| class="wikitable"<br />
|-<br />
| Specialty || Magic<br />
|-<br />
| Subjects || Art, Science, Math, History, Gym <br />
|}<br />
{| class="wikitable"<br />
|-<br />
! Level !! HP !! MP !! Special Abilities<br />
|-<br />
| 1 || 6 || 14 || Biomage Channeling 1/10, Magic Resist 1<br />
|-<br />
| 2 || 12 || 28 || Biomage Channeling 2/20, Overchannel +1<br />
|-<br />
| 3 || 18 || 42 || Biomage Channeling 3/30, BioWarp Punch 1<br />
|-<br />
| 4 || 24 || 56 || Biomage Channeling 4/40, Magic Resist 2<br />
|-<br />
| 5 || 30 || 70 || Biomage Channeling 5/50, Overchannel +2, +1 Vehicle Fire Action<br />
|-<br />
| 6 || 36 || 84 || Biomage Channeling 6/60, BioWarp Punch 2<br />
|-<br />
| 7 || 42 || 98 || Biomage Channeling 7/70, Magic Resist 3<br />
|-<br />
| 8 || 48 || 112 || Biomage Channeling 8/80, Overchannel +3<br />
|-<br />
| 9 || 54 || 126 || Biomage Channeling 9/90, BioWarp Punch 3<br />
|-<br />
| 10 || 60 || 140 || Biomage Channeling 10/100, Magic Resist 4, +1 Vehicle Move Action<br />
|}<br />
<br />
<br />
'''Biomage Channeling X/Y:''' BioWarp mages can use their own MP to boost the power output of a vehicle equipped with BioWarp controls. The amount of their own MP that they can channel into a vehicle each round is equal to X, and Y is the maximum amount of ship MP this provides. BioWarp Mages are limited in how much MP they can provide by the BioWarp controls, as they are listed with a number that reflects the maximum amount of MP they can channel in a single turn, though a BioWarp mage can spend their extra initiative turns to use this ability again, so long as they spend no more than X of their own MP in a single round. For every 1 MP channeled, the ship's reactor gains 10 MP.<br />
<br />
'''BioWarp Punch +X:''' Though they lack the finesse needed to cast actual magical spells, BioWarp mages can still do something with their leftover magical energy. A number of times per encounter no higher than the character's defense, they may spend up to 5 MP times X before making an attack with a Punchy weapon that uses the Fist base damage or a kick. For every 5 MP spent on this attack, if it hits, they deal 1 additional die of Personality damage. These dice are added, so spending 15 MP on this ability would deal an additional 3+dPer damage. All of the punch's damage is considered magical in nature, but it is non-elemental.<br />
<br />
'''Overchannel +X:''' A Biowarp mage may consider any vehicle with biowarp controls to have +X to its biowarp controls rating.<br />
<br />
'''Magic Resist X:''' Biowarp Mages subtract X from all damage dealt by magic spells or any source powered by mahoutech.<br />
<br />
'''+X Vehicle Fire Action:''' A BioWarp Mage gains +X actions when piloting a vehicle that may go toward Fire actions.<br />
<br />
'''+X Vehicle Move Action:''' A BioWarp Mage gains +X actions when piloting a vehicle that may go toward Move actions.</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Biowarp&diff=56Biowarp2020-11-25T23:25:59Z<p>Sedrathelime: Added images. I would suggest adding a gallery for the suits with each of the factions' appearances, but this should do for now.</p>
<hr />
<div>[[File:CTSBiomage.png|250px|frameless|right]]<br />
{{Quote|''I am the ship.''<br />
<br />
''Its shields are my willpower.''<br />
<br />
''Its lasers are my white-hot fury.''<br />
<br />
''Its engine is my yearning for freedom.''<br />
<br />
''When I am at my station, its metal and my flesh are one and the same.''|Creed of the Biowarp Mages}}<br />
<br />
'''Biowarp''' is the primary method of faster-than-light travel in [[Mahou Galaxy]]. This method requires the use of a [[Biowarp#Biowarp_Mages|Biowarp Mage]] to function as a living battery for the vehicle.<br />
<br />
==History==<br />
BioWarp technology was invented around the founding of the GA, allowing the new faction to explore and colonize the galaxy. Before this, non-magical systems were used, but FTL travel was impossible.<br />
<br />
During the the [[Legion War|Great Legion War]], the Biowarp Mage of the [[Castaway]], [[Alyanna Fenris]] was tortured to invoke her magical defensive powers and charge the ship's massive laser, which was used to decimate both the contested Legion hive below, and the ship's own crew. The ship was later sabotaged with Fenris aboard it and its captain, [[Orpheus Ardentblade]] vanished without a trace.<br />
<br />
Over time, Biowarp technology has improved to the point where a mage is no longer required. Devices have been built to autonomously charge and operate a Biowarp drive, however ships with dedicated Biowarp Mages will always outperform an automated vessel.<br />
<br />
==Function==<br />
===Relativity Shield===<br />
[[File:Biowarplaunch.png|frame|right|The Integrus, activating a Biowarp jump.]]<br />
<br />
Biowarp Mages, in addition to acting as a living battery and/or fuel source, maintain a spell cast over the entire vessel. This is known as a Relativity Shield, and has two major effects. For one, it creates a localized area around the ship in which relativity does not apply. This is what enables faster-than-light travel in the first place, as moving any faster than light under normal circumstances would slow down time through relativity. Its other effect is to generate a barrier that absorbs kinetic impacts, such as from micrometeorites that would tear through the ship if they collided at warp speed. The kinetic energy from the impact is then generated into excess energy, increasing the speed of the ship considerably.<br />
<br />
Without this shield in effect, moving at or above light speed is impossible, as time dilation would counteract such high speeds and render any form of travel moot.<br />
<br />
===Biowarp Suits===<br />
The overall design of a Biowarp suit varies from faction to faction, but they are most commonly skin-tight and form-fitting, enough to stretch to fit most sizes while maintaining an adequate amount of comfort. Along the entire body of a Biowarp suit are glowing lines, made out of mahoucite. These are known as Mahoucite Traces and assist in the channeling of energy into various systems. In order to properly function, these traces must both make contact with the mage's skin and not be covered on the outside.<br />
[[File:CassieELsuit.png|thumb|right|A Consortium Biowarp suit.]]<br />
Below is a list of the design one can expect from a Biowarp Suit in each faction.<br />
<br />
[[Golden Alliance]]: Typical skintight biowarp suit. Usually colored with the gold and white trademark of the GA. <br />
<br />
[[Castaway Treaty Systems]]: Biowarp Commando uniforms are very similar to other factions' suits, however they often have an emblem emblazoned on the chest, and various accessories such as a cap or ear-plating.<br />
<br />
[[Angelic Protectorate]]: Armored plating covers various parts of the body while still not impeding on the function of the suit underneath. AP Biowarp suits tend to look like light armor.<br />
<br />
[[Galactic ANarchists]]: The GAN Reapers' Biowarp suits are very distinct, featuring jagged mahoucite traces along the majority of the body, and uniquely, a large hooded cloak connected to an armor piece around the neck. The cloak features a split directly down the middle, appearing as two giant coattails.<br />
<br />
[[Legion (Faction)|Legion]]: Legion Pilot armor is rather distinct compared to that of other facets, often consisting of skin-tight leotards with dark green armor plating, embedded with golden globules that function as solar panels. When not piloting a ship, Pilot armor often has a method of flight, such as wings or a jetpack built into it.<br />
<br />
[[Elemental League]] ([[Consortium]]): Consortium Biowarp suits are slightly less form-fitting than that of other factions. Their design is reminiscent of naval officers, with buttons and lapels. They have a distinct official, or casual business look to them.<br />
<br />
==Biowarp Mages==<br />
<br />
Biowarp mages function as a living conduit for energy, operating in the vehicle's core like a literal living battery. Through their body, assisted by their suit, they can channel energy into the systems. Training regimens for new Biowarp Mages are known to be rather strict and demanding. Biowarp Mages are known to have an empathic connection with the vehicle itself.<br />
<br />
On top of powering ships, Biowarp Mages can additionally power any device using Mahoutech.<br />
<br />
===MSF High RPG===<br />
'''Facet: Magic'''<br />
<br />
Faction: Golden Alliance<br />
<br />
{| class="wikitable"<br />
|-<br />
| Specialty || Magic<br />
|-<br />
| Subjects || Art, Science, Math, History, Gym <br />
|}<br />
{| class="wikitable"<br />
|-<br />
! Level !! HP !! MP !! Special Abilities<br />
|-<br />
| 1 || 6 || 14 || Biomage Channeling 1/10, Magic Resist 1<br />
|-<br />
| 2 || 12 || 28 || Biomage Channeling 2/20, Overchannel +1<br />
|-<br />
| 3 || 18 || 42 || Biomage Channeling 3/30, BioWarp Punch 1<br />
|-<br />
| 4 || 24 || 56 || Biomage Channeling 4/40, Magic Resist 2<br />
|-<br />
| 5 || 30 || 70 || Biomage Channeling 5/50, Overchannel +2, +1 Vehicle Fire Action<br />
|-<br />
| 6 || 36 || 84 || Biomage Channeling 6/60, BioWarp Punch 2<br />
|-<br />
| 7 || 42 || 98 || Biomage Channeling 7/70, Magic Resist 3<br />
|-<br />
| 8 || 48 || 112 || Biomage Channeling 8/80, Overchannel +3<br />
|-<br />
| 9 || 54 || 126 || Biomage Channeling 9/90, BioWarp Punch 3<br />
|-<br />
| 10 || 60 || 140 || Biomage Channeling 10/100, Magic Resist 4, +1 Vehicle Move Action<br />
|}<br />
<br />
<br />
'''Biomage Channeling X/Y:''' BioWarp mages can use their own MP to boost the power output of a vehicle equipped with BioWarp controls. The amount of their own MP that they can channel into a vehicle each round is equal to X, and Y is the maximum amount of ship MP this provides. BioWarp Mages are limited in how much MP they can provide by the BioWarp controls, as they are listed with a number that reflects the maximum amount of MP they can channel in a single turn, though a BioWarp mage can spend their extra initiative turns to use this ability again, so long as they spend no more than X of their own MP in a single round. For every 1 MP channeled, the ship's reactor gains 10 MP.<br />
<br />
'''BioWarp Punch +X:''' Though they lack the finesse needed to cast actual magical spells, BioWarp mages can still do something with their leftover magical energy. A number of times per encounter no higher than the character's defense, they may spend up to 5 MP times X before making an attack with a Punchy weapon that uses the Fist base damage or a kick. For every 5 MP spent on this attack, if it hits, they deal 1 additional die of Personality damage. These dice are added, so spending 15 MP on this ability would deal an additional 3+dPer damage. All of the punch's damage is considered magical in nature, but it is non-elemental.<br />
<br />
'''Overchannel +X:''' A Biowarp mage may consider any vehicle with biowarp controls to have +X to its biowarp controls rating.<br />
<br />
'''Magic Resist X:''' Biowarp Mages subtract X from all damage dealt by magic spells or any source powered by mahoutech.<br />
<br />
'''+X Vehicle Fire Action:''' A BioWarp Mage gains +X actions when piloting a vehicle that may go toward Fire actions.<br />
<br />
'''+X Vehicle Move Action:''' A BioWarp Mage gains +X actions when piloting a vehicle that may go toward Move actions.</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=File:CassieELsuit.png&diff=55File:CassieELsuit.png2020-11-25T23:21:59Z<p>Sedrathelime: </p>
<hr />
<div></div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=File:CTSBiomage.png&diff=54File:CTSBiomage.png2020-11-25T23:13:56Z<p>Sedrathelime: </p>
<hr />
<div></div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=File:Biowarplaunch.png&diff=53File:Biowarplaunch.png2020-11-25T23:08:58Z<p>Sedrathelime: </p>
<hr />
<div></div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Biowarp&diff=52Biowarp2020-11-25T23:02:23Z<p>Sedrathelime: /* Biowarp Suits */</p>
<hr />
<div>{{Quote|''I am the ship.''<br />
<br />
''Its shields are my willpower.''<br />
<br />
''Its lasers are my white-hot fury.''<br />
<br />
''Its engine is my yearning for freedom.''<br />
<br />
''When I am at my station, its metal and my flesh are one and the same.''|Creed of the Biowarp Mages}}<br />
<br />
'''Biowarp''' is the primary method of faster-than-light travel in [[Mahou Galaxy]]. This method requires the use of a [[Biowarp#Biowarp_Mages|Biowarp Mage]] to function as a living battery for the vehicle.<br />
<br />
==History==<br />
BioWarp technology was invented around the founding of the GA, allowing the new faction to explore and colonize the galaxy. Before this, non-magical systems were used, but FTL travel was impossible.<br />
<br />
During the the [[Legion War|Great Legion War]], the Biowarp Mage of the [[Castaway]], [[Alyanna Fenris]] was tortured to invoke her magical defensive powers and charge the ship's massive laser, which was used to decimate both the contested Legion hive below, and the ship's own crew. The ship was later sabotaged with Fenris aboard it and its captain, [[Orpheus Ardentblade]] vanished without a trace.<br />
<br />
Over time, Biowarp technology has improved to the point where a mage is no longer required. Devices have been built to autonomously charge and operate a Biowarp drive, however ships with dedicated Biowarp Mages will always outperform an automated vessel.<br />
<br />
==Function==<br />
===Relativity Shield===<br />
Biowarp Mages, in addition to acting as a living battery and/or fuel source, maintain a spell cast over the entire vessel. This is known as a Relativity Shield, and has two major effects. For one, it creates a localized area around the ship in which relativity does not apply. This is what enables faster-than-light travel in the first place, as moving any faster than light under normal circumstances would slow down time through relativity. Its other effect is to generate a barrier that absorbs kinetic impacts, such as from micrometeorites that would tear through the ship if they collided at warp speed. The kinetic energy from the impact is then generated into excess energy, increasing the speed of the ship considerably.<br />
<br />
Without this shield in effect, moving at or above light speed is impossible, as time dilation would counteract such high speeds and render any form of travel moot.<br />
<br />
===Biowarp Suits===<br />
The overall design of a Biowarp suit varies from faction to faction, but they are most commonly skin-tight and form-fitting, enough to stretch to fit most sizes while maintaining an adequate amount of comfort. Along the entire body of a Biowarp suit are glowing lines, made out of mahoucite. These are known as Mahoucite Traces and assist in the channeling of energy into various systems. In order to properly function, these traces must both make contact with the mage's skin and not be covered on the outside.<br />
<br />
Below is a list of the design one can expect from a Biowarp Suit in each faction.<br />
<br />
[[Golden Alliance]]: Typical skintight biowarp suit. Usually colored with the gold and white trademark of the GA. <br />
<br />
[[Castaway Treaty Systems]]: Biowarp Commando uniforms are very similar to other factions' suits, however they often have an emblem emblazoned on the chest, and various accessories such as a cap or ear-plating.<br />
<br />
[[Angelic Protectorate]]: Armored plating covers various parts of the body while still not impeding on the function of the suit underneath. AP Biowarp suits tend to look like light armor.<br />
<br />
[[Galactic ANarchists]]: The GAN Reapers' Biowarp suits are very distinct, featuring jagged mahoucite traces along the majority of the body, and uniquely, a large hooded cloak connected to an armor piece around the neck. The cloak features a split directly down the middle, appearing as two giant coattails.<br />
<br />
[[Legion (Faction)|Legion]]: Legion Pilot armor is rather distinct compared to that of other facets, often consisting of skin-tight leotards with dark green armor plating, embedded with golden globules that function as solar panels. When not piloting a ship, Pilot armor often has a method of flight, such as wings or a jetpack built into it.<br />
<br />
[[Elemental League]] ([[Consortium]]): Consortium Biowarp suits are slightly less form-fitting than that of other factions. Their design is reminiscent of naval officers, with buttons and lapels. They have a distinct official, or casual business look to them.<br />
<br />
==Biowarp Mages==<br />
<br />
Biowarp mages function as a living conduit for energy, operating in the vehicle's core like a literal living battery. Through their body, assisted by their suit, they can channel energy into the systems. Training regimens for new Biowarp Mages are known to be rather strict and demanding. Biowarp Mages are known to have an empathic connection with the vehicle itself.<br />
<br />
On top of powering ships, Biowarp Mages can additionally power any device using Mahoutech.<br />
<br />
===MSF High RPG===<br />
'''Facet: Magic'''<br />
<br />
Faction: Golden Alliance<br />
<br />
{| class="wikitable"<br />
|-<br />
| Specialty || Magic<br />
|-<br />
| Subjects || Art, Science, Math, History, Gym <br />
|}<br />
{| class="wikitable"<br />
|-<br />
! Level !! HP !! MP !! Special Abilities<br />
|-<br />
| 1 || 6 || 14 || Biomage Channeling 1/10, Magic Resist 1<br />
|-<br />
| 2 || 12 || 28 || Biomage Channeling 2/20, Overchannel +1<br />
|-<br />
| 3 || 18 || 42 || Biomage Channeling 3/30, BioWarp Punch 1<br />
|-<br />
| 4 || 24 || 56 || Biomage Channeling 4/40, Magic Resist 2<br />
|-<br />
| 5 || 30 || 70 || Biomage Channeling 5/50, Overchannel +2, +1 Vehicle Fire Action<br />
|-<br />
| 6 || 36 || 84 || Biomage Channeling 6/60, BioWarp Punch 2<br />
|-<br />
| 7 || 42 || 98 || Biomage Channeling 7/70, Magic Resist 3<br />
|-<br />
| 8 || 48 || 112 || Biomage Channeling 8/80, Overchannel +3<br />
|-<br />
| 9 || 54 || 126 || Biomage Channeling 9/90, BioWarp Punch 3<br />
|-<br />
| 10 || 60 || 140 || Biomage Channeling 10/100, Magic Resist 4, +1 Vehicle Move Action<br />
|}<br />
<br />
<br />
'''Biomage Channeling X/Y:''' BioWarp mages can use their own MP to boost the power output of a vehicle equipped with BioWarp controls. The amount of their own MP that they can channel into a vehicle each round is equal to X, and Y is the maximum amount of ship MP this provides. BioWarp Mages are limited in how much MP they can provide by the BioWarp controls, as they are listed with a number that reflects the maximum amount of MP they can channel in a single turn, though a BioWarp mage can spend their extra initiative turns to use this ability again, so long as they spend no more than X of their own MP in a single round. For every 1 MP channeled, the ship's reactor gains 10 MP.<br />
<br />
'''BioWarp Punch +X:''' Though they lack the finesse needed to cast actual magical spells, BioWarp mages can still do something with their leftover magical energy. A number of times per encounter no higher than the character's defense, they may spend up to 5 MP times X before making an attack with a Punchy weapon that uses the Fist base damage or a kick. For every 5 MP spent on this attack, if it hits, they deal 1 additional die of Personality damage. These dice are added, so spending 15 MP on this ability would deal an additional 3+dPer damage. All of the punch's damage is considered magical in nature, but it is non-elemental.<br />
<br />
'''Overchannel +X:''' A Biowarp mage may consider any vehicle with biowarp controls to have +X to its biowarp controls rating.<br />
<br />
'''Magic Resist X:''' Biowarp Mages subtract X from all damage dealt by magic spells or any source powered by mahoutech.<br />
<br />
'''+X Vehicle Fire Action:''' A BioWarp Mage gains +X actions when piloting a vehicle that may go toward Fire actions.<br />
<br />
'''+X Vehicle Move Action:''' A BioWarp Mage gains +X actions when piloting a vehicle that may go toward Move actions.</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Biowarp&diff=51Biowarp2020-11-25T22:49:54Z<p>Sedrathelime: </p>
<hr />
<div>{{Quote|''I am the ship.''<br />
<br />
''Its shields are my willpower.''<br />
<br />
''Its lasers are my white-hot fury.''<br />
<br />
''Its engine is my yearning for freedom.''<br />
<br />
''When I am at my station, its metal and my flesh are one and the same.''|Creed of the Biowarp Mages}}<br />
<br />
'''Biowarp''' is the primary method of faster-than-light travel in [[Mahou Galaxy]]. This method requires the use of a [[Biowarp#Biowarp_Mages|Biowarp Mage]] to function as a living battery for the vehicle.<br />
<br />
==History==<br />
BioWarp technology was invented around the founding of the GA, allowing the new faction to explore and colonize the galaxy. Before this, non-magical systems were used, but FTL travel was impossible.<br />
<br />
During the the [[Legion War|Great Legion War]], the Biowarp Mage of the [[Castaway]], [[Alyanna Fenris]] was tortured to invoke her magical defensive powers and charge the ship's massive laser, which was used to decimate both the contested Legion hive below, and the ship's own crew. The ship was later sabotaged with Fenris aboard it and its captain, [[Orpheus Ardentblade]] vanished without a trace.<br />
<br />
Over time, Biowarp technology has improved to the point where a mage is no longer required. Devices have been built to autonomously charge and operate a Biowarp drive, however ships with dedicated Biowarp Mages will always outperform an automated vessel.<br />
<br />
==Function==<br />
===Relativity Shield===<br />
Biowarp Mages, in addition to acting as a living battery and/or fuel source, maintain a spell cast over the entire vessel. This is known as a Relativity Shield, and has two major effects. For one, it creates a localized area around the ship in which relativity does not apply. This is what enables faster-than-light travel in the first place, as moving any faster than light under normal circumstances would slow down time through relativity. Its other effect is to generate a barrier that absorbs kinetic impacts, such as from micrometeorites that would tear through the ship if they collided at warp speed. The kinetic energy from the impact is then generated into excess energy, increasing the speed of the ship considerably.<br />
<br />
Without this shield in effect, moving at or above light speed is impossible, as time dilation would counteract such high speeds and render any form of travel moot.<br />
<br />
===Biowarp Suits===<br />
The overall design of a Biowarp suit varies from faction to faction, but they are most commonly skin-tight and form-fitting, enough to stretch to fit most sizes while maintaining an adequate amount of comfort. Along the entire body of a Biowarp suit are glowing lines, made out of mahoucite. These are known as Mahoucite Traces and assist in the channeling of energy into various systems.<br />
<br />
Below is a list of the design one can expect from a Biowarp Suit in each faction.<br />
<br />
[[Golden Alliance]]: Typical skintight biowarp suit. Usually colored with the gold and white trademark of the GA. <br />
<br />
[[Castaway Treaty Systems]]: Biowarp Commando uniforms are very similar to other factions' suits, however they often have an emblem emblazoned on the chest, and various accessories such as a cap or ear-plating.<br />
<br />
[[Angelic Protectorate]]: Armored plating covers various parts of the body while still not impeding on the function of the suit underneath. AP Biowarp suits tend to look like light armor.<br />
<br />
[[Galactic ANarchists]]: The GAN Reapers' Biowarp suits are very distinct, featuring jagged mahoucite traces along the majority of the body, and uniquely, a large hooded cloak connected to an armor piece around the neck. The cloak features a split directly down the middle, appearing as two giant coattails.<br />
<br />
[[Legion (Faction)|Legion]]: Legion Pilot armor is rather distinct compared to that of other facets, often consisting of skin-tight leotards with dark green armor plating, embedded with golden globules that function as solar panels. When not piloting a ship, Pilot armor often has a method of flight, such as wings or a jetpack built into it.<br />
<br />
[[Elemental League]] ([[Consortium]]): Consortium Biowarp suits are slightly less form-fitting than that of other factions. Their design is reminiscent of naval officers, with buttons and lapels. They have a distinct official, or casual business look to them.<br />
<br />
==Biowarp Mages==<br />
<br />
Biowarp mages function as a living conduit for energy, operating in the vehicle's core like a literal living battery. Through their body, assisted by their suit, they can channel energy into the systems. Training regimens for new Biowarp Mages are known to be rather strict and demanding. Biowarp Mages are known to have an empathic connection with the vehicle itself.<br />
<br />
On top of powering ships, Biowarp Mages can additionally power any device using Mahoutech.<br />
<br />
===MSF High RPG===<br />
'''Facet: Magic'''<br />
<br />
Faction: Golden Alliance<br />
<br />
{| class="wikitable"<br />
|-<br />
| Specialty || Magic<br />
|-<br />
| Subjects || Art, Science, Math, History, Gym <br />
|}<br />
{| class="wikitable"<br />
|-<br />
! Level !! HP !! MP !! Special Abilities<br />
|-<br />
| 1 || 6 || 14 || Biomage Channeling 1/10, Magic Resist 1<br />
|-<br />
| 2 || 12 || 28 || Biomage Channeling 2/20, Overchannel +1<br />
|-<br />
| 3 || 18 || 42 || Biomage Channeling 3/30, BioWarp Punch 1<br />
|-<br />
| 4 || 24 || 56 || Biomage Channeling 4/40, Magic Resist 2<br />
|-<br />
| 5 || 30 || 70 || Biomage Channeling 5/50, Overchannel +2, +1 Vehicle Fire Action<br />
|-<br />
| 6 || 36 || 84 || Biomage Channeling 6/60, BioWarp Punch 2<br />
|-<br />
| 7 || 42 || 98 || Biomage Channeling 7/70, Magic Resist 3<br />
|-<br />
| 8 || 48 || 112 || Biomage Channeling 8/80, Overchannel +3<br />
|-<br />
| 9 || 54 || 126 || Biomage Channeling 9/90, BioWarp Punch 3<br />
|-<br />
| 10 || 60 || 140 || Biomage Channeling 10/100, Magic Resist 4, +1 Vehicle Move Action<br />
|}<br />
<br />
<br />
'''Biomage Channeling X/Y:''' BioWarp mages can use their own MP to boost the power output of a vehicle equipped with BioWarp controls. The amount of their own MP that they can channel into a vehicle each round is equal to X, and Y is the maximum amount of ship MP this provides. BioWarp Mages are limited in how much MP they can provide by the BioWarp controls, as they are listed with a number that reflects the maximum amount of MP they can channel in a single turn, though a BioWarp mage can spend their extra initiative turns to use this ability again, so long as they spend no more than X of their own MP in a single round. For every 1 MP channeled, the ship's reactor gains 10 MP.<br />
<br />
'''BioWarp Punch +X:''' Though they lack the finesse needed to cast actual magical spells, BioWarp mages can still do something with their leftover magical energy. A number of times per encounter no higher than the character's defense, they may spend up to 5 MP times X before making an attack with a Punchy weapon that uses the Fist base damage or a kick. For every 5 MP spent on this attack, if it hits, they deal 1 additional die of Personality damage. These dice are added, so spending 15 MP on this ability would deal an additional 3+dPer damage. All of the punch's damage is considered magical in nature, but it is non-elemental.<br />
<br />
'''Overchannel +X:''' A Biowarp mage may consider any vehicle with biowarp controls to have +X to its biowarp controls rating.<br />
<br />
'''Magic Resist X:''' Biowarp Mages subtract X from all damage dealt by magic spells or any source powered by mahoutech.<br />
<br />
'''+X Vehicle Fire Action:''' A BioWarp Mage gains +X actions when piloting a vehicle that may go toward Fire actions.<br />
<br />
'''+X Vehicle Move Action:''' A BioWarp Mage gains +X actions when piloting a vehicle that may go toward Move actions.</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Biowarp&diff=50Biowarp2020-11-25T21:25:27Z<p>Sedrathelime: </p>
<hr />
<div>{{Quote|''I am the ship.''<br />
<br />
''Its shields are my willpower.''<br />
<br />
''Its lasers are my white-hot fury.''<br />
<br />
''Its engine is my yearning for freedom.''<br />
<br />
''When I am at my station, its metal and my flesh are one and the same.''|Creed of the Biowarp Mages}}<br />
<br />
'''Biowarp''' is the primary method of faster-than-light travel in [[Mahou Galaxy]]. This method requires the use of a [[Biowarp#Biowarp_Mages|Biowarp Mage]] to function as a living battery for the vehicle.<br />
<br />
==History==<br />
BioWarp technology was invented around the founding of the GA, allowing the new faction to explore and colonize the galaxy. Before this, non-magical systems were used, but FTL travel was impossible.<br />
<br />
During the the [[Legion War|Great Legion War]], the Biowarp Mage of the [[Castaway]], [[Alyanna Fenris]] was tortured to invoke her magical defensive powers and charge the ship's massive laser, which was used to decimate both the contested Legion hive below, and the ship's own crew. The ship was later sabotaged with Fenris aboard it and its captain, [[Orpheus Ardentblade]] vanished without a trace.<br />
<br />
Over time, Biowarp technology has improved to the point where a mage is no longer required. Devices have been built to autonomously charge and operate a Biowarp drive, however ships with dedicated Biowarp Mages will always outperform an automated vessel.<br />
<br />
==Function==<br />
===Relativity Shield===<br />
Biowarp Mages, in addition to acting as a living battery and/or fuel source, maintain a spell cast over the entire vessel. This is known as a Relativity Shield, and has two major effects. For one, it creates a localized area around the ship in which relativity does not apply. This is what enables faster-than-light travel in the first place, as moving any faster than light under normal circumstances would slow down time through relativity. Its other effect is to generate a barrier that absorbs kinetic impacts, such as from micrometeorites that would tear through the ship if they collided at warp speed. The kinetic energy from the impact is then generated into excess energy, increasing the speed of the ship considerably. <br />
<br />
===Biowarp Suits===<br />
The overall design of a Biowarp suit varies from faction to faction, but they are most commonly skin-tight and form-fitting, enough to stretch to fit most sizes while maintaining an adequate amount of comfort. Along the entire body of a Biowarp suit are glowing lines, made out of mahoucite. These are known as Mahoucite Tracings and assist in the channeling of energy into various systems.<br />
<br />
Below is a list of the design one can expect from a Biowarp Suit in each faction.<br />
<br />
[[Golden Alliance]]: Typical skintight biowarp suit. Usually colored with the gold and white trademark of the GA. <br />
<br />
[[Castaway Treaty Systems]]: [[Biowarp Commando]] uniforms are very similar to other factions' suits, however they often have an emblem emblazoned on the chest, and various accessories such as a cap or ear-plating.<br />
<br />
[[Angelic Protectorate]]: Armored plating covers various parts of the body while still not impeding on the function of the suit underneath. AP Biowarp suits tend to look like light armor.<br />
<br />
[[Galactic ANarchists]]: The GAN Reapers' Biowarp suits are very distinct, featuring jagged mahoucite tracings along the majority of the body, and uniquely, a large hooded cloak connected to an armor piece around the neck. The cloak features a split directly down the middle, appearing as two giant coattails.<br />
<br />
[[Legion (Faction)|Legion]]: Legion Pilot armor is rather distinct compared to that of other facets, often consisting of skin-tight leotards with dark green armor plating, embedded with golden globules that function as solar panels. When not piloting a ship, Pilot armor often has a method of flight, such as wings or a jetpack built into it.<br />
<br />
[[Elemental League]] ([[Consortium]]): Consortium Biowarp suits are slightly less form-fitting than that of other factions. Their design is reminiscent of naval officers, with buttons and lapels. They have a distinct official, or casual business look to them.<br />
<br />
==Biowarp Mages==<br />
<br />
Biowarp mages function as a living conduit for energy, operating in the vehicle's core like a literal living battery. Through their body, assisted by their suit, they can channel energy into the systems. Training regimens for new Biowarp Mages are known to be rather strict and demanding. Biowarp Mages are known to have an empathic connection with the vehicle itself.<br />
<br />
On top of powering ships, Biowarp Mages can additionally power any device using Mahoutech.<br />
<br />
===MSF High RPG===<br />
'''Facet: Magic'''<br />
<br />
Faction: Golden Alliance<br />
<br />
{| class="wikitable"<br />
|-<br />
| Specialty || Magic<br />
|-<br />
| Subjects || Art, Science, Math, History, Gym <br />
|}<br />
{| class="wikitable"<br />
|-<br />
! Level !! HP !! MP !! Special Abilities<br />
|-<br />
| 1 || 6 || 14 || Biomage Channeling 1/10, Magic Resist 1<br />
|-<br />
| 2 || 12 || 28 || Biomage Channeling 2/20, Overchannel +1<br />
|-<br />
| 3 || 18 || 42 || Biomage Channeling 3/30, BioWarp Punch 1<br />
|-<br />
| 4 || 24 || 56 || Biomage Channeling 4/40, Magic Resist 2<br />
|-<br />
| 5 || 30 || 70 || Biomage Channeling 5/50, Overchannel +2, +1 Vehicle Fire Action<br />
|-<br />
| 6 || 36 || 84 || Biomage Channeling 6/60, BioWarp Punch 2<br />
|-<br />
| 7 || 42 || 98 || Biomage Channeling 7/70, Magic Resist 3<br />
|-<br />
| 8 || 48 || 112 || Biomage Channeling 8/80, Overchannel +3<br />
|-<br />
| 9 || 54 || 126 || Biomage Channeling 9/90, BioWarp Punch 3<br />
|-<br />
| 10 || 60 || 140 || Biomage Channeling 10/100, Magic Resist 4, +1 Vehicle Move Action<br />
|}<br />
<br />
<br />
'''Biomage Channeling X/Y:''' BioWarp mages can use their own MP to boost the power output of a vehicle equipped with BioWarp controls. The amount of their own MP that they can channel into a vehicle each round is equal to X, and Y is the maximum amount of ship MP this provides. BioWarp Mages are limited in how much MP they can provide by the BioWarp controls, as they are listed with a number that reflects the maximum amount of MP they can channel in a single turn, though a BioWarp mage can spend their extra initiative turns to use this ability again, so long as they spend no more than X of their own MP in a single round. For every 1 MP channeled, the ship's reactor gains 10 MP.<br />
<br />
'''BioWarp Punch +X:''' Though they lack the finesse needed to cast actual magical spells, BioWarp mages can still do something with their leftover magical energy. A number of times per encounter no higher than the character's defense, they may spend up to 5 MP times X before making an attack with a Punchy weapon that uses the Fist base damage or a kick. For every 5 MP spent on this attack, if it hits, they deal 1 additional die of Personality damage. These dice are added, so spending 15 MP on this ability would deal an additional 3+dPer damage. All of the punch's damage is considered magical in nature, but it is non-elemental.<br />
<br />
'''Overchannel +X:''' A Biowarp mage may consider any vehicle with biowarp controls to have +X to its biowarp controls rating.<br />
<br />
'''Magic Resist X:''' Biowarp Mages subtract X from all damage dealt by magic spells or any source powered by mahoutech.<br />
<br />
'''+X Vehicle Fire Action:''' A BioWarp Mage gains +X actions when piloting a vehicle that may go toward Fire actions.<br />
<br />
'''+X Vehicle Move Action:''' A BioWarp Mage gains +X actions when piloting a vehicle that may go toward Move actions.</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=List_of_Galactic_Factions&diff=49List of Galactic Factions2020-11-25T20:57:44Z<p>Sedrathelime: </p>
<hr />
<div>The following is a list of all 7 factions, as well as sub-factions and startups.<br />
<br />
==[[Galactic ANarchists|Galactic ANarchists (GAN)]]==<br />
A well-maintained anarchistic society in which crimes are kept in check by "[[Pit Lord]]s", powerful demons which declare themselves masters over a certain crime, dealing severe punishment to any who "Intrude on their territory".<br />
<br />
Main Systems: [[Pharadon]], [[Vezzex]]<br />
<br />
Primary racial makeup: [[Deviling]]s<br />
<br />
Allies: None, is an anarchy.<br />
<br />
Enemies: Bureaucracy<br />
<br />
<br />
==[[Golden Alliance|Golden Alliance (GA)]]==<br />
The most populous faction in the modern era, stretching across most of the galaxy. They possess a storied history, having colonized most of the galaxy and invented their own [[BioWarp]] technology. While not necessarily the first to accomplish most of their feats, they still display them proudly.<br />
<br />
Main Systems: [[Mythar]], [[Terra]]<br />
<br />
Primary racial makeup: [[Human]]s, [[Mythic]]s<br />
<br />
Allies: AP<br />
<br />
Enemies: None<br />
<br />
==[[Angelic Protectorate|Angelic Protectorate (AP)]]==<br />
The oldest faction in the modern era. A caste-based system situated in the center of the galaxy. Planets with a high divine populace gain a large pillar of energy known as [[The Light]], from which [[Divine]] emerge.<br />
<br />
Main Systems: [[Divinia]], [[Valhalla]],<br />
<br />
Primary racial makeup: Humans, Divine<br />
<br />
Allies: GA<br />
<br />
Enemies: LEG, GAN<br />
<br />
<br />
==[[Castaway Treaties Systems |Castaway Treaties Systems (CTS)]]==<br />
A faction made of refugees and ex-slaves owned by the GA and other factions. They campaign for galactic freedom, but their reclaimer fleets grant them a less than charitable reputation.<br />
<br />
Main Systems: [[Illithar]], [[Purraxia]]<br />
<br />
Primary racial makeup: [[Demi-Human]]s, [[Redeemed]], [[Mecha]]<br />
<br />
Allies: LEG, EL<br />
<br />
Enemies: None<br />
<br />
<br />
==[[Watcher Stations|Watcher Stations (WAT)]]==<br />
Not much is known about the secretive [[Watcher]]s. Based on information from those that escaped their stations, they make their homes in isolated, oftentimes cloaked space stations, not allowing anyone out or in. Most well-known for keeping a fleet around certain planets, as well as the entire Forbidden Zone, blasting to pieces any who do not heed their warning.<br />
<br />
Main Systems: Space Stations. There is no known watcher homeworld.<br />
<br />
Primary racial makeup: Watchers<br />
<br />
Allies: None<br />
<br />
Enemies: None<br />
<br />
==[[Legion (Faction)|Legion (LEG)]]==<br />
Once the scourge of the universe, now nothing more than a peaceful group of naturalists, the [[True Legion|Legion]] are a race of plantlike women created in a terraforming accident. Started and ended the [[Great Legion War]], but after [[Queen Althea|their main queen]]'s disappearance, have pulled back into a small corner of the galaxy, where they keep mostly to themselves.<br />
<br />
Main Systems: [[Althea (system)|Althea]], [[Violet (system)|Violet]]<br />
<br />
Primary racial makeup: Legion<br />
<br />
Allies: EL, CTS<br />
<br />
Enemies: AP<br />
<br />
==[[Elemental League|Elemental League (EL)]]==<br />
The newest major faction in the galaxy, mostly comprised of systems that gave rise to Elementals in one form or another. Said Elementals are the appointed leaders of each planet, but are unable to leave it, instead participating in galactic affairs by proxy. However, most trade is handled by the Consortium.<br />
<br />
Main Systems: [[Duale]]<br />
<br />
Primary racial makeup: Elementals, [[Shapeshifter]]s, [[Spirit]]s<br />
<br />
Allies: GA, CTS, LEG<br />
<br />
Enemies: None<br />
<br />
<br />
==[[The Consortium]]==<br />
A collection of closely-tied corporations that handle most of what goes on in EL space. Though some believe they're running the entire faction, they're always receptive to the command of the Elementals.<br />
<br />
==[[Forbidden Zone|Forbidden Zone (FZ)]]==<br />
Not a faction, but still listed as a large section of space where magic ceases to function. It's almost always patrolled by Watchers, who refuse to let anybody anywhere near it. Nobody who's ever made it past them has returned.<br />
<br />
==[[Ardentblade Reformation]]==<br />
A small startup faction lead by the son of Orpheus Ardentblade, seeking to finish what his father started.<br />
<br />
Main systems: None<br />
<br />
Primary racial makeup: Humans, Mythics <br />
<br />
Allies: None<br />
<br />
Enemies: CTS, LEG<br />
<br />
==Independent (No faction)==<br />
<br />
==[[Nekopotamian Empire]]==<br />
An ancient civilization that once seeded the galaxy with life, but one day mysteriously vanished without a trace. One of the only records of their existence was the frozen DNA of their leader, Princess [[Kasumi]] on [[Purraxia|Illithar]].</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=True_Legion&diff=48True Legion2020-11-25T20:56:48Z<p>Sedrathelime: No need to specify racial group, this page is already around to specify.</p>
<hr />
<div>'''True Legion''', commonly simply known as '''[[Legion]]''' are a race of plant-like women. Like other Legion races, they reproduce through conversion of other sapient life.<br />
<br />
== Physiology ==<br />
Legion have skin of varying unsaturated green colors. Their hair typically gradients between many colors that can be bright or dull, though an instance of a baby Legion of unclear canonicity was shown with solid green hair. Legion ears are lengthy with several points along them, resembling groups of leaves. Legion clothes are usually grown from the Legion's body, and as such usually have attributes like petals, vines, and bark. Legion have a yellow bump on each shoulder, with [[Legion Queen]]s sometimes having two. They are capable of extending vines from their hands to inject [[Legion nanite]]s for conversion, and in some cases have weapons to do so as well. Queens are instead created via a [[Legion Seed]] cocooning and transforming an individual. Legion are all influenced to a degree by an [[Environmental Imperative]] guiding them to reduce pollution in the environment and at its sources. Legion live in a telepathic hive society, with a Queen as the mother and the rest as sisters to each other. Additionally, [[Legion Princess]]es help ease the weight of the telepathy for the queen and can carry DNA from other races.<br />
<br />
Legion have a variety of facets unique to the race:<br />
*[[Battler]]s, the primary offensive facet<br />
*[[Defender]]s, the primary defensive facet<br />
*[[Biotechnician]]s, the primary mechanics and inventors<br />
*[[Pilot]]s, their primary vehicle users<br />
*[[Duchess]]es, with an affinity for animals<br />
*[[Terraformer]]s, capable of shaping the land<br />
*[[Renewer]]s, capable of revitalizing soil and plantlife<br />
*[[Consort]]s, capable of assuming other peoples' forms for infiltration or entertainment<br />
*[[Trainer]]s, who hold mastery over a single spell to teach others<br />
*[[Recruiter]]s, the final facet created which act as ambassadors<br />
<br />
== History ==<br />
The Legion were the accidental byproduct of the [[Galactic Seed Initiative]] by the [[BioGalactica Corporation]]. When one of their nanitic seeds was accidentally launched at a polluted-but-already-inhabited planet, it determined [[human]]s to be responsible for the pollution and bonded to one human it found worthy, named [[Queen Althea|Alton]]. The seed's and Alton's respective ideas of beauty slowly morphed him into a stunning plantish woman who took the name "Althea." She learned how to convert others, but this had the unintended side effect of rendering them emotionless shells. After they were killed by the corrupt government, an anguished Althea allowed herself to be consume by the Environmental Imperative, stowing her own soul away in a limbo called the [[Vault of Souls]]. Following this, she aggressively converted the whole planet into her mindless drones, each soul kept in the Vault of Souls. A prize ship from the BioGalactica Corporation was automatically dispatched, thus inadvertently granting them access to [[BioWarp]] technologies.<br />
<br />
What followed was the very lengthy [[Legion War]]. Countless planets were invaded and their populations transformed, with the Legion's opposition performing many war crimes itself, leading to several problems down the line. However, just as the Legion had almost the whole [[Mahou Galaxy]] in their grasp, they surrendered. Althea had been saved from the Vault of Souls and committed suicide, mortified over what she had done. The rest of the Legion had regained their own minds and souls, but even centuries later, hatred for them remains in many groups. Not helping are the occasional hive of [[rogue Legion]], who continue supremacist behavior to varying levels. Legion are banned from many planets, particularly in the [[Golden Alliance]] and [[Angelic Protectorate]], and slurs such as "firewood" abound in them. Most Legion, however, are gentle and caring, and the GA has been known to ask for Legion assistance in a few matters.<br />
<br />
== Notable canon members ==<br />
*[[Queen Althea]]<br />
*[[Blossom]]<br />
*[[Illushia]]<br />
*[[Julia the Black Lotus]]<br />
*[[Sasha Sunbringer]]<br />
*[[Simone]]<br />
*[[Tomoyo]]/[[Kimiko]]<br />
*[[Queen Violet]]<br />
<br />
=== Temporary ===<br />
*[[Princess Kasumi]]<br />
*[[Rainier]]<br />
*[[Victoria]]<br />
<br />
[[Category:True Legion|*]]<br />
[[Category:Legion races]]<br />
<br />
== MSF High RPG ==<br />
<br />
{| class="wikitable"<br />
|-<br />
| STR -1 || DEF -2 || AGI +0<br />
|-<br />
| ACC +1 || INT +1 || PER +1<br />
|}<br />
<br />
'''Racial Advantages:''' Photosynthetic, Racial Telepathy, Legion Armor<br />
<br />
'''Racial Disadvantages:''' Reviled, Ineffective Armor (Non-Legion designs), Environmental Imperative<br />
<br />
Restriction: Female-only<br />
<br />
{| class="wikitable"<br />
|-<br />
! Level !! HP !! MP !! Skill Points !! Facet Level !! Stat Points !! Special Abilities<br />
|-<br />
| 1 || 7 || 11 || 4 || 0 || 0 || Legion Change 1, Rooting<br />
|-<br />
| 2 || 14 || 22 || 8 || 0 || 0 || Legion Change 1, Queen's Gift/Hive Role Models 1<br />
|-<br />
| 3 || 21 || 33 || 12 || 0 || 0 || Legion Change 2, Queen's Gift/Hive Role Models 1<br />
|-<br />
| 4 || 28 || 44 || 16 || 0 || 0 || Legion Change 2, Queen's Gift/Hive Role Models 2<br />
|-<br />
| 5 || 35 || 55 || 20 || 0 || 0 || Legion Change 3, Queen's Gift/Hive Role Models 2<br />
|-<br />
| 6 || 42 || 66 || 24 || 0 || 0 || Legion Change 3, Queen's Gift/Hive Role Models 3<br />
|-<br />
| 7 || 49 || 77 || 28 || 0 || 0 || Legion Change 4, Queen's Gift/Hive Role Models 3<br />
|-<br />
| 8 || 56 || 88 || 32 || 0 || 0 || Legion Change 4, Queen's Gift/Hive Role Models 4<br />
|-<br />
| 9 || 63 || 99 || 36 || 0 || 0 || Legion Change 5, Queen's Gift/Hive Role Models 4<br />
|-<br />
| 10 || 70 || 110 || 40 || 0 || 0 || Legion Change 5, Queen's Gift/Hive Role Models 5<br />
|}<br />
<br />
'''Rooting:''' A True Legion may spend all of their remaining move actions(they must have move actions remaining) for a turn to root into the ground(or to unroot themselves). A rooted Legion cannot spend their move actions to move and may only spend 1 move action for their dodge for the round, and that dodge may never move them. A rooted character with Photosynthetic has their HP and MP regain from the Photosynthetic advantage doubled. Rooting has other benefits that are specific to various True Legion facets. Any other rooted character within 10 feet of this character while rooted is considered to be "rooted together".<br />
<br />
'''Legion Change:''' Once per day, a True Legion can transform someone who has taken no levels in True Legion, or return someone who has levels in True Legion back to having True Legion as their currently active race. Doing so requires successfully grappling a target and keeping them grappled long enough to spend 8 hand actions. Using a hand action for anything other than the Legion transformation cancels out the transformation and uses their use or the day.<br />
<br />
1: The target's race becomes True Legion, their gender becomes female, and their appearance becomes an exact copy of the True Legion that transformed them.<br />
<br />
2: As before, but their appearance can, at the converting True Legion's preference, instead become a female True Legion-ish(green skin, colorful bi- or tri-color hair) version of their old self. <br />
<br />
3: As level 2, but the converting True Legion may choose a new appearance(Eye color, hairstyle, skin tone, hair color, and so on) for the target.<br />
<br />
4: As level 3, but the converting True Legion may change the target's outfit into a single-facet Legion Armor of their choice. This change lasts for a number of hours equal to the converting Legion's levels of Legion Change.<br />
<br />
5: As level 4, but the converting True Legion may alter the target's disposition with a successful personality roll against the target's own personality.<br />
<br />
6: As level 5, but the converting True Legion may choose to shift up to their Legion Change level of their target's race levels to True Legion. Doing so requires another successful personality roll against the target's own personality.<br />
<br />
7: As level 6, but the converting True Legion may choose to move up to their Legion Change level of the target's stat points around, re-assigning them as they wish so long as none of their base stats are brought below 4. Doing so requires yet another successful personality roll against the target's own personality.<br />
<br />
8: As level 7, but the converting True Legion may choose to change up to their Legion Change level times 100 XP worth of their target's advantages for any of the Legion-exclusive advantages.<br />
<br />
9: As level 8, but the converting True Legion may choose to swap a single set of facet levels the target possesses that is equal to or less than the converting True Legion's Legion Change level with a True Legion facet of their choice.<br />
<br />
10: As level 9, but the target is automatically infatuated with the True Legion that converted them for a number of hours equal to the converting True Legion's Legion Change level.<br />
<br />
'''Queen's Gift:''' As True Legion level, they gain special abilities that relate to their position within the Hive. At every Even level, they gain a single point worth of these gifts, generally bestowed by the Legion's Queen, which they may spend on the following abilities or save up to buy more expensive abilities.<br />
<br />
1 Point: Extra Conversions: For each point spent on this ability, a Legion may convert another person per day.<br />
<br />
1 Point: Faster Conversions: A True Legion with this ability can convert others faster. For each point spent in this ability, 2 fewer hand actions are needed to complete the conversion, but the conversion can never be lowered beyond 2 hand actions.<br />
<br />
1 Point: Potent Conversions: For each point spent on this ability, a Legion's Legion Change level is considered 1 point higher for the purposes of determining how powerful their changes are, but not which changes they have access to. For example, a Legion with 1 point in this ability and 6 levels of Legion Change can shift up to 7 race levels, but does not gain the Level 7 stat-shuffling ability)<br />
<br />
1 Point: Additional Outfits: Each time this ability is bought, the Legion gains a single new Legion Armor of the facet of their choice.<br />
<br />
2 Points: Fortified Outfit: Each time this ability is bought, a single one of the character's Legion Armors gains +1 in Superior Quality Enhancements that is separate from the normally purchased enhancements. If the same enhancement is chosen for this ability and granted by the armor itself, the highest version of that enhancement is counted.<br />
<br />
1 Point: Princess DNA: A True Legion who takes this ability gains a sub-race of their(or their queen's) choice as though taking the advantage Inherent Bloodline.<br />
<br />
1 Point: Exemplar: A True Legion who takes this ability's Hive Role Models ability is considered 2 points higher for the purposes of determining the maximum bonus they grant to other True Legion.<br />
<br />
1 Point: Open-Hearted: A True Legion's Hive Role Models range is multiplied by 10 for each time they take this ability.<br />
<br />
'''Hive Role Models X:''' When a True Legion first gains this ability, they may choose a single stat that they may represent to other Legion in their hive. When a legion with this ability is within range (by default, 1 mile) of one or more other True Legion in their hive with this ability and has been for at least 5 minutes, they gain a total of +X bonus to their stats. They may divide this bonus as they wish, but they may only place the bonus in stats that other True Legion within range have chosen as their representative stat, and may only allocate up to half the highest bonus (rounded down) for that stat possessed by all True Legion in the same hive within range. For example, A character with Hive Role Models 5 may allocate up to 5 stat points from other True Legion in their hive within range. If another True Legion in their Hive has chosen Strength as their stat and has 7 points in this ability, the character can use their presence to allocate up to 3 of their Hive Role Models points toward Strength, and would still have 2 remaining points that could be placed into other stats. A Legion character may change the assignment of these points whenever they are not in an encounter, and to do so takes 5 minutes of clear thought.</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Biowarp&diff=47Biowarp2020-11-25T20:25:06Z<p>Sedrathelime: Created page with "{{Quote|''I am the ship.'' ''Its shields are my willpower.'' ''Its lasers are my white-hot fury.'' ''Its engine is my yearning for freedom.'' ''When I am at my station, it..."</p>
<hr />
<div>{{Quote|''I am the ship.''<br />
<br />
''Its shields are my willpower.''<br />
<br />
''Its lasers are my white-hot fury.''<br />
<br />
''Its engine is my yearning for freedom.''<br />
<br />
''When I am at my station, its metal and my flesh are one and the same.''|Creed of the Biowarp Mages}}<br />
<br />
'''Biowarp''' is the primary method of faster-than-light travel in [[Mahou Galaxy]]. This method requires the use of a Biowarp Mage to function as a living battery for the vehicle.<br />
<br />
==History==<br />
<br />
==Function==<br />
<br />
==Biowarp Mages==<br />
<br />
==MSF High RPG==</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Template:Quote&diff=46Template:Quote2020-11-25T20:06:49Z<p>Sedrathelime: </p>
<hr />
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|<div class="templatequotecite">&#8212;{{{sign|{{{cite|{{{2|<noinclude>NAME HERE</noinclude>}}}}}}}}}{{#if:{{{source|{{{3|<noinclude>TRUE</noinclude>}}}}}<br />
|&nbsp;<cite>{{{source|{{{3|<noinclude>SOURCE HERE</noinclude>}}}}}}</cite><br />
}}</div><br />
}}</blockquote><noinclude><br />
</noinclude></div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Template:Quote&diff=45Template:Quote2020-11-25T20:03:53Z<p>Sedrathelime: Created page with "<blockquote class="templatequote"><div class="Bug6200">{{{text|{{{quote|{{{1|<noinclude>''QUOTE HERE''</noinclude><includeonly>{{error|Error: No text given for quotation (or e..."</p>
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|<div class="templatequotecite">&#8212;{{{sign|{{{cite|{{{2|<noinclude>NAME HERE</noinclude>}}}}}}}}}{{#if:{{{source|{{{3|<noinclude>TRUE</noinclude>}}}}}<br />
|&nbsp;<cite>{{{source|{{{3|<noinclude>SOURCE HERE</noinclude>}}}}}}</cite><br />
}}</div><br />
}}</blockquote><noinclude><br />
</noinclude><br />
<br />
Am I supposed to credit MediaWiki for copy/pasting the template? Whatever, it's a free resource.</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=List_of_Galactic_Factions&diff=44List of Galactic Factions2020-11-24T22:37:18Z<p>Sedrathelime: /* Nekopotamian Empire */</p>
<hr />
<div>The following is a list of all 7 factions, as well as sub-factions and startups.<br />
<br />
==[[Galactic ANarchists|Galactic ANarchists (GAN)]]==<br />
A well-maintained anarchistic society in which crimes are kept in check by "[[Pit Lord]]s", powerful demons which declare themselves masters over a certain crime, dealing severe punishment to any who "Intrude on their territory".<br />
<br />
Main Systems: [[Pharadon]], [[Vezzex]]<br />
<br />
Primary racial makeup: [[Deviling]]s<br />
<br />
Allies: None, is an anarchy.<br />
<br />
Enemies: Bureaucracy<br />
<br />
<br />
==[[Golden Alliance|Golden Alliance (GA)]]==<br />
The most populous faction in the modern era, stretching across most of the galaxy. They possess a storied history, having colonized most of the galaxy and invented their own [[BioWarp]] technology. While not necessarily the first to accomplish most of their feats, they still display them proudly.<br />
<br />
Main Systems: [[Mythar]], [[Terra]]<br />
<br />
Primary racial makeup: [[Human]]s, [[Mythic]]s<br />
<br />
Allies: AP<br />
<br />
Enemies: None<br />
<br />
==[[Angelic Protectorate|Angelic Protectorate (AP)]]==<br />
The oldest faction in the modern era. A caste-based system situated in the center of the galaxy. Planets with a high divine populace gain a large pillar of energy known as [[The Light]], from which [[Divine]] emerge.<br />
<br />
Main Systems: [[Divinia]], [[Valhalla]],<br />
<br />
Primary racial makeup: Humans, Divine<br />
<br />
Allies: GA<br />
<br />
Enemies: LEG, GAN<br />
<br />
<br />
==[[Castaway Treaties Systems |Castaway Treaties Systems (CTS)]]==<br />
A faction made of refugees and ex-slaves owned by the GA and other factions. They campaign for galactic freedom, but their reclaimer fleets grant them a less than charitable reputation.<br />
<br />
Main Systems: [[Illithar]], [[Purraxia]]<br />
<br />
Primary racial makeup: [[Demi-Human]]s, [[Redeemed]], [[Mecha]]<br />
<br />
Allies: LEG, EL<br />
<br />
Enemies: None<br />
<br />
<br />
==[[Watcher Stations|Watcher Stations (WAT)]]==<br />
Not much is known about the secretive [[Watcher]]s. Based on information from those that escaped their stations, they make their homes in isolated, oftentimes cloaked space stations, not allowing anyone out or in. Most well-known for keeping a fleet around certain planets, as well as the entire Forbidden Zone, blasting to pieces any who do not heed their warning.<br />
<br />
Main Systems: Space Stations. There is no known watcher homeworld.<br />
<br />
Primary racial makeup: Watchers<br />
<br />
Allies: None<br />
<br />
Enemies: None<br />
<br />
==[[Legion|Legion (LEG)]]==<br />
Once the scourge of the universe, now nothing more than a peaceful group of naturalists, the [[True Legion|Legion]] are a race of plantlike women created in a terraforming accident. Started and ended the [[Great Legion War]], but after [[Queen Althea|their main queen]]'s disappearance, have pulled back into a small corner of the galaxy, where they keep mostly to themselves.<br />
<br />
Main Systems: [[Althea (system)|Althea]], [[Violet (system)|Violet]]<br />
<br />
Primary racial makeup: Legion<br />
<br />
Allies: EL, CTS<br />
<br />
Enemies: AP<br />
<br />
==[[Elemental League|Elemental League (EL)]]==<br />
The newest major faction in the galaxy, mostly comprised of systems that gave rise to Elementals in one form or another. Said Elementals are the appointed leaders of each planet, but are unable to leave it, instead participating in galactic affairs by proxy. However, most trade is handled by the Consortium.<br />
<br />
Main Systems: [[Duale]]<br />
<br />
Primary racial makeup: Elementals, [[Shapeshifter]]s, [[Spirit]]s<br />
<br />
Allies: GA, CTS, LEG<br />
<br />
Enemies: None<br />
<br />
<br />
==[[The Consortium]]==<br />
A collection of closely-tied corporations that handle most of what goes on in EL space. Though some believe they're running the entire faction, they're always receptive to the command of the Elementals.<br />
<br />
==[[Forbidden Zone|Forbidden Zone (FZ)]]==<br />
Not a faction, but still listed as a large section of space where magic ceases to function. It's almost always patrolled by Watchers, who refuse to let anybody anywhere near it. Nobody who's ever made it past them has returned.<br />
<br />
==[[Ardentblade Reformation]]==<br />
A small startup faction lead by the son of Orpheus Ardentblade, seeking to finish what his father started.<br />
<br />
Main systems: None<br />
<br />
Primary racial makeup: Humans, Mythics <br />
<br />
Allies: None<br />
<br />
Enemies: CTS, LEG<br />
<br />
==Independent (No faction)==<br />
<br />
==[[Nekopotamian Empire]]==<br />
An ancient civilization that once seeded the galaxy with life, but one day mysteriously vanished without a trace. One of the only records of their existence was the frozen DNA of their leader, Princess [[Kasumi]] on [[Purraxia|Illithar]].</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=List_of_Galactic_Factions&diff=43List of Galactic Factions2020-11-24T22:36:14Z<p>Sedrathelime: /* Watcher Stations (WAT) */</p>
<hr />
<div>The following is a list of all 7 factions, as well as sub-factions and startups.<br />
<br />
==[[Galactic ANarchists|Galactic ANarchists (GAN)]]==<br />
A well-maintained anarchistic society in which crimes are kept in check by "[[Pit Lord]]s", powerful demons which declare themselves masters over a certain crime, dealing severe punishment to any who "Intrude on their territory".<br />
<br />
Main Systems: [[Pharadon]], [[Vezzex]]<br />
<br />
Primary racial makeup: [[Deviling]]s<br />
<br />
Allies: None, is an anarchy.<br />
<br />
Enemies: Bureaucracy<br />
<br />
<br />
==[[Golden Alliance|Golden Alliance (GA)]]==<br />
The most populous faction in the modern era, stretching across most of the galaxy. They possess a storied history, having colonized most of the galaxy and invented their own [[BioWarp]] technology. While not necessarily the first to accomplish most of their feats, they still display them proudly.<br />
<br />
Main Systems: [[Mythar]], [[Terra]]<br />
<br />
Primary racial makeup: [[Human]]s, [[Mythic]]s<br />
<br />
Allies: AP<br />
<br />
Enemies: None<br />
<br />
==[[Angelic Protectorate|Angelic Protectorate (AP)]]==<br />
The oldest faction in the modern era. A caste-based system situated in the center of the galaxy. Planets with a high divine populace gain a large pillar of energy known as [[The Light]], from which [[Divine]] emerge.<br />
<br />
Main Systems: [[Divinia]], [[Valhalla]],<br />
<br />
Primary racial makeup: Humans, Divine<br />
<br />
Allies: GA<br />
<br />
Enemies: LEG, GAN<br />
<br />
<br />
==[[Castaway Treaties Systems |Castaway Treaties Systems (CTS)]]==<br />
A faction made of refugees and ex-slaves owned by the GA and other factions. They campaign for galactic freedom, but their reclaimer fleets grant them a less than charitable reputation.<br />
<br />
Main Systems: [[Illithar]], [[Purraxia]]<br />
<br />
Primary racial makeup: [[Demi-Human]]s, [[Redeemed]], [[Mecha]]<br />
<br />
Allies: LEG, EL<br />
<br />
Enemies: None<br />
<br />
<br />
==[[Watcher Stations|Watcher Stations (WAT)]]==<br />
Not much is known about the secretive [[Watcher]]s. Based on information from those that escaped their stations, they make their homes in isolated, oftentimes cloaked space stations, not allowing anyone out or in. Most well-known for keeping a fleet around certain planets, as well as the entire Forbidden Zone, blasting to pieces any who do not heed their warning.<br />
<br />
Main Systems: Space Stations. There is no known watcher homeworld.<br />
<br />
Primary racial makeup: Watchers<br />
<br />
Allies: None<br />
<br />
Enemies: None<br />
<br />
==[[Legion|Legion (LEG)]]==<br />
Once the scourge of the universe, now nothing more than a peaceful group of naturalists, the [[True Legion|Legion]] are a race of plantlike women created in a terraforming accident. Started and ended the [[Great Legion War]], but after [[Queen Althea|their main queen]]'s disappearance, have pulled back into a small corner of the galaxy, where they keep mostly to themselves.<br />
<br />
Main Systems: [[Althea (system)|Althea]], [[Violet (system)|Violet]]<br />
<br />
Primary racial makeup: Legion<br />
<br />
Allies: EL, CTS<br />
<br />
Enemies: AP<br />
<br />
==[[Elemental League|Elemental League (EL)]]==<br />
The newest major faction in the galaxy, mostly comprised of systems that gave rise to Elementals in one form or another. Said Elementals are the appointed leaders of each planet, but are unable to leave it, instead participating in galactic affairs by proxy. However, most trade is handled by the Consortium.<br />
<br />
Main Systems: [[Duale]]<br />
<br />
Primary racial makeup: Elementals, [[Shapeshifter]]s, [[Spirit]]s<br />
<br />
Allies: GA, CTS, LEG<br />
<br />
Enemies: None<br />
<br />
<br />
==[[The Consortium]]==<br />
A collection of closely-tied corporations that handle most of what goes on in EL space. Though some believe they're running the entire faction, they're always receptive to the command of the Elementals.<br />
<br />
==[[Forbidden Zone|Forbidden Zone (FZ)]]==<br />
Not a faction, but still listed as a large section of space where magic ceases to function. It's almost always patrolled by Watchers, who refuse to let anybody anywhere near it. Nobody who's ever made it past them has returned.<br />
<br />
==[[Ardentblade Reformation]]==<br />
A small startup faction lead by the son of Orpheus Ardentblade, seeking to finish what his father started.<br />
<br />
Main systems: None<br />
<br />
Primary racial makeup: Humans, Mythics <br />
<br />
Allies: None<br />
<br />
Enemies: CTS, LEG<br />
<br />
==Independent (No faction)==<br />
<br />
==[[Nekopotamian Empire]]==<br />
An ancient civilization that once seeded the galaxy with life, but one day mysteriously vanished without a trace. One of the only records of their existence was the frozen DNA of their leader, Princess [[Kasumi]] on Illithar.</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Mythic&diff=42Mythic2020-11-24T22:30:33Z<p>Sedrathelime: Created page with "Mythics consist of what many consider "fantasy" or "fae" creatures. They are naturally skilled in magic with a wide variety of societies and tech levels. They seem to carry wi..."</p>
<hr />
<div>Mythics consist of what many consider "fantasy" or "fae" creatures. They are naturally skilled in magic with a wide variety of societies and tech levels. They seem to carry with them a sort of supernatural grace that protects them from embarrassing accidents.<br />
<br />
<br />
== Physiology ==<br />
Seeing as Mythic races vary wildly, each of them has highly variable physiology.<br />
<br />
== History ==<br />
Hailing mostly from the Mythar system, the story of the Mythics is rather contained. I'm not too familiar with it, but it involves Queen Dawnmist and various other nobles and a lot of assassination attempts. Also when the mahoucite moon eclipses Mythar III a portal between the two worlds opens. They were also in contact with the humans to found the GA. Alouette saved the Queen from poison and Tulip Blossom saved the ceremonial hatching grounds of fairies. Sorry, This will be filled in later.<br />
<br />
== Subraces ==<br />
[[High Elf]]: Graceful and respected elves with high percentages of royal heritage and strong magical abilities.<br />
<br />
[[Wood Elf]]: Physically fit and able elves from wooded villages, still magical but less so than high elves, with enhanced senses.<br />
<br />
[[Centaur]]: Extremely fast, strong, and tough four-legged humanoids that are very large and can trample others.<br />
<br />
[[Dwarf]]: Short, stout, and mechanically-inclined people with short tempers and a tendency to get drunk.<br />
<br />
[[Fairy]]: Tiny, flying people with highly magical bodies, hatched from eggs made of mahoucite.<br />
<br />
[[Dryad]]: Tree-women who are slow, ponderous, and incredibly wise, with the ability to provide magical life support and air conditioning.<br />
<br />
[[Gorgon]]: Snake-haired, snake-bodied people with a petrifying stare and an appreciation for art.<br />
<br />
[[Djinni]]: Magically powerful bottle-dwelling beings with wish-granting abilities.<br />
<br />
[[Dragon]]: Large, strong and tough mythical creatures with an insatiable greed for wealth.<br />
<br />
[[Siren]]: Beautiful avian women with a voice irresistible to weak-willed males.<br />
<br />
[[Lamia]]: Gorgeous prophetess snake-women with intense motherly instincts.<br />
<br />
[[Merfolk]]: Calming sea-dwellers with enhanced movement abilities near water.<br />
<br />
== MSF High RPG ==<br />
{| class="wikitable"<br />
|-<br />
| STR -2 || DEF -2 || AGI +1<br />
|-<br />
| ACC +0 || INT +1|| PER +2<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Level !! HP !! MP !! Skill Points !! Facet Level !! Stat Points !! Special Abilities<br />
|-<br />
| 1 || 5 || 12 || 3 || 1 || 1 || Natural Grace x1<br />
|-<br />
| 2 || 10 || 24 || 6 || 1 || 1 || Natural Grace x1, Enhanced Senses +1<br />
|-<br />
| 3 || 15 || 36 || 9 || 2 || 2 || Natural Grace x2, Enhanced Senses +1<br />
|-<br />
| 4 || 20 || 48 || 12 || 2 || 2 || Natural Grace x2, Enhanced Senses +2<br />
|-<br />
| 5 || 25 || 60 || 15 || 3 || 3 || Natural Grace x3, Enhanced Senses +2<br />
|-<br />
| 6 || 30 || 72 || 18 || 4 || 3 || Natural Grace x3, Enhanced Senses +3<br />
|-<br />
| 7 || 35 || 84 || 21 || 4 || 4 || Natural Grace x4, Enhanced Senses +3<br />
|-<br />
| 8 || 40 || 96 || 24 || 5 || 4 || Natural Grace x4, Enhanced Senses +4<br />
|-<br />
| 9 || 45 || 108 || 27 || 5 || 5 || Natural Grace x5, Enhanced Senses +4<br />
|-<br />
| 10 || 50 || 120 || 30 || 6 || 5 || Natural Grace x5, Enhanced Senses +5<br />
|}<br />
<br />
<br />
'''Natural Grace:''' A Mythic may avoid embarrassment with this ability a certain number of times per day. It does not stop them from losing a roll, it just makes them lose with style. When they use this ability, they make a second roll with the same skill/stat as the first roll, and anyone watching who does not beat either roll with an Acc check believes the higher roll was the actual outcome.<br />
<br />
'''Enhanced Senses:''' Mythics are more attuned to the environment than other races, and therefore gain a bonus to their rolls to notice any dim or small sounds, sights, tastes, or smells.</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Human&diff=41Human2020-11-24T22:12:55Z<p>Sedrathelime: </p>
<hr />
<div>Humans are the most populous race in the galaxy. While appearing somewhat unremarkable compared to other races, they're well-known for being the most compatible with all other races, being incredibly adaptable, as well as having a rich history.<br />
<br />
<br />
== Physiology ==<br />
Humans are about as standard as they come. Two arms, two legs, and varying hues of brownish skin. While they aren't very special in terms of appearance, they're common enough that they take up a huge amount of the galaxy. Just about anywhere you go you can expect to see humans somewhere or another. Additionally, they have the highest margin of fertility when cross-breeding with other races.<br />
<br />
== History ==<br />
Human history is as ancient as they come, however, in modern galactic history, there are several noteworthy events.<br />
<br />
<br />
The humans of [[Terra]] III, with their advanced science and technology, made contact with the [[Mythic]]s of [[Mythar]] II in roughly 380 BC. After enough time communicating, they built one of the largest spacecraft in history, the [[Terra-One]]. Featuring no Biowarp Drive and only rudimentary magical systems, the ship made an expedition to the Mythar system, taking many, many years. The ship featured a large cryo-freezing bay which allowed the humans on board to extend their lifespan significantly. They slept in long shifts, rotating every so often to ensure the ship was always managed. However, upon coming within range of Mythar II, the magical systems aboard the Terra-One overloaded, due to a drastic shift from the Terran belief standard to the Mytharian belief standard. Operating the ship at the time was [[Will Mathers]], who worked quickly to make an emergency landing on Mythar and save as many humans as he could. Despite his best efforts, the ship lost over 90% of its crew.<br />
<br />
<br />
The remaining humans worked together with the Mytharians, and created [[Mahoutechnology]], [[Biowarp]], and eventually founded the [[Golden Alliance]]. As they began to colonize the galaxy, however, they made contact with the [[Uruseiyan Empire]], which had also figured out a technology very similar to the GA's early Biowarp engines.<br />
<br />
== Subraces ==<br />
<br />
[[Bishoura]]: Gorgeous humans that are so naturally attractive, things in their immediate vicinity look better just with their presence. Despite this, they can be a little gullible. Their homeworld is Bish.<br />
<br />
[[Uruseiyan]]s: Humans with slight animalistic features added to their bodies. They attempted to manipulate various planets by pretending to be their gods, until the GA put a stop to them. They hail primarily from the planet Uruseiya and the now-disbanded Uruseiyan Empire.<br />
<br />
[[Nilremin]]: Humans that are sterile and age slowly in reverse. This can be mitigated through the use of pods that can re-age them, however, the use of these pods severely affects their memory, sometimes wiping it outright. Their home planet is Nilrem.<br />
<br />
[[Chibi]]: Small, diminutive humans, roughly three to four feet tall and with adorable features. They live on the planet Chib, a dense jungle planet where the most terrifying predators are Wakwaks, eight-foot tall ducklings with sharp teeth.<br />
<br />
[[Amazon]]: Tall humans ruled by a matriarchy. Their technology is somewhat primitive, but their physical abilities are highly advanced. They reside mostly on the planet Ama, which is difficult to access, as its rich atmosphere prevents space travel in and out, with a window opening very rarely.<br />
<br />
[[Forman]]: Humans with a society so used to purchasing genetic and/or cybernetic alterations that it's commonplace. Their homeworld is Formana. <br />
<br />
[[Empyrean]]: Humans born with the natural ability to cast a single spell and a predilection towards useful spells of a single element. Home planet unknown.<br />
<br />
[[Paragon]]: Exceptional meta-humans with incredible powers and debilitating weaknesses. Home planet unknown.<br />
<br />
== MSF High RPG ==<br />
{| class="wikitable"<br />
|-<br />
| STR +0 || DEF +0 || AGI +0<br />
|-<br />
| ACC +0 || INT +0 || PER +0<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Level !! HP !! MP !! Skill Points !! Facet Level !! Stat Points !! Special Abilities<br />
|-<br />
| 1 || 10 || 10 || 4 || 0 || 0 || Blend in +1<br />
|-<br />
| 2 || 20 || 20 || 8 || 1 || 0 || Blend in +1, Adaptability x1<br />
|-<br />
| 3 || 30 || 30 || 12 || 1 || 1 || Blend in +2, Adaptability x1<br />
|-<br />
| 4 || 40 || 40 || 16 || 2 || 1 || Blend in +2, Adaptability x2<br />
|-<br />
| 5 || 50 || 50 || 20 || 2 || 1 || Blend in +3, Adaptability x2<br />
|-<br />
| 6 || 60 || 60 || 24 || 3 || 2 || Blend in +3, Adaptability x3<br />
|-<br />
| 7 || 70 || 70 || 28 || 3 || 2 || Blend in +4, Adaptability x3<br />
|-<br />
| 8 || 80 || 80 || 32 || 4 || 2 || Blend in +4, Adaptability x4<br />
|-<br />
| 9 || 90 || 90 || 36 || 4 || 3 || Blend in +5, Adaptability x4<br />
|-<br />
| 10 || 100 || 100 || 40 || 5 || 3 || Blend in +5, Adaptability x5<br />
|}<br />
<br />
'''Blend in:''' Since there are so many humans around, and to most other races they look pretty similar, humans get a bonus to rolls not to be noticed in a crowd. This is useful, for example, when a teacher’s looking for a guinea pig.<br />
<br />
'''Adaptability:''' Humans are experts at overcoming foreign situations with the know-how they already have. X times per day, they may substitute one skill for its paired skill when making a skill-based roll. The skill pairs are: Gym and Martial Arts, Science and Home Ec, Art and Music, History and Language, Math and Magic.</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Template:Race&diff=40Template:Race2020-11-24T22:08:43Z<p>Sedrathelime: </p>
<hr />
<div><br />
This is the Template race. When all information has been added, flag this for deletion.<br />
<br />
<br />
== Physiology ==<br />
Templates are blank pages that can be adapted to fit many other forms. Usually stuff is left blank. Oops.<br />
<br />
== History ==<br />
Templates came into existence... well, on this site, 5/22/2020.<br />
<br />
== Subraces ==<br />
You get the gist.<br />
<br />
<br />
<br />
<br />
== MSF High RPG ==<br />
{| class="wikitable"<br />
|-<br />
| STR +0 || DEF +0 || AGI +0<br />
|-<br />
| ACC +0 || INT +0 || PER +0<br />
|}<br />
<br />
'''Racial Advantages:'''<br />
<br />
'''Racial Disadvantages:'''<br />
<br />
{| class="wikitable"<br />
|-<br />
! Level !! HP !! MP !! Skill Points !! Facet Level !! Stat Points !! Special Abilities<br />
|-<br />
| 1 || 0 || 0 || 0 || 0 || 0 || Ability 1, Ability 2<br />
|-<br />
| 2 || 0 || 0 || 0 || 0 || 0 || Ability 1, Ability 2<br />
|-<br />
| 3 || 0 || 0 || 0 || 0 || 0 || Ability 1, Ability 2<br />
|-<br />
| 4 || 0 || 0 || 0 || 0 || 0 || Ability 1, Ability 2<br />
|-<br />
| 5 || 0 || 0 || 0 || 0 || 0 || Ability 1, Ability 2<br />
|-<br />
| 6 || 0 || 0 || 0 || 0 || 0 || Ability 1, Ability 2<br />
|-<br />
| 7 || 0 || 0 || 0 || 0 || 0 || Ability 1, Ability 2<br />
|-<br />
| 8 || 0 || 0 || 0 || 0 || 0 || Ability 1, Ability 2<br />
|-<br />
| 9 || 0 || 0 || 0 || 0 || 0 || Ability 1, Ability 2<br />
|-<br />
| 10 || 0 || 0 || 0 || 0 || 0 || Ability 1, Ability 2<br />
|}<br />
<br />
<br />
'''Ability 1:''' Description<br />
<br />
'''Ability 2:''' Description</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=True_Legion&diff=39True Legion2020-11-24T22:03:24Z<p>Sedrathelime: </p>
<hr />
<div>'''True Legion''', commonly simply known as '''[[Legion (racial group)|Legion]]''' are a race of plant-like women. Like other Legion races, they reproduce through conversion of other sapient life.<br />
<br />
== Physiology ==<br />
Legion have skin of varying unsaturated green colors. Their hair typically gradients between many colors that can be bright or dull, though an instance of a baby Legion of unclear canonicity was shown with solid green hair. Legion ears are lengthy with several points along them, resembling groups of leaves. Legion clothes are usually grown from the Legion's body, and as such usually have attributes like petals, vines, and bark. Legion have a yellow bump on each shoulder, with [[Legion Queen]]s sometimes having two. They are capable of extending vines from their hands to inject [[Legion nanite]]s for conversion, and in some cases have weapons to do so as well. Queens are instead created via a [[Legion Seed]] cocooning and transforming an individual. Legion are all influenced to a degree by an [[Environmental Imperative]] guiding them to reduce pollution in the environment and at its sources. Legion live in a telepathic hive society, with a Queen as the mother and the rest as sisters to each other. Additionally, [[Legion Princess]]es help ease the weight of the telepathy for the queen and can carry DNA from other races.<br />
<br />
Legion have a variety of facets unique to the race:<br />
*[[Battler]]s, the primary offensive facet<br />
*[[Defender]]s, the primary defensive facet<br />
*[[Biotechnician]]s, the primary mechanics and inventors<br />
*[[Pilot]]s, their primary vehicle users<br />
*[[Duchess]]es, with an affinity for animals<br />
*[[Terraformer]]s, capable of shaping the land<br />
*[[Renewer]]s, capable of revitalizing soil and plantlife<br />
*[[Consort]]s, capable of assuming other peoples' forms for infiltration or entertainment<br />
*[[Trainer]]s, who hold mastery over a single spell to teach others<br />
*[[Recruiter]]s, the final facet created which act as ambassadors<br />
<br />
== History ==<br />
The Legion were the accidental byproduct of the [[Galactic Seed Initiative]] by the [[BioGalactica Corporation]]. When one of their nanitic seeds was accidentally launched at a polluted-but-already-inhabited planet, it determined [[human]]s to be responsible for the pollution and bonded to one human it found worthy, named [[Queen Althea|Alton]]. The seed's and Alton's respective ideas of beauty slowly morphed him into a stunning plantish woman who took the name "Althea." She learned how to convert others, but this had the unintended side effect of rendering them emotionless shells. After they were killed by the corrupt government, an anguished Althea allowed herself to be consume by the Environmental Imperative, stowing her own soul away in a limbo called the [[Vault of Souls]]. Following this, she aggressively converted the whole planet into her mindless drones, each soul kept in the Vault of Souls. A prize ship from the BioGalactica Corporation was automatically dispatched, thus inadvertently granting them access to [[BioWarp]] technologies.<br />
<br />
What followed was the very lengthy [[Legion War]]. Countless planets were invaded and their populations transformed, with the Legion's opposition performing many war crimes itself, leading to several problems down the line. However, just as the Legion had almost the whole [[Mahou Galaxy]] in their grasp, they surrendered. Althea had been saved from the Vault of Souls and committed suicide, mortified over what she had done. The rest of the Legion had regained their own minds and souls, but even centuries later, hatred for them remains in many groups. Not helping are the occasional hive of [[rogue Legion]], who continue supremacist behavior to varying levels. Legion are banned from many planets, particularly in the [[Golden Alliance]] and [[Angelic Protectorate]], and slurs such as "firewood" abound in them. Most Legion, however, are gentle and caring, and the GA has been known to ask for Legion assistance in a few matters.<br />
<br />
== Notable canon members ==<br />
*[[Queen Althea]]<br />
*[[Blossom]]<br />
*[[Illushia]]<br />
*[[Julia the Black Lotus]]<br />
*[[Sasha Sunbringer]]<br />
*[[Simone]]<br />
*[[Tomoyo]]/[[Kimiko]]<br />
*[[Queen Violet]]<br />
<br />
=== Temporary ===<br />
*[[Princess Kasumi]]<br />
*[[Rainier]]<br />
*[[Victoria]]<br />
<br />
[[Category:True Legion|*]]<br />
[[Category:Legion races]]<br />
<br />
== MSF High RPG ==<br />
<br />
{| class="wikitable"<br />
|-<br />
| STR -1 || DEF -2 || AGI +0<br />
|-<br />
| ACC +1 || INT +1 || PER +1<br />
|}<br />
<br />
'''Racial Advantages:''' Photosynthetic, Racial Telepathy, Legion Armor<br />
<br />
'''Racial Disadvantages:''' Reviled, Ineffective Armor (Non-Legion designs), Environmental Imperative<br />
<br />
Restriction: Female-only<br />
<br />
{| class="wikitable"<br />
|-<br />
! Level !! HP !! MP !! Skill Points !! Facet Level !! Stat Points !! Special Abilities<br />
|-<br />
| 1 || 7 || 11 || 4 || 0 || 0 || Legion Change 1, Rooting<br />
|-<br />
| 2 || 14 || 22 || 8 || 0 || 0 || Legion Change 1, Queen's Gift/Hive Role Models 1<br />
|-<br />
| 3 || 21 || 33 || 12 || 0 || 0 || Legion Change 2, Queen's Gift/Hive Role Models 1<br />
|-<br />
| 4 || 28 || 44 || 16 || 0 || 0 || Legion Change 2, Queen's Gift/Hive Role Models 2<br />
|-<br />
| 5 || 35 || 55 || 20 || 0 || 0 || Legion Change 3, Queen's Gift/Hive Role Models 2<br />
|-<br />
| 6 || 42 || 66 || 24 || 0 || 0 || Legion Change 3, Queen's Gift/Hive Role Models 3<br />
|-<br />
| 7 || 49 || 77 || 28 || 0 || 0 || Legion Change 4, Queen's Gift/Hive Role Models 3<br />
|-<br />
| 8 || 56 || 88 || 32 || 0 || 0 || Legion Change 4, Queen's Gift/Hive Role Models 4<br />
|-<br />
| 9 || 63 || 99 || 36 || 0 || 0 || Legion Change 5, Queen's Gift/Hive Role Models 4<br />
|-<br />
| 10 || 70 || 110 || 40 || 0 || 0 || Legion Change 5, Queen's Gift/Hive Role Models 5<br />
|}<br />
<br />
'''Rooting:''' A True Legion may spend all of their remaining move actions(they must have move actions remaining) for a turn to root into the ground(or to unroot themselves). A rooted Legion cannot spend their move actions to move and may only spend 1 move action for their dodge for the round, and that dodge may never move them. A rooted character with Photosynthetic has their HP and MP regain from the Photosynthetic advantage doubled. Rooting has other benefits that are specific to various True Legion facets. Any other rooted character within 10 feet of this character while rooted is considered to be "rooted together".<br />
<br />
'''Legion Change:''' Once per day, a True Legion can transform someone who has taken no levels in True Legion, or return someone who has levels in True Legion back to having True Legion as their currently active race. Doing so requires successfully grappling a target and keeping them grappled long enough to spend 8 hand actions. Using a hand action for anything other than the Legion transformation cancels out the transformation and uses their use or the day.<br />
<br />
1: The target's race becomes True Legion, their gender becomes female, and their appearance becomes an exact copy of the True Legion that transformed them.<br />
<br />
2: As before, but their appearance can, at the converting True Legion's preference, instead become a female True Legion-ish(green skin, colorful bi- or tri-color hair) version of their old self. <br />
<br />
3: As level 2, but the converting True Legion may choose a new appearance(Eye color, hairstyle, skin tone, hair color, and so on) for the target.<br />
<br />
4: As level 3, but the converting True Legion may change the target's outfit into a single-facet Legion Armor of their choice. This change lasts for a number of hours equal to the converting Legion's levels of Legion Change.<br />
<br />
5: As level 4, but the converting True Legion may alter the target's disposition with a successful personality roll against the target's own personality.<br />
<br />
6: As level 5, but the converting True Legion may choose to shift up to their Legion Change level of their target's race levels to True Legion. Doing so requires another successful personality roll against the target's own personality.<br />
<br />
7: As level 6, but the converting True Legion may choose to move up to their Legion Change level of the target's stat points around, re-assigning them as they wish so long as none of their base stats are brought below 4. Doing so requires yet another successful personality roll against the target's own personality.<br />
<br />
8: As level 7, but the converting True Legion may choose to change up to their Legion Change level times 100 XP worth of their target's advantages for any of the Legion-exclusive advantages.<br />
<br />
9: As level 8, but the converting True Legion may choose to swap a single set of facet levels the target possesses that is equal to or less than the converting True Legion's Legion Change level with a True Legion facet of their choice.<br />
<br />
10: As level 9, but the target is automatically infatuated with the True Legion that converted them for a number of hours equal to the converting True Legion's Legion Change level.<br />
<br />
'''Queen's Gift:''' As True Legion level, they gain special abilities that relate to their position within the Hive. At every Even level, they gain a single point worth of these gifts, generally bestowed by the Legion's Queen, which they may spend on the following abilities or save up to buy more expensive abilities.<br />
<br />
1 Point: Extra Conversions: For each point spent on this ability, a Legion may convert another person per day.<br />
<br />
1 Point: Faster Conversions: A True Legion with this ability can convert others faster. For each point spent in this ability, 2 fewer hand actions are needed to complete the conversion, but the conversion can never be lowered beyond 2 hand actions.<br />
<br />
1 Point: Potent Conversions: For each point spent on this ability, a Legion's Legion Change level is considered 1 point higher for the purposes of determining how powerful their changes are, but not which changes they have access to. For example, a Legion with 1 point in this ability and 6 levels of Legion Change can shift up to 7 race levels, but does not gain the Level 7 stat-shuffling ability)<br />
<br />
1 Point: Additional Outfits: Each time this ability is bought, the Legion gains a single new Legion Armor of the facet of their choice.<br />
<br />
2 Points: Fortified Outfit: Each time this ability is bought, a single one of the character's Legion Armors gains +1 in Superior Quality Enhancements that is separate from the normally purchased enhancements. If the same enhancement is chosen for this ability and granted by the armor itself, the highest version of that enhancement is counted.<br />
<br />
1 Point: Princess DNA: A True Legion who takes this ability gains a sub-race of their(or their queen's) choice as though taking the advantage Inherent Bloodline.<br />
<br />
1 Point: Exemplar: A True Legion who takes this ability's Hive Role Models ability is considered 2 points higher for the purposes of determining the maximum bonus they grant to other True Legion.<br />
<br />
1 Point: Open-Hearted: A True Legion's Hive Role Models range is multiplied by 10 for each time they take this ability.<br />
<br />
'''Hive Role Models X:''' When a True Legion first gains this ability, they may choose a single stat that they may represent to other Legion in their hive. When a legion with this ability is within range (by default, 1 mile) of one or more other True Legion in their hive with this ability and has been for at least 5 minutes, they gain a total of +X bonus to their stats. They may divide this bonus as they wish, but they may only place the bonus in stats that other True Legion within range have chosen as their representative stat, and may only allocate up to half the highest bonus (rounded down) for that stat possessed by all True Legion in the same hive within range. For example, A character with Hive Role Models 5 may allocate up to 5 stat points from other True Legion in their hive within range. If another True Legion in their Hive has chosen Strength as their stat and has 7 points in this ability, the character can use their presence to allocate up to 3 of their Hive Role Models points toward Strength, and would still have 2 remaining points that could be placed into other stats. A Legion character may change the assignment of these points whenever they are not in an encounter, and to do so takes 5 minutes of clear thought.</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=List_of_racial_groups&diff=38List of racial groups2020-11-24T21:51:52Z<p>Sedrathelime: /* Humans */</p>
<hr />
<div>Below is a list of all 12 racial groups, and each subrace within them. These racial groups also function as the base races in the MSF High RPG.<br />
<br />
<br />
== [[Human]]s ==<br />
<big>The most populous race in the galaxy, and the most compatible with all other races. Humans are smart, stalwart, and adaptable. While there may be some difference in their racial makeup, they all follow the same basic structure.</big><br />
<br />
Zodiac symbol:<br />
<br />
Subraces:<br />
<br />
Bishoura: A race of extremely attractive if somewhat gullible humans, with the ability to enhance the appearance of anything they hold.<br />
<br />
Uruseiyans: Humans with slight animal features such as fangs, pointed ears, and/or tails, with advanced technology that they use to impersonate deities on other planets.<br />
<br />
Nilremin: Humans who, through a technological accident involving genetics, are sterile and age backwards slowly.<br />
<br />
Chibi: Diminutive humans with impossibly cute features and a near-immunity to most forms of intimidation.<br />
<br />
Amazon: Less advanced humans with increased physical abilities run by a matriarchy.<br />
<br />
Forman: Advanced humans for whom purchasing slight genetic alterations has become so commonplace that it's become a natural ability for them.<br />
<br />
Empyrean: Humans born with the natural ability to cast a single spell and a predilection towards useful spells of a single element.<br />
<br />
Paragon: Exceptional meta-humans with incredible powers and debilitating weaknesses.<br />
<br />
== [[Demi-Humans]] ==<br />
<big>Created using the DNA of the long-lost Kasumi, these animalistic people were created in a lab, for labor of any with the means to purchase them. After securing their reproductive freedom, they began a campaign to free themselves from their oppressors. Come in Domestic variety, where they appear mostly human, but with animal features such as ears and tails, and Martial variety, where they appear to be completely anthropomorphic animals.</big><br />
<br />
Zodiac symbol:<br />
<br />
Subraces:<br />
<br />
Domestic Neko: Cat-people with energetic personalities and youthful appearances.<br />
<br />
Martial Neko: Catlike soldiers covered in fur, generally hot-tempered and fiercely independent.<br />
<br />
Domestic Usagi: Adorable bunny-people with innocent personalities that are usually used as show girls.<br />
<br />
Martial Lupina: Loyal wolf-men with enhanced strength, speed, and agility.<br />
<br />
Domestic Bovina: Helpful cow-people with high strength and defense, but slow reactions.<br />
<br />
Martial Harpy: Flight-capable troops with a variety of useful skills and abilities.<br />
<br />
Domestic Wukong: Curious and agile monkey-like humanoids with prehensile tails and feet.<br />
<br />
Martial Flederon: Nimble bat-people with ultrasonic hearing that lets them see in total darkness.<br />
<br />
Martial Nezumi: Sly, intelligent rat-people who take comfort in small spaces.<br />
<br />
== [[Mythic]] ==<br />
<big>A collection of magically-attuned races that would be considered "Fantasy" races in most literature. Elves, Fairies, and the like.</big><br />
<br />
Zodiac symbol:<br />
<br />
Subraces:<br />
<br />
High Elf: Graceful and respected elves with high percentages of royal heritage and strong magical abilities.<br />
<br />
Wood Elf: Physically fit and able elves from wooded villages, still magical but less so than high elves, with enhanced senses.<br />
<br />
Centaur: Extremely fast, strong, and tough four-legged humanoids that are very large and can trample others.<br />
<br />
Dwarf: Short, stout, and mechanically-inclined people with short tempers and a tendency to get drunk.<br />
<br />
Fairy: Tiny, flying people with highly magical bodies, hatched from eggs made of mahoucite.<br />
<br />
Dryad: Tree-women who are slow, ponderous, and incredibly wise, with the ability to provide magical life support and air conditioning.<br />
<br />
Gorgon: Snake-haired, snake-bodied people with a petrifying stare and an appreciation for art.<br />
<br />
Djinni: Magically powerful bottle-dwelling beings with wish-granting abilities.<br />
<br />
Dragon: Large, strong and tough mythical creatures with an insatiable greed for wealth.<br />
<br />
Siren: Beautiful avian women with a voice irresistible to weak-willed males.<br />
<br />
Lamia: Gorgeous prophetess snake-women with intense motherly instincts.<br />
<br />
Merfolk: Calming sea-dwellers with enhanced movement abilities near water.<br />
<br />
== [[Redeemed]] ==<br />
<big>A collection of races that would be considered "Evil" in the same literature as Mythic. Oftentimes discriminated against by Mythics, they've cast off their previous name as "Sub-Mythic" and considered their hands washed of the pasts that gained them such a reputation, going by Redeemed nowadays.</big><br />
<br />
Zodiac symbol:<br />
<br />
Subraces:<br />
<br />
Alraune: Enticing plant-based women with deadly grapples.<br />
<br />
Dark Elf: Elves accustomed to living in underground caverns, sly and sociable but considered sneaky and greedy.<br />
<br />
Orc: Large, green-skinned, tusked humanoids that are usually eager to hire themselves out to anyone that needs their services.<br />
<br />
Ogre: Huge, tremendously strong creatures with surprisingly calm and kind personalities, eager to learn and help.<br />
<br />
Kobold: Short, doglike humanoids with strong pack tendencies and the ability to work together in groups to increase their strength.<br />
<br />
Troll: Sometimes mistaken for Orcs, but with sharper senses and incredible hunting and tracking abilities.<br />
<br />
Goblin: Incredibly curious, short, elf-like humanoids, adept at surprising and sneaking as well as fiddling with devices.<br />
<br />
Naga: Usually armless yet deadly predators with the ability to constrict the life out of their prey or weaken them with venom.<br />
<br />
Kaiju: Immensely large and varied monster with a talent for building-scale destruction and elemental breath weapons.<br />
<br />
Gynarian: All-female tentacled alien invaders with a culture formed around Altearthean television programs.<br />
<br />
== [[Divine]] ==<br />
<big>Angels, hailing from the purity-heavy center of the galaxy. While not necessarily the angels that are worshiped in certain religions, that hasn't stopped them from taking advantage of their zealots.</big><br />
<br />
Zodiac symbol:<br />
<br />
Subraces:<br />
<br />
Valkyrie: Incredibly skilled and gentle warriors with the ability to heal others and detect the potential for good in anyone.<br />
<br />
Seraph: Huge-winged angels with booming voices and the power to command bolts of searing divine fire from the heavens.<br />
<br />
Cherub: Tiny, adorable hovering humans with superior piloting and leadership abilities.<br />
<br />
Archangel: Large-winged angels who are trained in the use of many weapons and armors.<br />
<br />
Dominion: Three-eyed angels with detailed knowledge of building and repairing and attachments to particular devices.<br />
<br />
Throne: Scheming angels with the appearance of goodness, able to convince others to do their bidding for them.<br />
<br />
Principality: Artisan angels whose notoriety for fine details is unmatched, and whose armor and weapons are superb.<br />
<br />
Virtue: Divine with a righteous aura that emboldens them, so long as they continue to tell the truth.<br />
<br />
Power: Thin, graceful divine with retractable wings allowing them to walk undetected among humans.<br />
<br />
Angel: Common divine with the ability to recharge their holy light by doing good deeds.<br />
<br />
== [[Deviling]] ==<br />
<big>Demons, Devils, and the like. Originally, they were angels that had been cast out of the AP for their "corruption", but generations later, their biology has changed completely.</big><br />
<br />
Zodiac symbol:<br />
<br />
Subraces:<br />
<br />
Demon: Standard devilings with extended teleportation abilities that lets them move longer and longer distances.<br />
<br />
Devil: Deal-making devilings with horns, wings, and tails.<br />
<br />
Fiend: Giant, frightening devilings with incredible strength and wondrous powers of intimidation.<br />
<br />
Succubus: Sexy female devilings with pheromonal powers and the ability to drain others of their mental energy.<br />
<br />
Gargoyle: Slow but tough and intelligent former politicians with the ability to turn their bodies to stone.<br />
<br />
Gremlin: Mechanically-apt devilings with the ability to repair machines or sabotage them in subtle but harmful ways.<br />
<br />
Imp: Cronyish miniature devilings with a penchant for giving others terrible ideas.<br />
<br />
Balrog: Fickle yet stubborn devilings that outwardly embody their own emotional state.<br />
<br />
Archdemon: Bulky devilings with the ability to teleport others to and from them without teleporting themselves.<br />
<br />
Volk: The male counterpart of Valkyries, terrifying stormy Devilings with the ability to steal talent from others.<br />
<br />
== [[Mecha]] ==<br />
<big>Robots, Golems, anything that is animate, but normally would not be. Generally very resilient towards physical and magical means of attack.</big><br />
<br />
Subraces:<br />
<br />
Android: Robotic humanoids that have had a sentience "virus" uploaded to them, able to absorb magical power.<br />
<br />
Golem: Huge, hulking and humanoid shapes of elements that have gathered into a living being.<br />
<br />
Plushie: Adorable stuffed beings brought to life through intense care, with abilities based on their plush appearance.<br />
<br />
Puppet: A special kind of android with multiple bodies, whose consciousness wirelessly jumps from one to the next as their bodies are damaged.<br />
<br />
Knightmor: Enchanted full-plate with a hollow body that can act on its own or be worn by someone else.<br />
<br />
Slime: Gel-like forms with humanoid consciousnesses that can push their bodies through nearly anything.<br />
<br />
Zettanian: Sentient equations given life, with incredible calculating abilities that run the risk of overheating them.<br />
<br />
Animatron: Stage performers who share empathetic bonds with their chosen targets.<br />
<br />
== [[Legion]] ==<br />
<big>In addition to the plantlike True Legion, the racial category of Legion contains any race whose primary method of reproduction is converting other races.</big><br />
<br />
Zodiac symbol:<br />
<br />
Subraces:<br />
<br />
True Legion: Beautiful plant-girl terraformers with a variety of purposes and their own specialized facets who can retract their armor.<br />
<br />
Zombie: Non-mindless version of shambling undead, able to turn their victims into the mindless version. Can reattach lost limbs.<br />
<br />
Mummy: Wrapped ghouls with powerful mystical abilities, able to assume a mummified form as well as a more pleasant living form.<br />
<br />
Vampire: Charismatic, long-lived humanoids with various mystical powers and the need to subsist off the blood of other sentient beings.<br />
<br />
Nanoswarm: Clouds of linked nanites that quickly repair damage and work to improve themselves constantly.<br />
<br />
Hiver: Members of swarms of humanoid bee-like creatures, with incredible teamwork ability and the power to assimilate others into their hive.<br />
<br />
== [[Elemental]] ==<br />
<big>Beings of intense magical, emotional, or conceptual energy that manifest on planets with incredible presences of that element. Considered gods by many who reside on those planets. They often have control over their particular element and can create more of it on the fly.</big><br />
<br />
Zodiac symbol:<br />
<br />
Subraces:<br />
<br />
Harmony: Elementals specializing in making others happy and helping them work together.<br />
<br />
Strength: Powerful elementals specialized in physical strength and doing pure damage.<br />
<br />
Curiosity: Intelligent elementals that inspire curiosity and are the equivalent of intellectual muses.<br />
<br />
Care: Elementals charged with protecting others and seeing to the interests of all around them, capable of great compassion.<br />
<br />
Precision: Elementals obsessed with the intricate workings of devices and focused on an incredibly high accuracy stat.<br />
<br />
Flexibility: Adaptive elementals who are quick-witted and able to make the best of nearly any situation.<br />
<br />
Chaos: Magic-specializing elementals with the ability to tone down their own haphazard casting or inflict it on others.<br />
<br />
== [[Spirit]] ==<br />
<big>The long-past souls of the dead, given life oncemore. Spirits came back through giant portals in the galaxy in the year 2000, at first intangible, but becoming more corporeal after a galactic shift in the year 2012.</big><br />
<br />
Zodiac symbol:<br />
<br />
Subraces:<br />
<br />
Wraith: Combative spirits with strengths and scars both originating from the wounds that originally killed them.<br />
<br />
Phantom: Ancient spirits from eras long past, able to recall events with amazing clarity.<br />
<br />
Poultergeist: Telekinetic spirits who can move objects related to their primary motivations in life.<br />
<br />
Ghost: Standard spirits with enhanced intangibility abilities, created through unlikely death circumstances.<br />
<br />
Banshee: Spirits with incredible sonic abilities that can stun, damage, or even hypnotize their enemies.<br />
<br />
Shade: Sneaky spirits with the ability to possess objects and retain some of their abilities for a short time after.<br />
<br />
== [[Shapeshifter]] ==<br />
<big>While it's known that some possess a gene that can make learning spells easier, there has always been a mutation of that gene. For the longest time, it seemed like the mutation had no positive values whatsoever, but when the Great Shift occurred, those possessing the altered mahou gene began to uncontrollably change race wildly. Sometimes once a month, sometimes several times a day. Several varieties of shapeshifter exist, but they all generally follow the same rules.</big><br />
<br />
Zodiac symbol:<br />
<br />
Subraces:<br />
<br />
Kitsune: Mythical foxes with multiple tails, each of which represents a unique power.<br />
<br />
Werewolf: Shifters with incredible strength and savage claws, unable to choose when they transform.<br />
<br />
Doppelganger: Shapeshifters that can imitate specific people with incredible accuracy.<br />
<br />
Morph: Shape-shifters able to take liquid form and reshape their bodies as needed.<br />
<br />
Chameleo: Shape-shifters that can alter their colors to such a high degree that they are rendered near-invisible.<br />
<br />
Transmog: Shape-shifters that can alter their clothing to change their function, and are skilled armor craftspeople.<br />
<br />
Armshifter: Humanoids that can transform themselves into weapons that become increasingly powerful.<br />
<br />
Mask-Bearer: Enigmatic faceless beings who change their appearance and personality with masks they have crafted.<br />
<br />
== [[Watcher]] ==<br />
<big>Three-eyed beings who watch over the galaxy. The most secretive and unknown racial group. The only ones you'll see are rogue ones, who escaped their totalitarian stations. Their third eye is most commonly on their forehead, but each subrace has it somewhere else on the body, significantly changing their resulting powers.</big><br />
<br />
Zodiac symbol:<br />
<br />
Subraces:<br />
<br />
True Watcher: Observant humanoids with a third eye on their forehead, escaped from a totalitarian society.<br />
<br />
Clairvoyant: Near indistinguishable from normal but bald humans, with an invisible third eye that sees likely probabilities from the near future.<br />
<br />
Pyrotic: Paranoid watchers with their third eye on the back of their head, able to create fire from thin air.<br />
<br />
Telepath: Watchers with a third eye on their head, able to read the thoughts and emotions of others nearby.<br />
<br />
Telekinetic: Watchers with their third eye on one hand, able to remotely manipulate objects they've touched.<br />
<br />
Farseer: Watchers with a huge eye in their upper chest, which must remain exposed but provides incredible long-distance sight.<br />
<br />
Grey: Monochromatic humanoids with a forehead-mounted third eye that blanks out others' memories.</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Human&diff=37Human2020-11-24T21:48:38Z<p>Sedrathelime: </p>
<hr />
<div>Humans are the most populous race in the galaxy. While appearing somewhat unremarkable compared to other races, they're well-known for being the most compatible with all other races, being incredibly adaptable, as well as having a rich history.<br />
<br />
<br />
== Physiology ==<br />
Humans are about as standard as they come. Two arms, two legs, and varying hues of brownish skin. While they aren't very special in terms of appearance, they're common enough that they take up a huge amount of the galaxy. Just about anywhere you go you can expect to see humans somewhere or another. Additionally, they have the highest margin of fertility when cross-breeding with other races.<br />
<br />
== History ==<br />
Human history is as ancient as they come, however, in modern galactic history, there are several noteworthy events.<br />
<br />
<br />
The humans of Terra III, with their advanced science and technology, made contact with the Mythics of Mythar II in roughly 380 BC. After enough time communicating, they built one of the largest spacecraft in history, the Terra-One. Featuring no Biowarp Drive and only rudimentary magical systems, the ship made an expedition to the Mythar system, taking many, many years. The ship featured a large cryo-freezing bay which allowed the humans on board to extend their lifespan significantly. They slept in long shifts, rotating every so often to ensure the ship was always managed. However, upon coming within range of Mythar II, the magical systems aboard the Terra-One overloaded, due to a drastic shift from the Terran belief standard to the Mytharian belief standard. Operating the ship at the time was Will Mathers, who worked quickly to make an emergency landing on Mythar and save as many humans as he could. Despite his best efforts, the ship lost over 90% of its crew.<br />
<br />
<br />
The remaining humans worked together with the Mytharians, and created Mahoutechnology, Biowarp, and eventually founded the Golden Alliance. As they began to colonize the galaxy, however, they made contact with the Uruseiyan Empire, which had also figured out a technology very similar to the GA's early Biowarp engines.<br />
<br />
== Subraces ==<br />
<br />
Bishoura: Gorgeous humans that are so naturally attractive, things in their immediate vicinity look better just with their presence. Despite this, they can be a little gullible. Their homeworld is Bish.<br />
<br />
Uruseiyans: Humans with slight animalistic features added to their bodies. They attempted to manipulate various planets by pretending to be their gods, until the GA put a stop to them. They hail primarily from the planet Uruseiya and the now-disbanded Uruseiyan Empire.<br />
<br />
Nilremin: Humans that are sterile and age slowly in reverse. This can be mitigated through the use of pods that can re-age them, however, the use of these pods severely affects their memory, sometimes wiping it outright. Their home planet is Nilrem.<br />
<br />
Chibi: Small, diminutive humans, roughly three to four feet tall and with adorable features. They live on the planet Chib, a dense jungle planet where the most terrifying predators are Wakwaks, eight-foot tall ducklings with sharp teeth.<br />
<br />
Amazon: Tall humans ruled by a matriarchy. Their technology is somewhat primitive, but their physical abilities are highly advanced. They reside mostly on the planet Ama, which is difficult to access, as its rich atmosphere prevents space travel in and out, with a window opening very rarely.<br />
<br />
Forman: Humans with a society so used to purchasing genetic and/or cybernetic alterations that it's commonplace. Their homeworld is Formana. <br />
<br />
Empyrean: Humans born with the natural ability to cast a single spell and a predilection towards useful spells of a single element. Home planet unknown.<br />
<br />
Paragon: Exceptional meta-humans with incredible powers and debilitating weaknesses. Home planet unknown.<br />
<br />
== MSF High RPG ==<br />
{| class="wikitable"<br />
|-<br />
| STR +0 || DEF +0 || AGI +0<br />
|-<br />
| ACC +0 || INT +0 || PER +0<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Level !! HP !! MP !! Skill Points !! Facet Level !! Stat Points !! Special Abilities<br />
|-<br />
| 1 || 10 || 10 || 4 || 0 || 0 || Blend in +1<br />
|-<br />
| 2 || 20 || 20 || 8 || 1 || 0 || Blend in +1, Adaptability x1<br />
|-<br />
| 3 || 30 || 30 || 12 || 1 || 1 || Blend in +2, Adaptability x1<br />
|-<br />
| 4 || 40 || 40 || 16 || 2 || 1 || Blend in +2, Adaptability x2<br />
|-<br />
| 5 || 50 || 50 || 20 || 2 || 1 || Blend in +3, Adaptability x2<br />
|-<br />
| 6 || 60 || 60 || 24 || 3 || 2 || Blend in +3, Adaptability x3<br />
|-<br />
| 7 || 70 || 70 || 28 || 3 || 2 || Blend in +4, Adaptability x3<br />
|-<br />
| 8 || 80 || 80 || 32 || 4 || 2 || Blend in +4, Adaptability x4<br />
|-<br />
| 9 || 90 || 90 || 36 || 4 || 3 || Blend in +5, Adaptability x4<br />
|-<br />
| 10 || 100 || 100 || 40 || 5 || 3 || Blend in +5, Adaptability x5<br />
|}<br />
<br />
'''Blend in:''' Since there are so many humans around, and to most other races they look pretty similar, humans get a bonus to rolls not to be noticed in a crowd. This is useful, for example, when a teacher’s looking for a guinea pig.<br />
<br />
'''Adaptability:''' Humans are experts at overcoming foreign situations with the know-how they already have. X times per day, they may substitute one skill for its paired skill when making a skill-based roll. The skill pairs are: Gym and Martial Arts, Science and Home Ec, Art and Music, History and Language, Math and Magic.</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Human&diff=36Human2020-11-24T21:47:38Z<p>Sedrathelime: Created page with "Humans are the most populous race in the galaxy. While appearing somewhat unremarkable compared to other races, they're well-known for being the most compatible with all other..."</p>
<hr />
<div>Humans are the most populous race in the galaxy. While appearing somewhat unremarkable compared to other races, they're well-known for being the most compatible with all other races, being incredibly adaptable, as well as having a rich history.<br />
<br />
<br />
== Physiology ==<br />
Humans are about as standard as they come. Two arms, two legs, and varying hues of brownish skin. While they aren't very special in terms of appearance, they're common enough that they take up a huge amount of the galaxy. Just about anywhere you go you can expect to see humans somewhere or another. Additionally, they have the highest margin of fertility when cross-breeding with other races.<br />
<br />
== History ==<br />
Human history is as ancient as they come, however, in modern galactic history, there are several noteworthy events.<br />
<br />
<br />
The humans of Terra III, with their advanced science and technology, made contact with the Mythics of Mythar II in roughly 380 BC. After enough time communicating, they built one of the largest spacecraft in history, the Terra-One. Featuring no Biowarp Drive and only rudimentary magical systems, the ship made an expedition to the Mythar system, taking many, many years. The ship featured a large cryo-freezing bay which allowed the humans on board to extend their lifespan significantly. They slept in long shifts, rotating every so often to ensure the ship was always managed. However, upon coming within range of Mythar II, the magical systems aboard the Terra-One overloaded, due to a drastic shift from the Terran belief standard to the Mytharian belief standard. Operating the ship at the time was Will Mathers, who worked quickly to make an emergency landing on Mythar and save as many humans as he could. Despite his best efforts, the ship lost over 90% of its crew.<br />
<br />
<br />
The remaining humans worked together with the Mytharians, and created Mahoutechnology, Biowarp, and eventually founded the Golden Alliance. As they began to colonize the galaxy, however, they made contact with the Uruseiyan Empire, which had also figured out a technology very similar to the GA's early Biowarp engines.<br />
<br />
== Subraces ==<br />
<br />
Bishoura: Gorgeous humans that are so naturally attractive, things in their immediate vicinity look better just with their presence. Despite this, they can be a little gullible. Their homeworld is Bish.<br />
<br />
Uruseiyans: Humans with slight animalistic features added to their bodies. They attempted to manipulate various planets by pretending to be their gods, until the GA put a stop to them. They hail primarily from the planet Uruseiya and the now-disbanded Uruseiyan Empire.<br />
<br />
Nilremin: Humans that are sterile and age slowly in reverse. This can be mitigated through the use of pods that can re-age them, however, the use of these pods severely affects their memory, sometimes wiping it outright. Their home planet is Nilrem.<br />
<br />
Chibi: Small, diminutive humans, roughly three to four feet tall and with adorable features. They live on the planet Chib, a dense jungle planet where the most terrifying predators are Wakwaks, eight-foot tall ducklings with sharp teeth.<br />
<br />
Amazon: Tall humans ruled by a matriarchy. Their technology is somewhat primitive, but their physical abilities are highly advanced. They reside mostly on the planet Ama, which is difficult to access, as its rich atmosphere prevents space travel in and out, with a window opening very rarely.<br />
<br />
Forman: Humans with a society so used to purchasing genetic and/or cybernetic alterations that it's commonplace. Their homeworld is Formana. <br />
<br />
Empyrean: Humans born with the natural ability to cast a single spell and a predilection towards useful spells of a single element. Home planet unknown.<br />
<br />
Paragon: Exceptional meta-humans with incredible powers and debilitating weaknesses. Home planet unknown.<br />
<br />
== MSF High RPG ==<br />
{| class="wikitable"<br />
|-<br />
| STR +0 || DEF +0 || AGI +0<br />
|-<br />
| ACC +0 || INT +0 || PER +0<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Level !! HP !! MP !! Skill Points !! Facet Level !! Stat Points !! Special Abilities<br />
|-<br />
| 1 || 10 || 10 || 4 || 0 || 0 || Blend in +1<br />
|-<br />
| 2 || 20 || 20 || 8 || 1 || 0 || Blend in +1, Adaptability x1<br />
|-<br />
| 3 || 30 || 30 || 12 || 1 || 1 || Blend in +2, Adaptability x1<br />
|-<br />
| 4 || 40 || 40 || 16 || 2 || 1 || Blend in +2, Adaptability x2<br />
|-<br />
| 5 || 50 || 50 || 20 || 2 || 1 || Blend in +3, Adaptability x2<br />
|-<br />
| 6 || 60 || 60 || 24 || 3 || 2 || Blend in +3, Adaptability x3<br />
|-<br />
| 7 || 70 || 70 || 28 || 3 || 2 || Blend in +4, Adaptability x3<br />
|-<br />
| 8 || 80 || 80 || 32 || 4 || 2 || Blend in +4, Adaptability x4<br />
|-<br />
| 9 || 90 || 90 || 36 || 4 || 3 || Blend in +5, Adaptability x4<br />
|-<br />
| 10 || 100 || 100 || 40 || 5 || 3 || Blend in +5, Adaptability x5<br />
|}<br />
<br />
'''Blend in:''' Since there are so many humans around, and to most other races they look pretty similar, humans get a bonus to rolls not to be noticed in a crowd. This is useful, for example, when a teacher’s looking for a guinea pig.<br />
'''Adaptability:''' Humans are experts at overcoming foreign situations with the know-how they already have. X times per day, they may substitute one skill for its paired skill when making a skill-based roll. The skill pairs are: Gym and Martial Arts, Science and Home Ec, Art and Music, History and Language, Math and Magic.</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=Template:Race&diff=31Template:Race2020-05-22T04:27:29Z<p>Sedrathelime: Created page with " This is the Template race. When all information has been added, flag this for deletion. == Physiology == Templates are blank pages that can be adapted to fit many other for..."</p>
<hr />
<div><br />
This is the Template race. When all information has been added, flag this for deletion.<br />
<br />
<br />
== Physiology ==<br />
Templates are blank pages that can be adapted to fit many other forms. Usually stuff is left blank. Oops.<br />
<br />
== History ==<br />
Templates came into existence... well, on this site, 5/22/2020.<br />
<br />
== Subraces ==<br />
You get the gist.<br />
<br />
<br />
<br />
<br />
== MSF High RPG ==</div>Sedrathelimehttps://wiki.msfhigh.com/index.php?title=List_of_racial_groups&diff=28List of racial groups2020-05-19T20:00:37Z<p>Sedrathelime: </p>
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<div>Below is a list of all 12 racial groups, and each subrace within them. These racial groups also function as the base races in the MSF High RPG.<br />
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== [[Humans]] ==<br />
<big>The most populous race in the galaxy, and the most compatible with all other races. Humans are smart, stalwart, and adaptable. While there may be some difference in their racial makeup, they all follow the same basic structure.</big><br />
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Bishoura: A race of extremely attractive if somewhat gullible humans, with the ability to enhance the appearance of anything they hold.<br />
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Uruseiyans: Humans with slight animal features such as fangs, pointed ears, and/or tails, with advanced technology that they use to impersonate deities on other planets.<br />
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Nilremin: Humans who, through a technological accident involving genetics, are sterile and age backwards slowly.<br />
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Chibi: Diminutive humans with impossibly cute features and a near-immunity to most forms of intimidation.<br />
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Amazon: Less advanced humans with increased physical abilities run by a matriarchy.<br />
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Forman: Advanced humans for whom purchasing slight genetic alterations has become so commonplace that it's become a natural ability for them.<br />
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Empyrean: Humans born with the natural ability to cast a single spell and a predilection towards useful spells of a single element.<br />
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Paragon: Exceptional meta-humans with incredible powers and debilitating weaknesses.<br />
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== [[Demi-Humans]] ==<br />
<big>Created using the DNA of the long-lost Kasumi, these animalistic people were created in a lab, for labor of any with the means to purchase them. After securing their reproductive freedom, they began a campaign to free themselves from their oppressors. Come in Domestic variety, where they appear mostly human, but with animal features such as ears and tails, and Martial variety, where they appear to be completely anthropomorphic animals.</big><br />
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Domestic Neko: Cat-people with energetic personalities and youthful appearances.<br />
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Martial Neko: Catlike soldiers covered in fur, generally hot-tempered and fiercely independent.<br />
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Domestic Usagi: Adorable bunny-people with innocent personalities that are usually used as show girls.<br />
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Martial Lupina: Loyal wolf-men with enhanced strength, speed, and agility.<br />
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Domestic Bovina: Helpful cow-people with high strength and defense, but slow reactions.<br />
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Martial Harpy: Flight-capable troops with a variety of useful skills and abilities.<br />
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Domestic Wukong: Curious and agile monkey-like humanoids with prehensile tails and feet.<br />
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Martial Flederon: Nimble bat-people with ultrasonic hearing that lets them see in total darkness.<br />
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Martial Nezumi: Sly, intelligent rat-people who take comfort in small spaces.<br />
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== [[Mythic]] ==<br />
<big>A collection of magically-attuned races that would be considered "Fantasy" races in most literature. Elves, Fairies, and the like.</big><br />
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High Elf: Graceful and respected elves with high percentages of royal heritage and strong magical abilities.<br />
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Wood Elf: Physically fit and able elves from wooded villages, still magical but less so than high elves, with enhanced senses.<br />
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Centaur: Extremely fast, strong, and tough four-legged humanoids that are very large and can trample others.<br />
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Dwarf: Short, stout, and mechanically-inclined people with short tempers and a tendency to get drunk.<br />
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Fairy: Tiny, flying people with highly magical bodies, hatched from eggs made of mahoucite.<br />
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Dryad: Tree-women who are slow, ponderous, and incredibly wise, with the ability to provide magical life support and air conditioning.<br />
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Gorgon: Snake-haired, snake-bodied people with a petrifying stare and an appreciation for art.<br />
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Djinni: Magically powerful bottle-dwelling beings with wish-granting abilities.<br />
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Dragon: Large, strong and tough mythical creatures with an insatiable greed for wealth.<br />
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Siren: Beautiful avian women with a voice irresistible to weak-willed males.<br />
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Lamia: Gorgeous prophetess snake-women with intense motherly instincts.<br />
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Merfolk: Calming sea-dwellers with enhanced movement abilities near water.<br />
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== [[Redeemed]] ==<br />
<big>A collection of races that would be considered "Evil" in the same literature as Mythic. Oftentimes discriminated against by Mythics, they've cast off their previous name as "Sub-Mythic" and considered their hands washed of the pasts that gained them such a reputation, going by Redeemed nowadays.</big><br />
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Alraune: Enticing plant-based women with deadly grapples.<br />
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Dark Elf: Elves accustomed to living in underground caverns, sly and sociable but considered sneaky and greedy.<br />
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Orc: Large, green-skinned, tusked humanoids that are usually eager to hire themselves out to anyone that needs their services.<br />
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Ogre: Huge, tremendously strong creatures with surprisingly calm and kind personalities, eager to learn and help.<br />
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Kobold: Short, doglike humanoids with strong pack tendencies and the ability to work together in groups to increase their strength.<br />
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Troll: Sometimes mistaken for Orcs, but with sharper senses and incredible hunting and tracking abilities.<br />
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Goblin: Incredibly curious, short, elf-like humanoids, adept at surprising and sneaking as well as fiddling with devices.<br />
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Naga: Usually armless yet deadly predators with the ability to constrict the life out of their prey or weaken them with venom.<br />
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Kaiju: Immensely large and varied monster with a talent for building-scale destruction and elemental breath weapons.<br />
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Gynarian: All-female tentacled alien invaders with a culture formed around Altearthean television programs.<br />
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== [[Divine]] ==<br />
<big>Angels, hailing from the purity-heavy center of the galaxy. While not necessarily the angels that are worshiped in certain religions, that hasn't stopped them from taking advantage of their zealots.</big><br />
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Valkyrie: Incredibly skilled and gentle warriors with the ability to heal others and detect the potential for good in anyone.<br />
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Seraph: Huge-winged angels with booming voices and the power to command bolts of searing divine fire from the heavens.<br />
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Cherub: Tiny, adorable hovering humans with superior piloting and leadership abilities.<br />
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Archangel: Large-winged angels who are trained in the use of many weapons and armors.<br />
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Dominion: Three-eyed angels with detailed knowledge of building and repairing and attachments to particular devices.<br />
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Throne: Scheming angels with the appearance of goodness, able to convince others to do their bidding for them.<br />
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Principality: Artisan angels whose notoriety for fine details is unmatched, and whose armor and weapons are superb.<br />
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Virtue: Divine with a righteous aura that emboldens them, so long as they continue to tell the truth.<br />
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Power: Thin, graceful divine with retractable wings allowing them to walk undetected among humans.<br />
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Angel: Common divine with the ability to recharge their holy light by doing good deeds.<br />
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== [[Deviling]] ==<br />
<big>Demons, Devils, and the like. Originally, they were angels that had been cast out of the AP for their "corruption", but generations later, their biology has changed completely.</big><br />
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Demon: Standard devilings with extended teleportation abilities that lets them move longer and longer distances.<br />
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Devil: Deal-making devilings with horns, wings, and tails.<br />
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Fiend: Giant, frightening devilings with incredible strength and wondrous powers of intimidation.<br />
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Succubus: Sexy female devilings with pheromonal powers and the ability to drain others of their mental energy.<br />
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Gargoyle: Slow but tough and intelligent former politicians with the ability to turn their bodies to stone.<br />
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Gremlin: Mechanically-apt devilings with the ability to repair machines or sabotage them in subtle but harmful ways.<br />
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Imp: Cronyish miniature devilings with a penchant for giving others terrible ideas.<br />
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Balrog: Fickle yet stubborn devilings that outwardly embody their own emotional state.<br />
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Archdemon: Bulky devilings with the ability to teleport others to and from them without teleporting themselves.<br />
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Volk: The male counterpart of Valkyries, terrifying stormy Devilings with the ability to steal talent from others.<br />
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== [[Mecha]] ==<br />
<big>Robots, Golems, anything that is animate, but normally would not be. Generally very resilient towards physical and magical means of attack.</big><br />
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Android: Robotic humanoids that have had a sentience "virus" uploaded to them, able to absorb magical power.<br />
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Golem: Huge, hulking and humanoid shapes of elements that have gathered into a living being.<br />
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Plushie: Adorable stuffed beings brought to life through intense care, with abilities based on their plush appearance.<br />
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Puppet: A special kind of android with multiple bodies, whose consciousness wirelessly jumps from one to the next as their bodies are damaged.<br />
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Knightmor: Enchanted full-plate with a hollow body that can act on its own or be worn by someone else.<br />
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Slime: Gel-like forms with humanoid consciousnesses that can push their bodies through nearly anything.<br />
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Zettanian: Sentient equations given life, with incredible calculating abilities that run the risk of overheating them.<br />
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Animatron: Stage performers who share empathetic bonds with their chosen targets.<br />
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== [[Legion]] ==<br />
<big>In addition to the plantlike True Legion, the racial category of Legion contains any race whose primary method of reproduction is converting other races.</big><br />
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True Legion: Beautiful plant-girl terraformers with a variety of purposes and their own specialized facets who can retract their armor.<br />
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Zombie: Non-mindless version of shambling undead, able to turn their victims into the mindless version. Can reattach lost limbs.<br />
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Mummy: Wrapped ghouls with powerful mystical abilities, able to assume a mummified form as well as a more pleasant living form.<br />
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Vampire: Charismatic, long-lived humanoids with various mystical powers and the need to subsist off the blood of other sentient beings.<br />
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Nanoswarm: Clouds of linked nanites that quickly repair damage and work to improve themselves constantly.<br />
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Hiver: Members of swarms of humanoid bee-like creatures, with incredible teamwork ability and the power to assimilate others into their hive.<br />
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== [[Elemental]] ==<br />
<big>Beings of intense magical, emotional, or conceptual energy that manifest on planets with incredible presences of that element. Considered gods by many who reside on those planets. They often have control over their particular element and can create more of it on the fly.</big><br />
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Harmony: Elementals specializing in making others happy and helping them work together.<br />
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Strength: Powerful elementals specialized in physical strength and doing pure damage.<br />
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Curiosity: Intelligent elementals that inspire curiosity and are the equivalent of intellectual muses.<br />
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Care: Elementals charged with protecting others and seeing to the interests of all around them, capable of great compassion.<br />
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Precision: Elementals obsessed with the intricate workings of devices and focused on an incredibly high accuracy stat.<br />
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Flexibility: Adaptive elementals who are quick-witted and able to make the best of nearly any situation.<br />
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Chaos: Magic-specializing elementals with the ability to tone down their own haphazard casting or inflict it on others.<br />
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== [[Spirit]] ==<br />
<big>The long-past souls of the dead, given life oncemore. Spirits came back through giant portals in the galaxy in the year 2000, at first intangible, but becoming more corporeal after a galactic shift in the year 2012.</big><br />
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Wraith: Combative spirits with strengths and scars both originating from the wounds that originally killed them.<br />
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Phantom: Ancient spirits from eras long past, able to recall events with amazing clarity.<br />
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Poultergeist: Telekinetic spirits who can move objects related to their primary motivations in life.<br />
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Ghost: Standard spirits with enhanced intangibility abilities, created through unlikely death circumstances.<br />
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Banshee: Spirits with incredible sonic abilities that can stun, damage, or even hypnotize their enemies.<br />
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Shade: Sneaky spirits with the ability to possess objects and retain some of their abilities for a short time after.<br />
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== [[Shapeshifter]] ==<br />
<big>While it's known that some possess a gene that can make learning spells easier, there has always been a mutation of that gene. For the longest time, it seemed like the mutation had no positive values whatsoever, but when the Great Shift occurred, those possessing the altered mahou gene began to uncontrollably change race wildly. Sometimes once a month, sometimes several times a day. Several varieties of shapeshifter exist, but they all generally follow the same rules.</big><br />
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Kitsune: Mythical foxes with multiple tails, each of which represents a unique power.<br />
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Werewolf: Shifters with incredible strength and savage claws, unable to choose when they transform.<br />
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Doppelganger: Shapeshifters that can imitate specific people with incredible accuracy.<br />
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Morph: Shape-shifters able to take liquid form and reshape their bodies as needed.<br />
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Chameleo: Shape-shifters that can alter their colors to such a high degree that they are rendered near-invisible.<br />
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Transmog: Shape-shifters that can alter their clothing to change their function, and are skilled armor craftspeople.<br />
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Armshifter: Humanoids that can transform themselves into weapons that become increasingly powerful.<br />
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Mask-Bearer: Enigmatic faceless beings who change their appearance and personality with masks they have crafted.<br />
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== [[Watcher]] ==<br />
<big>Three-eyed beings who watch over the galaxy. The most secretive and unknown racial group. The only ones you'll see are rogue ones, who escaped their totalitarian stations. Their third eye is most commonly on their forehead, but each subrace has it somewhere else on the body, significantly changing their resulting powers.</big><br />
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True Watcher: Observant humanoids with a third eye on their forehead, escaped from a totalitarian society.<br />
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Clairvoyant: Near indistinguishable from normal but bald humans, with an invisible third eye that sees likely probabilities from the near future.<br />
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Pyrotic: Paranoid watchers with their third eye on the back of their head, able to create fire from thin air.<br />
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Telepath: Watchers with a third eye on their head, able to read the thoughts and emotions of others nearby.<br />
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Telekinetic: Watchers with their third eye on one hand, able to remotely manipulate objects they've touched.<br />
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Farseer: Watchers with a huge eye in their upper chest, which must remain exposed but provides incredible long-distance sight.<br />
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Grey: Monochromatic humanoids with a forehead-mounted third eye that blanks out others' memories.</div>Sedrathelime